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Domination Magic skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Domination Magic

Aneurysm.jpg Aneurysm Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost).
    5 Energy.png 1 Activation.png 5 Recharge.png
Eye of the North    
Arcane Larceny.jpg Arcane Larceny Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell.
    10 Energy.png 1 Activation.png  
Factions Duplicate of Arcane Thievery  
Arcane Thievery.jpg Arcane Thievery Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell.
    10 Energy.png 1 Activation.png  
Prophecies Duplicate of Arcane Larceny Can be obtained through a quest
Backfire.jpg Backfire Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage.
    15 Energy.png 3 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Blackout.jpg Blackout Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
    10 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Chaos Storm.jpg Chaos Storm Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy.
    5 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Complicate.jpg Complicate Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Cry of Frustration.jpg Cry of Frustration Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage.
    10 Energy.png ¼ Activation.png 15 Recharge.png
Core    
Diversion.jpg Diversion Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge.
    10 Energy.png 3 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Empathy.jpg Empathy Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Enchanter's Conundrum.jpg Enchanter's Conundrum Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage.
    10 Energy.png 2 Activation.png 10 Recharge.png
Nightfall    
Energy Burn.jpg Energy Burn Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Energy Surge.jpg Energy Surge Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
    5 Energy.png 2 Activation.png 15 Recharge.png
Core    
Guilt.jpg Guilt Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe.
    5 Energy.png 2 Activation.png 25 Recharge.png
Prophecies   Can be obtained through a quest
Hex Breaker.jpg Hex Breaker Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.
    5 Energy.png   15 Recharge.png
Core   Can be obtained through a quest
Hex Eater Vortex.jpg Hex Eater Vortex Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Ignorance.jpg Ignorance Hex Spell. For 8...18...20 seconds target foe cannot use signets.
    15 Energy.png 1 Activation.png 10 Recharge.png
Core    
Mind Wrack.jpg Mind Wrack Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Core   Can be obtained through a quest
Mistrust.jpg Mistrust Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes.
    10 Energy.png 2 Activation.png 12 Recharge.png
Nightfall    
Overload.jpg Overload Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes.
    5 Energy.png ¼ Activation.png 5 Recharge.png
Factions    
Panic.jpg Panic Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted.
    10 Energy.png 1 Activation.png 15 Recharge.png
Prophecies    
Power Block.jpg Power Block Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted.
    15 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies    
Power Flux.jpg Power Flux Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Power Leak.jpg Power Leak Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy.
    10 Energy.png ¼ Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Power Lock.jpg Power Lock Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Eye of the North    
Power Spike.jpg Power Spike Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage.
    5 Energy.png ¼ Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Price of Pride.jpg Price of Pride Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy.
    5 Energy.png 2 Activation.png 8 Recharge.png
Nightfall    
Psychic Distraction.jpg Psychic Distraction Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds.
    10 Energy.png ¼ Activation.png 2 Recharge.png
Factions    
Shame.jpg Shame Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies    
Shatter Delusions.jpg Shatter Delusions Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage.
    5 Energy.png ¼ Activation.png 6 Recharge.png
Prophecies   Can be obtained through a quest
Shatter Enchantment.jpg Shatter Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Shatter Hex.jpg Shatter Hex Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Signet of Disruption.jpg Signet of Disruption Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills.
        ¼ Activation.png 15 Recharge.png
Factions    
Signet of Distraction.jpg Signet of Distraction Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped.
        ¼ Activation.png 15 Recharge.png
Eye of the North    
Signet of Weariness.jpg Signet of Weariness Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds.
        2 Activation.png 30 Recharge.png
Prophecies    
Simple Thievery.jpg Simple Thievery Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill.
    10 Energy.png ¼ Activation.png 10 Recharge.png
Nightfall    
Spiritual Pain.jpg Spiritual Pain Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy.png 1 Activation.png 7 Recharge.png
Nightfall    
Unnatural Signet.jpg Unnatural Signet Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage.
        1 Activation.png 10 Recharge.png
Factions    
Visions of Regret.jpg Visions of Regret Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex.
    10 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Wastrel's Demise.jpg Wastrel's Demise Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
    5 Energy.png ¼ Activation.png 3 Recharge.png
Nightfall    
Wastrel's Worry.jpg Wastrel's Worry Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage.
    5 Energy.png ¼ Activation.png 1 Recharge.png
Prophecies   Can be obtained through a quest