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Drop rate/Oola's Chest

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This article tracks the drops from Oola's Chest.

Equippable item Base stats Requirement Rarity Prefix Upgrade Mod 1
(I) = Inscription
Mod 2
(I) = Inscription
Suffix Upgrade Salvage Armor Stackable items (crafting materials etc.) Signature
Gr Go P Sup Maj
- - - - - - - - - - - - Onyx Gemstone Gordon Ecker 01:07, 14 September 2007 (CDT)
Embossed Scythe 9-41 12 Scythe Mastery 0 1 0 Barbed (bleeding +33%) (I) "Show me the money!" - Warding (+7 armor vs elemental dmg) - - - Mizar 12:37, 18 September 2007 (GMT)
Oola's Staff 11-22 Energy +15 9 Restoration Magic 1 0 0 - - - - - - - Quas NaArt 19:51, 6 October 2007 (UTC)
Eerie Staff 11-22, +10E 11 Communing 0 1 0 Defensive (armor +5) HSR 20% (I) "Too Much Information!" (Dmg +14% vs Hexed foes) Enchanting (Enchantments last 19% longer) - - - Xx Mental Xx 01:21, 11 April 2008 (UTC)
- - - - - - - - - - - - Onyx Gemstone --Ritualist-tango-icon-20.png Aeris 17:56, 14 August 2008 (UTC)
Oola's Staff 11-22 Energy +15 9 Restoration Magic 1 0 0 - - - - - - - --Ritualist-tango-icon-20.png Aeris 17:56, 14 August 2008 (UTC)
- - - - - - - - - - - - Diamond N Segick 02:46, September 5, 2009 (UTC)
Oola's Staff 11-22 Energy +15 9 Restoration Magic 1 0 0 - - - - - - - --Ritualist-tango-icon-20.png User:Smellslikemy Spirit 01:35, 18 September 2009(UTC)
Diamond Aegis A +16 10 Command 0 1 0 - Nothing to Fear
-3 while hexed
- Of Endurance +43 - - - 58.96.126.170 05:01, March 13, 2010 (UTC)
Earth Staff 11-22, E+10
HSR all 20%
12 Earth Magic 0 1 0 - Don't Fear the Reaper
D +20%
- Of Valor H+60 - - - 58.96.126.170 05:01, March 13, 2010 (UTC)
Totals
4 - - 2 2 0 2 (1 max) 2 (1 max) 1 (0 max) 2 (1 max) 0 0 3 N Segick 02:46, September 5, 2009 (UTC)
57.1% - - 50% 50% 0% 100% (50% max) 100% (50% max) 50% (0% max) 100% (50% max) 0% 0% 42.8% N Segick 02:46, September 5, 2009 (UTC)

Note: In order to make sure the results are valid, the user must decide to record the chest's contents before opening it. Otherwise there is a risk of artificially skewing data in favor of good or bad drops.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops): 57.1%
  • Chance Rune (Total Rune/Total Drops): 0%
  • Average requirement (Total Req/Number of Equippable items): 10.25
  • Chance Gold (G/Total Equippable): 50%
  • Chance Purple (P/Total Equippable): 0%
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): 50%*
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): 50%*
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): 50%*
  • Chance Superior Rune (Num of Sups/Total Rune): 0%
  • Chance Major Rune (Num of Majs/Total Rune): 0%
  • Chance Minor Rune (Num of Mins/Total Rune): 0%
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...