NOTE : As with all locked chests, these can only be found in hard mode.
This article tracks the drops from Locked Chests in The Desolation.
Item | Base stats | Req | Rarity | Prefix Upgrade | Mod 1 (I) = Inscription |
Mod 2 (I) = Inscription |
Suffix Upgrade | Salvage Armor | Signature | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|
G | P | Sup | Maj | |||||||||
Channeling Rod ("Q" skin) | 11-22 | 9 | 0 | 1 | - | (I) "Strength and Honor" 13% | - | - | - | - | Gordon Ecker 17:53, 25 August 2007 (CDT) | |
Silver Boar Scepter | 11-22 | 12 SR | 1 | 0 | - | (I) "Don't call it a comeback!" (+7) | - | of Memory (20%) | - | - | Gordon Ecker 17:53, 25 August 2007 (CDT) | |
Reinforced Defender | 16 | 9 Command | 0 | 1 | - | (I) "Measure for Measure" | - | of Valor (+55) | - | - | Gordon Ecker 17:53, 25 August 2007 (CDT) | |
Eerie Focus ("Nightfall" skin) | 12 | 9 | 0 | 1 | - | (I) "Be Just and Fear Not" (+8) | - | of Fortitude +21 | - | - | Gordon Ecker 17:53, 25 August 2007 (CDT) | |
Healing Ankh | 12 | 13 | 0 | 1 | - | (I) "Sleep Now in the Fire" (+8) | - | of Fortitude +20 | - | - | Gordon Ecker 21:56, 9 September 2007 (CDT) | |
Recurve Bow | 15-28 | 10 | 0 | 1 | - | (I) "Show me the money!" | - | - | - | - | Gordon Ecker 21:56, 9 September 2007 (CDT) | |
Earth Staff (core) | HSR 17%, E+10, 11-22 damage | 10 | 0 | 1 | Hale (+25) | (I) "Hale and Hearty" (+5) | - | - | - | - | Gordon Ecker 21:56, 9 September 2007 (CDT) | |
Item | Max base stats | Req | Rarity | Prefix Upgrade | Mod 1 (I) = Inscription |
Mod 2 (I) = Inscription |
Suffix Upgrade | Salvage Armor | Signature | |||
G | P | Sup | Maj | |||||||||
Totals | ||||||||||||
7 | 6 | - | 1 | 6 | 1 (0 max) | 7 (2 max) | 0 | 3 (0 max) | 0 | 0 | Gordon Ecker 21:56, 9 September 2007 (CDT) | |
100% | 86% | - | 14% | 86% | 14% (0% max) | 100% (29% max) | 0% | 43% (0% max) | 0% | 0% | 21:56, 9 September 2007 (CDT) |
Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.
Level 2 Data:
- Chance Equippable (Total Equippable/Total Drops): %
- Chance Rune (Total Rune/Total Drops): %
- Average requirement (Total Req/Number of Equippable items): ?
- Chance Gold (G/Total Equippable): %
- Chance Purple (P/Total Equippable): %
- Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): * %
- Chance Mod Prefect (Num of Perfect Mods/Total Equippable): * %
- Chance Suffix Prefect (Num of Perfect Suffixs/Total Equippable): * %
- Chance Superior Rune (Num of Sups/Total Rune): %
- Chance Major Rune (Num of Majs/Total Rune): %
- Chance Minor Rune (Num of Mins/Total Rune): %
- Chance of Tome (Num of Tomes/Total Drops): %
- Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.
Level 3 Data:
- Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
- Etc...