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Earth Magic skills (Core)

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Overcast.png This skill causes Exhaustion.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Earth Magic

Aftershock.jpg Aftershock Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core    
Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
5 Overcast.png 5 Energy.png 1½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
    25 Energy.png 1 Activation.png 30 Recharge.png
Core    
Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest