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The [[Dwayna Vs Grenth (arena)|Dwayna Vs Grenth]] battle is a special type of [[PvP]] [[arena]] competition for the [[Wintersday]] event. Teams and sides are random. Equipment, level and skills have no effect in this arena, to ensure a perfectly even field of play.
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The [[Dwayna Vs Grenth (arena)|Dwayna Vs Grenth]] battle is a special type of [[PvP]] [[arena]] available only during [[Wintersday]] and [[Wintersday in July]]. Teams and sides are random. Equipment, level and skills have no effect in this arena, to ensure a perfectly even field of play. It offers points for the [[Gamer]] title track.
   
 
What's special about this arena is the fact that all players have their skillbar replaced with a custom set of [[snow fighting skill]]s. "Normal" skills cannot be used.
 
What's special about this arena is the fact that all players have their skillbar replaced with a custom set of [[snow fighting skill]]s. "Normal" skills cannot be used.
 
The Dwayna Vs Grenth battle was accessible during [[Wintersday 2005]], [[Wintersday 2006|2006]], [[Wintersday 2007|2007]], and [[Wintersday 2008|2008]] with slightly different rules.
 
   
 
==Getting There==
 
==Getting There==
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Further setup rules:
 
Further setup rules:
 
*All [[character]]s may enter regardless of [[level]] (provided that they have access to the Wintersday Priest, that is).
 
*All [[character]]s may enter regardless of [[level]] (provided that they have access to the Wintersday Priest, that is).
*Equipment, including [[armor]] and [[weapon]]s, is disabled and has no effect during the match (many players collect the Wintersday weapons to showcase them during the contest).
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*Most [[rune]]s, [[insignia]], [[weapon upgrade]]s, and [[inscription]]s have no effect. Any that modify health, energy, armor, or attributes are useless.
 
*The normal [[Skill Bar]] is replaced by 8 [[snow fighting skill]]s:
 
*The normal [[Skill Bar]] is replaced by 8 [[snow fighting skill]]s:
 
*#{{skill icon|Snowball}}
 
*#{{skill icon|Snowball}}
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*Presents spawn every 30 seconds, starting 15 seconds into the match. Presents can spawn in front of the waterfall in the southwest and cave in the northeast, or at the top of the cliffs behind them.
 
*Presents spawn every 30 seconds, starting 15 seconds into the match. Presents can spawn in front of the waterfall in the southwest and cave in the northeast, or at the top of the cliffs behind them.
 
*Dwayna is to the east, north of the red resurrection shrine. Grenth is west, to the south of the blue resurrection shrine.
 
*Dwayna is to the east, north of the red resurrection shrine. Grenth is west, to the south of the blue resurrection shrine.
*Players must pick up [[present]]s and carry them to the [[avatar]] of "their" god.
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*Players must pick up [[present]]s and carry them to the [[avatar]] of their assigned god.
 
*The victors will be decided by which team brings 5 [[Present]]s to their god's [[avatar]] first. In the event of a tie both teams lose.
 
*The victors will be decided by which team brings 5 [[Present]]s to their god's [[avatar]] first. In the event of a tie both teams lose.
 
*There are fake presents that explode and do 250 damage to the player who picked it up. Roughly 1 in 3 presents are fake, there is no way to distinguish them from regular presents without picking them up.
 
*There are fake presents that explode and do 250 damage to the player who picked it up. Roughly 1 in 3 presents are fake, there is no way to distinguish them from regular presents without picking them up.
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*Presents are dropped if the player holding it is knocked down, or if they [[Side Step]].
 
*Presents are dropped if the player holding it is knocked down, or if they [[Side Step]].
 
*Players who die resurrect every 5 seconds
 
*Players who die resurrect every 5 seconds
 
==Notes==
 
*The minimap in this arena is actually that of the [[Shiverpeak Arena]].
 
*Dying in the arena '''does not''' count as a real death. This means people aiming for the [[Survivor]] title '''can''' die in the arena without losing their progress.
 
*Blue pings will appear on the radar around each present. Sometimes a ping will appear about a second before a present actually spawns.
 
