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Drain Delusions

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Skill details
Drain Delusions
Drain Delusions.jpg
Campaign Nightfall Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Spell
    5 Energy.png ¼ Activation.png 12 Recharge.png

Full: Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost.

Concise: Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy loss 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[edit | edit source]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[edit | edit source]

  • This is an effective skill to use in conjunction with Ether Phantom: at 14 inspiration, it will provide up to 20 energy and also cause the foe to lose up to 10 energy for only a 10 energy cost.
  • Consider using this skill to prematurely cancel out effects such as Kitah's Burden for massive energy management: at 10 inspiration and 13 illusion, this combination grants a net gain of 16 energy, after the energy costs of the hex and Drain Delusions.  This technique is useful against stationary enemies such as shrine/quarry NPCs in PvP.
  • There is great synergy between this skill and Web of Disruption.

Related skills[edit | edit source]

Related articles[edit | edit source]