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Full: For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
Concise: (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge.
Acquisition[edit | edit source]
Notes[edit | edit source]
- In PvP, use on an enemy to either disable a skill or force the character to stop using skills until Diversion expires or is removed. This can be timed to try to force monks into a bad situation during a spike.
- Instant recharge effects, such as that from Glyph of Renewal, will cause a skill to recharge instantly even if it was completed while hexed by Diversion.
- Assassin attack skills used out of order have an instant recharge effect and can be used to get rid of Diversion with no adverse effect.
- Diversion takes effect immediately when a skill finishes casting, before the skill's effect takes place. This means that if the hexed foe uses a hex removal skill, Diversion will be triggered by that skill, disabling it and then the skill will remove the next hex.
- While hexed with Diversion, casting a skill that gets replaced with another skill (I.E. Inspired Enchantment, Arcane Mimicry, or like skills) will ignore the effects of Diversion.