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m (→‎Notes: cleaning up notes and removing useless chart)
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== Notes ==
 
== Notes ==
*This skill is most effective with quick cast monk spells that cost 5 energy such as [[Reversal of Fortune]] and [[Orison of Healing]]. The extra -2 Energy drain applies after the skill has finished activating. If the caster only has 5 energy, the spell will cast and the target will still gain the healing from Divine Boon.
+
The extra -2 Energy drain applies after the skill has finished activating. If the caster only has 5 energy, the spell will cast and the target will still gain the healing from Divine Boon.
   
*Spells that do not target a specific ally will '''not''' trigger the healing bonus. These include [[Heal Area]], [[Divine Healing]], [[Heal Party]], [[Martyr]], [[Divine Spirit]], [[Zealot's Fire]], [[Aegis]], [[Blessed Aura]], and Divine Boon itself. Monk skills that are not spells, such as [[Blessed Signet]], [[Signet of Devotion]], or [[Contemplation of Purity]] will not trigger Divine Boon either.
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*Spells that do not target a specific ally will '''not''' trigger the healing bonus.
   
  +
*Monk skills that are not spells, such as [[Blessed Signet]], [[Signet of Devotion]], or [[Contemplation of Purity]] will not trigger Divine Boon either.
=== Health per 5 Energy ===
 
{|border=0
 
|width="40%"|
 
{|border=1 cellpadding=2 cellspacing=1
 
!rowspan=2|  
 
!colspan=4 align=center| Maintained for
 
|-
 
! 10 s || 30 s || 60 s || Long Term
 
|-
 
! Triggering every 1 s
 
| 44...108 || 50...122 || 52...126 || 54...131
 
|-
 
! Triggering every 2 s
 
| 34...83 || 42...102 || 44...108 || 47...114
 
|-
 
! Triggering every 5 s
 
| 20...49 || 28...68 || 31...75 || 34...83
 
|-
 
! Triggering every 10 s
 
| 12...30 || 18...44 || 20...49 || 23...57
 
|}
 
|
 
*The efficiency (the amount of [[HP]] generated per point of energy spent) of Divine Boon depends on the frequency of spell usage. Because of the initial cost of 5 energy, it furthermore depends on the length of time the enchantment is kept up.
 
*The long term efficiency of Divine Boon depends highly on the caster's energy regeneration and the cost of each skill used to trigger Divine Boon.
 
|}
 
   
 
== Related articles ==
 
== Related articles ==

Revision as of 17:31, 4 July 2007

Skill details
Divine Boon
Divine Boon
Campaign Core Monk
Profession Monk
Attribute Divine Favor
Type Enchantment Spell
-1 Upkeep 5 Energy ¼ Activation 10 Recharge

Full: While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.

Concise: Whenever you cast a Protection Prayer or Divine Favor spell on an ally, that ally is healed for 15...51...60. Heal cost: you lose 1 Energy.

Divine Favor 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes

The extra -2 Energy drain applies after the skill has finished activating. If the caster only has 5 energy, the spell will cast and the target will still gain the healing from Divine Boon.

  • Spells that do not target a specific ally will not trigger the healing bonus.

Related articles