GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Edit Page
Warning: You are not logged in. Your IP address will show up in the page history if you edit anonymously.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is not vandalism, explain the reason in the edit summary rather than using only the default message.
Latest revision Your text
Line 3: Line 3:
 
[[Dodge (action)|Dodging]] is a mechanism that allows a character to avoid being struck by some [[projectile]]s. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively by actively moving your character to avoid incoming projectiles (generally spells and arrows). If you are moving when a projectile is fired, it will be shot towards where the game thinks you will be when it lands. Stopping or radically changing the direction of movement after the projectile is fired will cause it to be dodged. Moving from side to side or activating a strong speed boost will usually achieve this. Use of [[Shadow step]]ping and [[teleport]]ation skills will dodge any projectiles that are airborne at the time.
 
[[Dodge (action)|Dodging]] is a mechanism that allows a character to avoid being struck by some [[projectile]]s. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively by actively moving your character to avoid incoming projectiles (generally spells and arrows). If you are moving when a projectile is fired, it will be shot towards where the game thinks you will be when it lands. Stopping or radically changing the direction of movement after the projectile is fired will cause it to be dodged. Moving from side to side or activating a strong speed boost will usually achieve this. Use of [[Shadow step]]ping and [[teleport]]ation skills will dodge any projectiles that are airborne at the time.
   
βˆ’
Dodging becomes increasingly more difficult when projectiles have a shorter flight time. Flight time is reduced by moving closer to the target or increasing the overall speed of the projectile, which can be done using [[Favorable Winds]] and [[Read the Wind]] or switching to a [[Recurve Bow]] class for bow attacks, and using [[Glyph of Swiftness]] for spells. Spears have a relatively short flight time and there are no skills to further reduce it, aside from [[Swift Javelin]] and [[Mighty Throw]].
+
Dodging becomes increasingly more difficult when projectiles have a shorter flight time. Flight time is reduced by moving closer to the target or increasing the overall speed of the projectile, which can be done using [[Favorable Winds]] and [[Read the Wind]] or switching to a [[Recurve Bow]] class for bow attacks, and using [[Glyph of Swiftness]] for spells. Spears have a relatively short flight time and there are no skills to further reduce it, aside from a single attack, [[Swift Javelin]].
   
 
There is no way to reduce the speed of enemy projectiles to increase your chances of dodging them, aside from killing any spirits of Favorable Winds when facing rangers.
 
There is no way to reduce the speed of enemy projectiles to increase your chances of dodging them, aside from killing any spirits of Favorable Winds when facing rangers.
Please note that all contributions to the GuildWiki are considered to be released under the CC BY-NC-SA
Cancel Editing help (opens in new window)
Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • For testing, please use the sandbox instead.
  • On talk/discussion pages, please sign your comment by typing four tildes (~~~~).
  • Please use the Show preview button before saving changes to reduce the number of edits shown in the recent changes list.
  • See our editing guide for more information on editing.

Template used on this page: