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Drop rate/Stoneroot Chest

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This article tracks the drops from Stoneroot Chests.

Item Max Base Stats Requirement Rarity Prefix Upgrade Mod 1 Mod 2 Suffix Upgrade Salvage Armor Signature
G P Sup Maj
Zodiac Hammer 1 10 1 0 Fiery Dmg +14% (Health > 50%) - Armor +5 0 0 --
Zodiac Longbow 1 9 1 0 Shocking Dmg +19% (Health < 50%) - - 0 0 --
Zodiac Staff 1 8 1 0 Health +29 HSR Divine Faor (19%) - Death Magic +1 (19%) 0 0 --
Gavel of the Nephilim 1 10 1 0 Sundering (20/19) Energy +5 - - 0 0 --Karlos 01:46, 2 July 2006 (CDT)
Warden Vestments - - 0 0 - Superior Soul Reaping - - 1 0 --Karlos 02:27, 7 July 2006 (CDT)
Wayward Wand 1 12 Restoration 1 0 - Energy +5 (Health < 50%) - - 0 0 --
Warden Vestments - - 0 0 - Superior Axe Mastery - - 1 0 --
Warden Vestments - - 0 0 - Superior Expertise - - 1 0 --
Zodiac Staff 1 10 Divine 1 0 Energy +5 HSR Blood (19%) HCT (9%) Armor +5 0 0 --
Zodiac Longbow 1 9 1 0 Sundering (20/19) - - Dmg +20% vs Dragons 0 0 --Karlos 02:22, 11 July 2006 (CDT)
Zodiac Daggers 1 13 1 0 Silencing (33%) Dmg +15% (vs Hexed) - Enchanting (19%) 0 0 --Karlos 03:13, 13 July 2006 (CDT)
Dredge Garment - - 0 0 - Superior Vigor - - 1 0 --
Straw Effigy 1 10 Divine 1 0 - Reduces Disease (20%) - - 0 0 --Karlos 00:33, 14 July 2006 (CDT)
Zodiac Axe 1 9 1 0 Crippling - - Pruning (19%) 0 0 --
Straw Effigy 1 13 Divine 0 1 - +8 Armor (Health <50%) - - 0 0 --
Zodiac Axe 1 10 0 1 - Dmg +15% (Health < 50%) - - 0 0 --
Ceremonial Daggers 1 8 1 0 Zealous Dmg +15% (Health > 50%) - Fortitude (+30hp) 0 0 --Dirigible 00:54, 14 July 2006 (CDT)
Zodiac Scepter 1 12 Smiting 1 0 - HSR 10% - - 0 0 --
Zodiac Hammer 1 11 0 1 Heavy - - - 0 0 --
Zodiac Scepter 1 8 Fire 1 0 - Energy +4 (Health > 50%) - - 0 0 --
Straw Effigy 1 10 Energy Storage 1 0 - HCT 10% - - 0 0 --
Zodiac Daggers 1 9 1 0 Barbed Damage +20% (Health < 50%) - - 0 0 ----Dirigible 03:56, 16 July 2006 (CDT)
Ironwing Flatbow 1 12 1 0 Silencing (33%) Dmg +15% Energy -5 Armor +7 vs Elemental 0 0 --
Gavel of the Nephilim 1 8 1 0 Vampiric (4:1) Dmg +19% (Health < 50%) - Enchanting (19%) 0 0 --
Zodiac Staff 1 11 1 0 Armor +5 Reduces Weakness (20%) - Dmg +19% vs Plants 0 0 --
Wayward Wand 1 13 Domination 1 0 - Energy +5 (Health > 50%) HSR (9%) - 0 0 --Karlos 02:51, 17 July 2006 (CDT)
Zodiac Sword 1 8 1 0 Sundering 20% (19% chance) Dmg +14% (vs hexed foes) - Swordsmanship (19%) 0 0 --
Zodiac Longbow 1 11 1 0 Barbed Dmg +19% (while hexed) - Shelter (+7 vs. Physical) 0 0 --
Zodiac Staff 1 13 Curses 1 0 Defensive (+5Al) HCT Smiting (19%) - - 0 0 --
Straw Effigy 1 13 Soul Reaping 1 0 - HCT (10%) - - 0 0 -- --Dirigible 03:05, 17 July 2006 (CDT)
Wayward Wand 1 10 Communing 1 0 - HSR Inspiration (20%) - - 0 0 --
Zodiac Staff 1 12 Water 1 0 - HCT (9%) - Health +29 0 0 --Karlos 00:33, 21 July 2006 (CDT)
Wayward Wand 1 12 Divine 0 1 - HCT Fire (17%) - - 0 0 --
Wayward Wand 1 9 Water 1 0 - HSR Smiting (19%) - - 0 0 --
Ironwing Flatbow 1 11 1 0 Silencing - - Enchanting (19%) 0 0 --Karlos 02:14, 6 August 2006 (CDT)
Dredge Plating - - 0 0 - Superior Hammer Mastery - - 1 0 --
Zodiac Shield 1 10 Strength 1 0 - Health +43 (in Stance) - - 0 0 --
Zodiac Shield 1 8 Tactics 1 0 - Armor +9 vs Dragons Health +56 (while Hexed) - 0 0 --
Zodiac Sword 1 11 1 0 - Dmg +15% (in Stance) - Armor +5 0 0 --
Straw Effigy 1 9 Energy Storage 1 0 - Armor +5 (while Health is above 50%) - - 0 0 Gordon Ecker 01:29, 12 February 2007 (CST)
Zodiac Scepter 1 9 Communing 1 0 - Energy +15
Energy regeneration -1
- - 0 0 Gordon Ecker 01:29, 12 February 2007 (CST)
Zodiac Staff 1 12 Blood 1 0 Hale +28 HCT 10% - of Warding +7 0 0 Gordon Ecker 01:29, 12 February 2007 (CST)
Zodiac Scepter 1 12 Illusion 1 0 - Energy +4 (while Hexed) HCT Air (19%) - 0 0 Gordon Ecker 05:30, 12 February 2007 (CST)
Totals - - 34 4 - - - - 5 0 --

Note: In order to make sure the results are valid, the user must be the first person to open the chest - or the user must open every single chest the user passes by. In other words, no chest should be skipped because it drops purple items in the interest of collecting accurate data.

Level 2 Data:

  • Chance Equippable (Total Equippable/Total Drops):
  • Chance Rune (Total Rune/Total Drops):
  • Average requirement: (Total Req/Number of Equippable items)
  • Chance Gold (G/Total Equippable):
  • Chance Purple (P/Total Equippable):
  • Chance Prefix Prefect (Num of Perfect Prefixes/Total Equippable): *
  • Chance Mod Prefect (Num of Perfect Mods/Total Equippable): *
  • Chance Suffix Prefect (Num of Perfect Suffixes/Total Equippable): *
  • Chance Superior Rune (Num of Sups/Total Rune):
  • Chance Major Rune (Num of Majs/Total Rune):
  • Chance Minor Rune (Num of Mins/Total Rune):
  • Do not count upgrades/mods that are always maximum in either number, such as Poisoner's or Reducing Dazed and so forth.

Level 3 Data:

  • Chance of Fortitude upgrade: (Num of Fortitude/Num of Suffix Upgrades)
  • Etc...