GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
No edit summary
(More than one spear attack moves faster than normal.)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
  +
{{DisambigMsg|the action|the skill of the same name|Dodge}}
[[Dodge (action)|Dodging]] is a mechanism that allows a character to avoid being struck by some [[projectile]]s. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively to actively move your character to avoid incoming projectiles (generally spells and arrows). Moving from side to side, activating a strong speed boost, or if you are moving laterally when the arrow is fired, the arrow will be shot towards where the game thinks you will be when the arrow lands. Simply stopping will cause the arrow to be dogded. If you don't want your projectiles dodged, either move closer or (if using a bow) use a [[Recurve Bow]], or any bow combined with [[Favorable Winds]] or [[Read The Wind]].
 
  +
 
[[Dodge (action)|Dodging]] is a mechanism that allows a character to avoid being struck by some [[projectile]]s. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively by actively moving your character to avoid incoming projectiles (generally spells and arrows). If you are moving when a projectile is fired, it will be shot towards where the game thinks you will be when it lands. Stopping or radically changing the direction of movement after the projectile is fired will cause it to be dodged. Moving from side to side or activating a strong speed boost will usually achieve this. Use of [[Shadow step]]ping and [[teleport]]ation skills will dodge any projectiles that are airborne at the time.
  +
  +
Dodging becomes increasingly more difficult when projectiles have a shorter flight time. Flight time is reduced by moving closer to the target or increasing the overall speed of the projectile, which can be done using [[Favorable Winds]] and [[Read the Wind]] or switching to a [[Recurve Bow]] class for bow attacks, and using [[Glyph of Swiftness]] for spells. Spears have a relatively short flight time and there are no skills to further reduce it, aside from [[Swift Javelin]] and [[Mighty Throw]].
  +
  +
There is no way to reduce the speed of enemy projectiles to increase your chances of dodging them, aside from killing any spirits of Favorable Winds when facing rangers.
   
 
Whenever a player's projectile is dodged, he or she will briefly see yellow indicator text: "dodge".
 
Whenever a player's projectile is dodged, he or she will briefly see yellow indicator text: "dodge".
Line 5: Line 11:
 
==See also==
 
==See also==
 
*[[Stray]]
 
*[[Stray]]
  +
*[[Block]]
   
 
[[Category:glossary]] [[Category:Game mechanics]]
 
[[Category:glossary]] [[Category:Game mechanics]]

Latest revision as of 08:57, 23 May 2010

Disambiguous This article is about the action. For the skill of the same name, see Dodge.

Dodging is a mechanism that allows a character to avoid being struck by some projectiles. If a projectile is not close enough to its target when it lands, it is dodged. This can be used defensively by actively moving your character to avoid incoming projectiles (generally spells and arrows). If you are moving when a projectile is fired, it will be shot towards where the game thinks you will be when it lands. Stopping or radically changing the direction of movement after the projectile is fired will cause it to be dodged. Moving from side to side or activating a strong speed boost will usually achieve this. Use of Shadow stepping and teleportation skills will dodge any projectiles that are airborne at the time.

Dodging becomes increasingly more difficult when projectiles have a shorter flight time. Flight time is reduced by moving closer to the target or increasing the overall speed of the projectile, which can be done using Favorable Winds and Read the Wind or switching to a Recurve Bow class for bow attacks, and using Glyph of Swiftness for spells. Spears have a relatively short flight time and there are no skills to further reduce it, aside from Swift Javelin and Mighty Throw.

There is no way to reduce the speed of enemy projectiles to increase your chances of dodging them, aside from killing any spirits of Favorable Winds when facing rangers.

Whenever a player's projectile is dodged, he or she will briefly see yellow indicator text: "dodge".

See also[ | ]