*If a dervish picks up a present and they are currently in their avatar, if the avatar ends while still carrying the present, the avatar will still stay on even though the skills has ended. It lasts until you either drop the present or turn it into your allegiance god.
 
   
 
==Tips==
 
==Tips==
*Before the doors open, pre-load Hidden Rock. This will allow you to knock down the first opponent you attack.
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*Before the doors open, pre-cast Hidden Rock (and possibly Yellow Snow). This will allow you to knock down the first opponent you attack.
 
*When the game starts, it is common to spread out so each player is covering a potential present spawn point. This way, once the present spawns, someone will be nearby to pick it up.
 
*When the game starts, it is common to spread out so each player is covering a potential present spawn point. This way, once the present spawns, someone will be nearby to pick it up.
*The Target Closest Item bind (default ";") is extremely useful for locking onto presents. Follow with the Interact Action bind (default spacebar) to run and pick it up.
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*The Target Closest Item bind (default is ";") is extremely useful for locking onto presents. Follow with the Interact Action bind (default is spacebar) to run and pick it up.
 
*The easiest way to steal a present is to use a Hidden Rock loaded Snowball or Mega Snowball when adjacent to the carrier. Target Nearest Item and pick it up before they have a chance to recover.
 
*The easiest way to steal a present is to use a Hidden Rock loaded Snowball or Mega Snowball when adjacent to the carrier. Target Nearest Item and pick it up before they have a chance to recover.
 
*Long distance Snowballs---especially Mega Snowballs---can be dodged even if you have a present. Target the player throwing snowballs at you, and time your sideways movement to dodge.
 
*Long distance Snowballs---especially Mega Snowballs---can be dodged even if you have a present. Target the player throwing snowballs at you, and time your sideways movement to dodge.
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*Knock down players on the frozen stream to guarantee a short snare from it.
 
*Knock down players on the frozen stream to guarantee a short snare from it.
 
*While blacked out from Snowcones, you can still body block to hinder a present carrier's advance.
 
*While blacked out from Snowcones, you can still body block to hinder a present carrier's advance.
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  +
==[[Automated Tournament]]s==
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Starting in 2008, there have been Snowball automated tournaments, which feature 8v8 game play and greater rewards. Players can also earn [[tournament reward point]]s, which can be exchanged with [[Tolkano]] for various items.
   
 
==Rewards==
 
==Rewards==
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*15 [[Gamer]] points (40 in an [[AT]]).
[[Wintersday 2005]]
 
  +
*3 [[Candy Cane Shard]]s (7 in an AT).
  +
{{historical|The rewards for past events have been significantly different:
 
'''[[Wintersday 2005]]:'''
 
*1 [[Winter Gift#Winter Gift (good)|Winter Gift (good)]] for each member of the winning team
 
*1 [[Winter Gift#Winter Gift (good)|Winter Gift (good)]] for each member of the winning team
 
*1 [[Winter Gift#Winter Gift (bad)|Winter Gift (bad)]] for each member of the losing team
 
*1 [[Winter Gift#Winter Gift (bad)|Winter Gift (bad)]] for each member of the losing team
*''#'' Balthazar Faction for each unique kill.
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*? Balthazar Faction for each unique kill.
*''#'' Balthazar Faction for winning.
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*? Balthazar Faction for winning.
*''#'' Balthazar Faction for a flawless victory.
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*? Balthazar Faction for a flawless victory.
[[Wintersday 2006]]
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'''[[Wintersday 2006]], [[Wintersday 2007|2007]], and [[Wintersday 2008|2008]]:'''
 
*100 Balthazar Faction for each unique kill
 
*100 Balthazar Faction for each unique kill
 
*50 Balthazar Faction and 3 [[Candy Cane Shard]]s for winning
 
*50 Balthazar Faction and 3 [[Candy Cane Shard]]s for winning
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*Gladiator points are ''not'' awarded while participating in this arena.
 
*Gladiator points are ''not'' awarded while participating in this arena.
 
*10 points toward the [[Gamer]] title track are awarded for each victory
 
*10 points toward the [[Gamer]] title track are awarded for each victory
*1 [[Spiked Eggnog]] for a loss. (This was removed after the first day when it was realized that it promoted leeching.)
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**1 [[Spiked Eggnog]] was originally awarded for a loss, but was removed on the second day of the 2006 event because it encouraged [[leeching]].}}
[[Wintersday 2007]]
 
*100 Balthazar Faction for each unique kill.
 
*50 Balthazar Faction and 3 [[Candy Cane Shard|Candy Cane Shards]] for winning.
 
*50 Balthazar Faction for a flawless victory
 
*50 Balthazar Faction for 5 and 10 Consecutive Wins
 
*Gladiator points are ''not'' awarded while participating in this arena.
 
*10 points toward the [[Gamer]] title track are awarded for each victory
 
[[Wintersday 2008]]
 
*100 Balthazar Faction for each unique kill.
 
*50 Balthazar Faction and 3 [[Candy Cane Shard|Candy Cane Shards]] for winning.
 
*50 Balthazar Faction for a flawless victory
 
*50 Balthazar Faction for 5 and 10 Consecutive Wins.
 
*Gladiator points are ''not'' awarded while participating in this arena.
 
*(testing Gamer Point awards)
 
   
 
==Creatures==
 
==Creatures==
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*{{x}}24 [[Avatar of Grenth (NPC)|Avatar of Grenth]]
 
*{{x}}24 [[Avatar of Grenth (NPC)|Avatar of Grenth]]
   
 
==Notes==
[[Category:Wintersday 2005 locations]][[Category:Wintersday 2006 locations]][[Category:Wintersday 2007 locations]][[Category:Wintersday 2008 locations]][[Category:Arenas]] [[Category:Special event missions]] [[Category:research needed]][[Category:Special event mini-games]]
 
 
*The minimap in this arena is actually that of the [[Shiverpeak Arena]].
 
*Dying in the arena '''does not''' count as a real death. This means people aiming for the [[Survivor]] title '''can''' die in the arena without losing their progress.
 
*Blue pings will appear on the radar around each present. Sometimes a ping will appear about a second before a present actually spawns.
 
*If a [[Dervish]] picks up a present while in their avatar, and the avatar ends while still carrying the present, the avatar will still stay on even though the skill has ended (only as a visual effect). It will last until you either drop the present or successfully deliver it to your allegiance god.
  +
*Matches will usually take under 5 minutes to complete.
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  +
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==See also==
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*[[Snowball Dominance]]
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[[Category:Wintersday locations]][[Category:Arenas]] [[Category:research needed]][[Category:Special event mini-games]]
  +
  +
[[de:Dwayna gg. Grenth]]

Latest revision as of 10:11, 8 January 2011

This is a mission entry. For information on the mission outpost Dwayna Vs Grenth, see Dwayna Vs Grenth (outpost).

Dwayna Vs Grenth (arena)
DvGMission
Basic Info
Campaign: Core
Type: Arena
Part of: The Underworld
Neighbor(s)
None
DvGMap

Dwayna Vs Grenth Map.


The Dwayna Vs Grenth battle is a special type of PvP arena available only during Wintersday and Wintersday in July. Teams and sides are random. Equipment, level and skills have no effect in this arena, to ensure a perfectly even field of play. It offers points for the Gamer title track.

What's special about this arena is the fact that all players have their skillbar replaced with a custom set of snow fighting skills. "Normal" skills cannot be used.

Getting There[ | ]

Talk to any Wintersday Priest to teleport to this location.

