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Drop rate/Kanaxai's chest

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This article tracks the drops from the chest spawned when Kanaxai is defeated.

Normal mode[edit | edit source]

Item Max Dmg Average Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Tome Signature
U R Sup Maj
Sample item * * * * * * * * * * * [[user:~~~|]] ~~~~~
Totals 0 0 0 0 0 0 0 0 0 0 0 ~~~~~
Percentages 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% ~~~~~

Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops):
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement (Total Req/Number of Equippable items):
  • Chance Unique (U/Total Equippable):
  • Chance Gold (G/Total Equippable):
  • Chance Purple (P/Total Equippable):
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): *
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): *
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Chance of Tome (Num of Tomes/Total drops):
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...

Hard mode[edit | edit source]

Item Max Dmg Average Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Tome Signature
U R Sup Maj
Sample item * * * * * * * * * * * [[user:~~~|]] ~~~~~
Totals 0 0 0 0 0 0 0 0 0 0 0 ~~~~~
Percentages 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% ~~~~~

Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops):
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement (Total Req/Number of Equippable items):
  • Chance Unique (U/Total Equippable):
  • Chance Gold (G/Total Equippable):
  • Chance Purple (P/Total Equippable):
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): *
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): *
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Chance of Tome (Num of Tomes/Total drops):
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...