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Full: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health.
Concise: (10 seconds.) Negates the next fatal damage target ally takes. Negation effect: heals for 26...197...240.
Acquisition[edit | edit source]
Notes[edit | edit source]
- While this skill refers to damage being fatal as the trigger, it actually triggers whenever health would reach zero, through damage, degeneration, life steal, life loss, or life sacrifice.
- Using this spell right after a mid battle resurrection can help you get back to healing while not worrying right away about the person just resurrected being ganked.
- The description is somewhat ambiguous. Although it states the damage is negated and then healed for the stated health, it actually sets the character's health to the stated amount. Thus, a creature with sufficient damage to go over ~240 in one hit would still lower the target's health overall.