Rules[ | ]

Setup[ | ]

The following rules apply for this arena:

Level: Any
Team Size: 4
Teams: Random
Side: Random (Dwayna's or Grenth's team)

Further setup rules:

How to play and win[ | ]

  • Presents spawn every 30 seconds, starting 15 seconds into the match. Presents can spawn in front of the waterfall in the southwest and cave in the northeast, or at the top of the cliffs behind them.
  • Dwayna is to the east, north of the red resurrection shrine. Grenth is west, to the south of the blue resurrection shrine.
  • Players must pick up presents and carry them to the avatar of their assigned god.
  • The victors will be decided by which team brings 5 Presents to their god's avatar first. In the event of a tie both teams lose.
  • There are fake presents that explode and do 250 damage to the player who picked it up. Roughly 1 in 3 presents are fake, there is no way to distinguish them from regular presents without picking them up.
  • Presents reduce movement speed to roughly 50%.
  • Presents are dropped if the player holding it is knocked down, or if they Side Step.
  • Players who die resurrect every 5 seconds

Tips[ | ]

  • Before the doors open, pre-cast Hidden Rock (and possibly Yellow Snow). This will allow you to knock down the first opponent you attack.
  • When the game starts, it is common to spread out so each player is covering a potential present spawn point. This way, once the present spawns, someone will be nearby to pick it up.
  • The Target Closest Item bind (default is ";") is extremely useful for locking onto presents. Follow with the Interact Action bind (default is spacebar) to run and pick it up.
  • The easiest way to steal a present is to use a Hidden Rock loaded Snowball or Mega Snowball when adjacent to the carrier. Target Nearest Item and pick it up before they have a chance to recover.
  • Long distance Snowballs---especially Mega Snowballs---can be dodged even if you have a present. Target the player throwing snowballs at you, and time your sideways movement to dodge.
  • The snare effect from the frozen stream can sometimes be avoided even when picking up a present if you immediately start moving as soon as the pick up animation begins.
  • The Ice Fort is useful to prevent knockdown when you know your opponent is about to hit you with a Hidden Rock. It will still drop your present, but use the Target Closest Item to immediately pick it up again. Remember, you can still use actions while in the fort, so use it to ready your own glyphs or activate spirits.
  • The combination of Snow Down the Shirt and the dazed effect of Hidden Rock will render the player helpless if kept under pressure. It is very useful when defending your present carrier against an opponent. The Ritualist's Jack Frost can also act as the cover pressure for this.
  • Avalanche is very useful to help delay an enemy present carrier. If you're crippled from Avalanche, use Yellow Snow to remove it.
  • Knock down players on the frozen stream to guarantee a short snare from it.
  • While blacked out from Snowcones, you can still body block to hinder a present carrier's advance.

Automated Tournaments[ | ]

Starting in 2008, there have been Snowball automated tournaments, which feature 8v8 game play and greater rewards. Players can also earn tournament reward points, which can be exchanged with Tolkano for various items.

Rewards[ | ]

Historical note Historical note: The rewards for past events have been significantly different:

Wintersday 2005:

  • 1 Winter Gift (good) for each member of the winning team
  • 1 Winter Gift (bad) for each member of the losing team
  • ? Balthazar Faction for each unique kill.
  • ? Balthazar Faction for winning.
  • ? Balthazar Faction for a flawless victory.

Wintersday 2006, 2007, and 2008:

  • 100 Balthazar Faction for each unique kill
  • 50 Balthazar Faction and 3 Candy Cane Shards for winning
  • 50 Balthazar Faction for a Flawless Victory
  • 50 Balthazar Faction for 5 and 10 Consecutive Wins
  • Gladiator points are not awarded while participating in this arena.
  • 10 points toward the Gamer title track are awarded for each victory
    • 1 Spiked Eggnog was originally awarded for a loss, but was removed on the second day of the 2006 event because it encouraged leeching.

Creatures[ | ]

NPCs[ | ]

Notes[ | ]

  • The minimap in this arena is actually that of the Shiverpeak Arena.
  • Dying in the arena does not count as a real death. This means people aiming for the Survivor title can die in the arena without losing their progress.
  • Blue pings will appear on the radar around each present. Sometimes a ping will appear about a second before a present actually spawns.
  • If a Dervish picks up a present while in their avatar, and the avatar ends while still carrying the present, the avatar will still stay on even though the skill has ended (only as a visual effect). It will last until you either drop the present or successfully deliver it to your allegiance god.
  • Matches will usually take under 5 minutes to complete.


See also[ | ]