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Drop rate/Elonian Chest

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This article tracks the drops from Elonian Chests.

Item Max Dmg Requirement Rarity Prefix Upgrade Mod 1 Mod 2 Suffix Upgrade Salvage Armor Signature
G P Sup Maj
Accursed Staff no (21) 10 0 1 Insightful (+3) HSR Spells (8%) - of Skeletonslaying (18%) 0 0 Draygo Korvan (Yap)
Fire Staff no (21) 8 0 1 - HCT Spells (8%) - - 0 0 Draygo Korvan (Yap)
Crude Shield yes (16) 10 (T) 0 1 - Armor +8 (vs. Piercing attacks) Received damage -2 (while enchanted) - 0 0 Draygo Korvan (Yap)
Divine Symbol yes (12) 12 0 1 - Armor +5,Health -20 - - 0 0 JP
Battle Axe no (6-27) 8 1 0 Ebon Damage +15% vs Hexed Foes - Of Shelter (+7 vs. physical attacks) 0 0 JP
Longbow yes (15-28) 8 0 1 Ebon - - - 0 0 JP
Air Wand yes (11-22) 8 0 1 - Energy +4 (While health > 50%) - - 0 0 JP
Truncheon no (11-21) 11 0 1 - Energy +4 (While hexed) - - 0 0 JP
Jeweled Chalice yes (12) 9 0 1 - Armor +8 (vs. Blunt Attacks) - - 0 0 JP
Scimitar yes (15-22) 9 0 1 - Damage +17% (While health < 50%) - - 0 0 JP
Holy Rod no (10-21) 10 0 1 - Energy +4 (While health < 50%) - - 0 0 220.233.103.77 00:38, 4 October 2006 (CDT)
Idol yes (12) 8 1 0 - Armor +10 (vs cold) Curses +1 (19%) - 0 0 220.233.103.77 00:38, 4 October 2006 (CDT)
Defender yes (16) 11 0 1 - Health +46 (While Hexed) - - 0 0 JP 07:10, 8 April 2007 (CDT)
Protective Icon yes (12) 12 0 1 - Armor +8 (While Hexed) - - 0 0 JP 07:10, 8 April 2007 (CDT)
Earth Staff (core) no (10-20, energy +10) 11 Earth Magic 1 0 Hale HCT Air Magic (19%) HSR 18% of Enchanting (19%) 0 0 Gordon Ecker 01:16, 9 April 2007 (CDT)
Foehammer yes (19-35) 10 Hammer Mastery 0 1 Fiery Damage +17% (While hexed) - of Defense (armor +5) 0 0 Ahsen74 07:01, 1 September 2007 (CDT)
Deadly Cesta yes (11-22) 12 Death Magic 0 1 - HSR Death Magic Spells (18%) - - 0 0 Ahsen74 07:01, 1 September 2007 (CDT)
Wingblade Sword yes (11-22) 10 Swordsmanship 1 0 - Damage +20% (While health < 50%) - of Shelter (armor +7 vs Physical) 0 0 Ahsen74 07:01, 1 September 2007 (CDT)
Air Staff no (10-17, E +9) 8 Air Magic 0 1 Hale (Health +23) HSR spells (16%) - of Shelter (armor +6 vs Physical) 0 0 Ahsen74 12:13, 1 September 2007 (CDT)
Longbow no(14-27) 10 Marksmanship 0 1 Poisonous (duration +33%) - - of Warding (armor +6 vs Elemental) 0 0 Ahsen74 20:07, 1 September 2007 (CDT)
Healing Ankh yes (E +12) 11 Healing Prayers 0 1 - HSR Spells (9%) - - 0 0 Ahsen74 05:19, 2 September 2007 (CDT)
Battle Axe no (5-26) 11 Axe Mastery 0 1 Crippling duration +33% - - Of Enchanting(duration +17%) 0 0 Ahsen74 06:14, 2 September 2007 (CDT)
Fire Staff no (10-20, E +10)) 11 Fire Magic 0 1 - HSR Spells (18%) Reduce deep wound duration 20% - 0 0 Ahsen74 10:43, 2 September 2007 (CDT)
Reinforced Buckler yes (16) 10 Tactics 0 1 - Health +35 (while in stance) - - 0 0 Ahsen74 15:42, 2 September 2007 (CDT)
Half Moon yes(15-28) 9 Marksmanship 1 0 - Damage +19% (while hexed) - of Shelter (armor +7 vs Physical) 0 0 Ahsen74 23:37, 2 September 2007 (CDT)
