GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
mNo edit summary
m (Adding de: language link)
 
(40 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{skill-stub}}
 
 
{{Divine Boon}}
 
{{Divine Boon}}
   
 
== Acquisition ==
 
== Acquisition ==
'''[[Hero Skill Trainer]]s'''
 
*[[Nightfall]]
 
**[[Shiloh]] ([[Sunspear Great Hall]])
 
 
'''[[Skill Quests]]''':
 
'''[[Skill Quests]]''':
 
*[[Prophecies]]
 
*[[Prophecies]]
Line 16: Line 12:
 
**[[Masaharu]] ([[Seitung Harbor]])
 
**[[Masaharu]] ([[Seitung Harbor]])
 
**[[Michiko]] ([[Kaineng Center]])
 
**[[Michiko]] ([[Kaineng Center]])
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Tohn]] ([[Kamadan, Jewel of Istan]])
 
'''[[Hero Skill Trainer]]s''':
  +
*[[Guild Wars Nightfall|Nightfall]]
 
**[[Shiloh]] ([[Sunspear Great Hall]])
   
 
== Notes ==
 
== Notes ==
*This skill is most effective with quick cast monk spells that cost 5 energy such as [[Reversal of Fortune]] and [[Orison of Healing]]. The extra -2 Energy drain applies after the skill has finished activating. If the caster only has 5 energy, the spell will cast and the target will still gain the healing from Divine Boon.
+
*The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy.
  +
*Spells that do not target a specific ally (such as [[Extinguish]]) will trigger neither the healing bonus nor the energy loss.
 
  +
*Casting [[Aura of Faith]] on a target ally initially while under the effects of Divine Boon will ''not'' multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing.
*Higher energy regeneration makes this skill more efficient. Monks using Divine Boon are more vulnerable to energy denial.
 
 
*Spells that do not target a specific ally will '''not''' trigger the healing bonus. Those are [[Heal Area]], [[Divine Healing]], [[Heal Party]], [[Martyr]], [[Divine Spirit]], [[Zealot's Fire]], [[Aegis]], [[Blessed Aura]], [[Symbol of Wrath]] and Divine Boon itself. Monk skills that are not spells, such as [[Blessed Signet]], [[Signet of Devotion]], or [[Contemplation of Purity]] will not trigger Divine Boon either.
 
 
=== Health per 5 Energy ===
 
{|border=0
 
|width="40%"|
 
{|border=1 cellpadding=2 cellspacing=1
 
!rowspan=2|  
 
!colspan=4 align=center| Maintained for
 
|-
 
! 10 s || 30 s || 60 s || Long Term
 
|-
 
! Triggering every 1 s
 
| 44...108 || 50...122 || 52...126 || 54...131
 
|-
 
! Triggering every 2 s
 
| 34...83 || 42...102 || 44...108 || 47...114
 
|-
 
! Triggering every 5 s
 
| 20...49 || 28...68 || 31...75 || 34...83
 
|-
 
! Triggering every 10 s
 
| 12...30 || 18...44 || 20...49 || 23...57
 
|}
 
|
 
*The efficiency (the amount of [[HP]] generated per point of energy spent) of Divine Boon depends on the frequency of spell usage. Because of the initial cost of 5 energy, it furthermore depends on the length of time the enchantment is kept up.
 
*The long term efficiency of Divine Boon depends highly on the caster's energy regeneration and the cost of each skill used to trigger Divine Boon.
 
|}
 
 
== Related skills ==
 
*{{skill icon|Aura of Faith}} ([[Elite]])
 
*{{skill icon|Life Attunement}}
 
*{{skill icon|Healer's Boon}} ([[Elite]])
 
   
 
== Related articles ==
 
== Related articles ==
 
*[[Boon prot]]
 
*[[Boon prot]]
  +
*[[Enchantment spell skills quick reference]]
  +
*[[Gain/Lose energy skills quick reference]]
  +
*[[Upkeep skills quick reference]]
   
  +
[[de:Göttlicher Segen]]
[[Category:Need Nightfall Skill Trainer]]
 

Latest revision as of 05:05, 7 December 2010

Skill details
Divine Boon
Divine Boon
Campaign Core Monk
Profession Monk
Attribute Divine Favor
Type Enchantment Spell
-1 Upkeep 5 Energy ¼ Activation 10 Recharge

Full: While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.

Concise: Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes[ | ]

  • The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy.
  • Spells that do not target a specific ally (such as Extinguish) will trigger neither the healing bonus nor the energy loss.
  • Casting Aura of Faith on a target ally initially while under the effects of Divine Boon will not multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing.

Related articles[ | ]