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Diversion

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Skill details
Diversion
Diversion.jpg
Campaign Core Mesmer
Profession Mesmer
Attribute Domination Magic
Type Hex Spell
    10 Energy.png 3 Activation.png 12 Recharge.png

Full: For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.

Concise: (6 seconds.) Target foe's next skill takes +10...47...56 seconds to recharge.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
+Recharge 10 13 16 19 22 25 28 31 35 38 41 44 47 50 53 56 59 62 65 68 71 74

Acquisition[edit | edit source]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes[edit | edit source]

  • In PvP, use on an enemy to either disable a skill or force the character to stop using skills until Diversion expires or is removed. This can be timed to try to force monks into a bad situation during a spike.
  • Instant recharge effects, such as that from Glyph of Renewal, will cause a skill to recharge instantly even if it was completed while hexed by Diversion.
  • Assassin attack skills used out of order have an instant recharge effect and can be used to get rid of Diversion with no adverse effect.
  • Diversion takes effect immediately when a skill finishes casting, before the skill's effect takes place. This means that if the hexed foe uses a hex removal skill, Diversion will be triggered by that skill, disabling it and then the skill will remove the next hex.
  • While hexed with Diversion, casting a skill that gets replaced with another skill (I.E. Inspired Enchantment, Arcane Mimicry, or like skills) will ignore the effects of Diversion.

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