Ram's Hammer no (18-34) 9 Hammer Mastery 0 1 - - - of Skeletonslaying (Dmg +17% vs skeletons) 0 0 Ahsen74 07:02, 3 September 2007 (CDT)
Jeweled Staff no (11-21, E +10)) 11 Illusion Magic 0 1 - HSR Spells (20%) - of Fortitude (Health +27) 0 0 Ahsen74 07:09, 3 September 2007 (CDT)
Accursed Staff yes (11-22, E +10) 11 Curses 1 0 Hale (Health +28) HCT Blood Magic Spells (20%) - of Warding (armor +7 vs elemental) 0 0 Ahsen74 07:28, 3 September 2007 (CDT)
Spatha yes (15-22) 9 Swordsmanship 0 1 Barbed (Bleeding duration +33%) - - of Deathbane (dmg + 16% vs undead) 0 0 Ahsen74 23:52, 3 September 2007 (CDT)
Healing Ankh yes (E +12) 11 Healing Prayers 0 1 - Reduces deep wound duration by 20% - - 0 0 Ahsen74 00:06, 4 September 2007 (CDT)
*Arcanist Wrappings - - 0 0 Aeromancer (Armor +10 vs elemental, Armor +10 vs lightening) - - Mesmer Rune of Superior Fast Casting (Fast Casting +3, H -75) 1 0 Ahsen74 22:05, 4 September 2007 (CDT)
*Seared Armguard - - 0 0 - - - Ranger Rune of Major Marksmanship (Marksmanship +2, H -35) 0 1 Ahsen74 22:05, 4 September 2007 (CDT)
Flatbow no (13-24) 10 Marksmanship 0 1 Crippling (duration +33%) Dmg +13% (While in Stance) - - 0 0 Ahsen74 19:10, 6 September 2007 (CDT)
Longbow yes (15-28) 10 Marksmanship 0 1 - Dmg +16% (while health < 50%) - of Marksmanship (+1, 16% chance) 0 0 Ahsen74 22:07, 6 September 2007 (CDT)
Reinforced Buckler yes (16) 9 Tactics 0 1 - Phys dmg -2 (while in stance) - - 0 0 Ahsen74 03:03, 7 September 2007 (CDT)
War Hammer no (17-32) 10 Hammer Mastery 0 1 - Dmg +13% (while in stance) - of Warding (armor +6 vs elemental) 0 0 Ahsen74 21:54, 7 September 2007 (CDT)
Twin Hammer no (17-33) 11 Hammer Mastery 0 1 - Dmg +13% (while in stance) - of Hammer Mastery (+1, 15% chance) 0 0 Ahsen74 21:54, 7 September 2007 (CDT)
Idol yes (12) 11 Blood Magic 0 1 - HCT Blood Magic spells (16%) - - 0 0 Ahsen74 22:45, 7 September 2007 (CDT)
Smiting Rod yes(11-22) 11 Smiting Prayers 0 1 - E +3 (While H>50%) - - 0 0 Ahsen74 06:38, 8 September 2007 (CDT)
Fiery Dragon Sword no(14-21) 11 Swordsmanship 0 1 - Damage +16% (While hexed) - - 0 0 Ahsen74 20:05, 11 September 2007 (CDT)
Half Moon no(14-26) 11 Marksmanship 0 1 - Damage +14% (vs hexed) - - 0 0 Ahsen74 22:26, 11 September 2007 (CDT)
Totals 22 -- 6 33 12 34 4 18 1 1 --

Note*: Both Superior Salvage armor and Major Salvage armor were taken from chests in the Thirsty River mission.

Note: In order to make sure the results are valid, the user must be the first person to open the chest - or the user must open every single chest the user passes by. In other words, no chest should be skipped because it drops purple items in the interest of collecting accurate data.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops):
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement: (Total Req/Number of Equippable items)
  • Chance Gold (G/Total Equippable):
  • Chance Purple (P/Total Equippable):
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): *
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): *
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...