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**[[Michiko]] ([[Kaineng Center]])
 
**[[Michiko]] ([[Kaineng Center]])
 
*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]
**[[Rohmen]] ([[Jokanur Diggings]])
 
 
**[[Tohn]] ([[Kamadan, Jewel of Istan]])
 
**[[Tohn]] ([[Kamadan, Jewel of Istan]])
*[[Guild Wars Eye of the North|Eye of the North]]
 
**[[Sida]] ([[Gunnar's Hold]])
 
**[[Ybbob]] ([[Rata Sum]])
 
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
 
*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]
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== Notes ==
 
== Notes ==
*The extra -2 Energy drain applies after the skill has finished activating. If the caster only has 5 energy, the spell will cast and the target will still gain the healing from Divine Boon.
+
*The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy.
 
*Spells that do not target a specific ally (such as [[Extinguish]]) will trigger neither the healing bonus nor the energy loss.
 
  +
*Casting [[Aura of Faith]] on a target ally initially while under the effects of Divine Boon will ''not'' multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing.
*Spells that do not target a specific ally will '''not''' trigger the healing bonus.
 
 
*Monk skills that are not spells, such as [[Blessed Signet]], [[Signet of Devotion]], or [[Contemplation of Purity]] will not trigger Divine Boon either.
 
   
 
== Related articles ==
 
== Related articles ==
 
*[[Boon prot]]
 
*[[Boon prot]]
  +
*[[Enchantment spell skills quick reference]]
 
*[[Gain/Lose energy skills quick reference]]
 
*[[Gain/Lose energy skills quick reference]]
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*[[Upkeep skills quick reference]]
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[[de:Göttlicher Segen]]

Latest revision as of 05:05, 7 December 2010

Skill details
Divine Boon
Divine Boon
Campaign Core Monk
Profession Monk
Attribute Divine Favor
Type Enchantment Spell
-1 Upkeep 5 Energy ¼ Activation 10 Recharge

Full: While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.

Concise: Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes[ | ]

  • The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy.
  • Spells that do not target a specific ally (such as Extinguish) will trigger neither the healing bonus nor the energy loss.
  • Casting Aura of Faith on a target ally initially while under the effects of Divine Boon will not multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing.

Related articles[ | ]