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Divine Favor skills

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Upkeep.png Maintenance cost

Activation.png Activation time

Recharge.png Recharge time

Divine Favor

Blessed Aura.jpg Blessed Aura Enchantment Spell. While you maintain this enchantment, Monk enchantments you cast last 10...30...35% longer.
-1 Upkeep.png 10 Energy.png 2 Activation.png 2 Recharge.png
Prophecies   Can be obtained through a quest
Blessed Light.jpg Blessed Light Elite Spell. Heal target ally for 10...114...140 Health and remove one condition and one hex.
    10 Energy.png ¾ Activation.png 3 Recharge.png
Factions    
Blessed Signet.jpg Blessed Signet Signet. For each enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3...20...24 Energy in this way.
        2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Boon Signet.jpg Boon Signet Elite Signet. Heal target ally for 20...68...80 Health. Your next Healing or Protection Prayer spell that targets an ally heals for an additional 20...68...80 Health.
        1 Activation.png 8 Recharge.png
Factions    
Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions).
    5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest
Deny Hexes.jpg Deny Hexes Spell. Remove one hex from target ally and one additional hex for each recharging Divine Favor skill you have.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions    
Divine Boon.jpg Divine Boon Enchantment Spell. While you maintain this enchantment, whenever you cast a Protection Prayer or Divine Favor spell that targets an ally, that ally is healed for 15...51...60 Health, and you lose 1 Energy.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Divine Healing.jpg Divine Healing Spell. Heal yourself and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Prophecies Duplicate of Heaven's Delight  
Divine Intervention.jpg Divine Intervention Enchantment Spell. For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
    5 Energy.png ¼ Activation.png 30 Recharge.png
Core    
Divine Spirit.jpg Divine Spirit Enchantment Spell. For 1...11...14 seconds, Monk spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
    10 Energy.png ¼ Activation.png 60 Recharge.png
Prophecies   Can be obtained through a quest
Healer's Boon.jpg Healer's Boon Elite Enchantment Spell. For 10...46...55 seconds. Healing Prayers spells cast 50% faster and heal for 50% more Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Heaven's Delight.jpg Heaven's Delight Spell. Heals you and party members within earshot for 15...51...60 points.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions Duplicate of Divine Healing  
Holy Haste.jpg Holy Haste Enchantment Spell. For 1...48...60 seconds, your Healing Prayers spells cast 50% faster. This enchantment ends if you cast another enchantment.
    10 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Peace and Harmony.jpg Peace and Harmony Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. For 1...3...3 seconds, conditions and hexes expire 90% faster on that ally. All of your Smiting Prayers are disabled for 20 seconds.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Release Enchantments.jpg Release Enchantments Spell. Lose all enchantments. Each party member is healed for 5...29...35 Health for each Monk enchantment lost.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Scribe's Insight.jpg Scribe's Insight Elite Enchantment Spell. For 10...30...35 seconds, you gain 3 Energy whenever you use a signet.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Nightfall    
Signet of Devotion.jpg Signet of Devotion Signet. Heal target ally for 14...83...100 Health.
        2 Activation.png 5 Recharge.png
Core    
Smiter's Boon.jpg Smiter's Boon Enchantment Spell. For 30 seconds, your Smiting Prayers have double the Divine Favor bonus.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Eye of the North    
Spell Breaker.jpg Spell Breaker Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells.
    15 Energy.png 1 Activation.png 45 Recharge.png
Core    
Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
-1 Upkeep.png 15 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    
Withdraw Hexes.jpg Withdraw Hexes Elite Spell. Remove all hexes from target ally and all adjacent allies. This spell takes an additional 20...8...5 seconds to recharge for each hex removed in this way.
    15 Energy.png 1 Activation.png 5 Recharge.png
Factions