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− | + | {{Split skill|PvE}} |
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{{Template:Destruction}} |
{{Template:Destruction}} |
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− | <noinclude> <!-- the noinclude is important; do not remove it --> |
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− | == Progression == |
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− | {{progression top|attrib=[[Channeling Magic]]}} |
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− | {{progression main|effect=Level|1|2|2|3|3|4|5|5|6|6|7|8|8|9|9|10|11|11||}} |
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− | {{progression main|effect=Damage|1|1|2|2|2|2|3|3|3|3|4|4|4|4|5|5|5|6||}} |
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− | {{progression bottom}} |
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== Acquisition == |
== Acquisition == |
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*[[Michiko]] ([[Kaineng Center]]) |
*[[Michiko]] ([[Kaineng Center]]) |
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− | == |
+ | == Notes == |
− | *Use with [[Draw Spirit]] to move it into the battle before it dies. |
+ | *Use with [[Draw Spirit]] or [[Swap]] to move it into the battle before it dies. |
− | *Use [[Rupture Soul]] |
+ | *Use [[Rupture Soul]] after the damage cap has been reached to spike an entire area. |
+ | *Resummoning this spirit while the previous one is still alive will kill the old spirit, which will do damage for the time it has been alive. |
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− | *Use [[Signet of Creation]] to help keep [[Destruction]] alive for the entire 30 seconds. |
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+ | ==Related skills== |
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− | [[Category:Channeling Magic skills]] |
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+ | *{{skill icon|Life}} |
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− | [[Category:Binding Rituals]] |
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+ | *{{skill icon|Rising Bile}} |
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− | [[Category:Ritualist skills (Factions)]] |
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+ | ==Related articles== |
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− | <!-- DO NOT ADD ANYTHING BELOW THIS LINE --> |
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+ | *[[Binding Ritual skills quick reference]] |
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− | </noinclude> <!-- the /noinclude is important; do not remove it --> |
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+ | |||
+ | [[de:Vernichtung]] |
Latest revision as of 03:43, 13 December 2011
This article is about the PvE version of a split skill. For the PvP version, see Destruction (PvP). |
Skill details
Destruction | ||||||||||||
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Full: Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
Concise: Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
Channeling Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Spirit level | 1 | 2 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 |
Spirit lifespan | 5 | 6 | 8 | 9 | 10 | 12 | 13 | 14 | 16 | 17 | 18 | 20 | 21 | 22 | 24 | 25 | 26 | 28 | 29 | 30 | 32 | 33 |
Acquisition[ | ]
Notes[ | ]
- Use with Draw Spirit or Swap to move it into the battle before it dies.
- Use Rupture Soul after the damage cap has been reached to spike an entire area.
- Resummoning this spirit while the previous one is still alive will kill the old spirit, which will do damage for the time it has been alive.