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− | {{skill-stub}} |
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{{Divine Boon}} |
{{Divine Boon}} |
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**[[Masaharu]] ([[Seitung Harbor]]) |
**[[Masaharu]] ([[Seitung Harbor]]) |
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**[[Michiko]] ([[Kaineng Center]]) |
**[[Michiko]] ([[Kaineng Center]]) |
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− | *[[Nightfall]] |
+ | *[[Guild Wars Nightfall|Nightfall]] |
**[[Tohn]] ([[Kamadan, Jewel of Istan]]) |
**[[Tohn]] ([[Kamadan, Jewel of Istan]]) |
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− | '''[[Hero Skill Trainer]]s''' |
+ | '''[[Hero Skill Trainer]]s''': |
− | *[[Nightfall]] |
+ | *[[Guild Wars Nightfall|Nightfall]] |
**[[Shiloh]] ([[Sunspear Great Hall]]) |
**[[Shiloh]] ([[Sunspear Great Hall]]) |
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== Notes == |
== Notes == |
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− | * |
+ | *The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy. |
+ | *Spells that do not target a specific ally (such as [[Extinguish]]) will trigger neither the healing bonus nor the energy loss. |
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− | |||
− | * |
+ | *Casting [[Aura of Faith]] on a target ally initially while under the effects of Divine Boon will ''not'' multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing. |
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− | === Health per 5 Energy === |
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− | {|border=0 |
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− | |width="40%"| |
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− | {|border=1 cellpadding=2 cellspacing=1 |
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− | !rowspan=2| |
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− | !colspan=4 align=center| Maintained for |
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− | |- |
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− | ! 10 s || 30 s || 60 s || Long Term |
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− | |- |
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− | ! Triggering every 1 s |
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− | | 44...108 || 50...122 || 52...126 || 54...131 |
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− | |- |
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− | ! Triggering every 2 s |
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− | | 34...83 || 42...102 || 44...108 || 47...114 |
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− | |- |
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− | ! Triggering every 5 s |
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− | | 20...49 || 28...68 || 31...75 || 34...83 |
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− | |- |
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− | ! Triggering every 10 s |
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− | | 12...30 || 18...44 || 20...49 || 23...57 |
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− | |} |
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− | | |
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− | *The efficiency (the amount of [[HP]] generated per point of energy spent) of Divine Boon depends on the frequency of spell usage. Because of the initial cost of 5 energy, it furthermore depends on the length of time the enchantment is kept up. |
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− | *The long term efficiency of Divine Boon depends highly on the caster's energy regeneration and the cost of each skill used to trigger Divine Boon. |
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− | |} |
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== Related articles == |
== Related articles == |
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*[[Boon prot]] |
*[[Boon prot]] |
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+ | *[[Enchantment spell skills quick reference]] |
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*[[Gain/Lose energy skills quick reference]] |
*[[Gain/Lose energy skills quick reference]] |
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+ | *[[Upkeep skills quick reference]] |
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+ | |||
+ | [[de:Göttlicher Segen]] |
Latest revision as of 05:05, 7 December 2010
Skill details
Divine Boon | ||||||||||||
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Full: While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
Concise: Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy.
Divine Favor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Healing | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 | 45 | 48 | 51 | 54 | 57 | 60 | 63 | 66 | 69 | 72 | 75 | 78 |
Acquisition[ | ]
Notes[ | ]
- The extra -1 Energy drain applies after the skill has finished activating. The extra healing will still occur even if there is not enough energy.
- Spells that do not target a specific ally (such as Extinguish) will trigger neither the healing bonus nor the energy loss.
- Casting Aura of Faith on a target ally initially while under the effects of Divine Boon will not multiply the healing bonus, but casting another Protection Prayer/Divine Prayer spell on that same ally while under the effects of Aura of Faith will multiply the Divine Boon healing.