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Earth Magic skills quick reference

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Quest-medium.png This skill may be earned from a quest. See skill information for details.

Overcast.png This skill causes Exhaustion.

Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Earth Magic

Aftershock.jpg Aftershock Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core    
Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Ash Blast.jpg Ash Blast Hex Spell. Target and adjacent foes are struck for 35...59...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...64...75% chance to miss with attacks.
    5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Crystal Wave.jpg Crystal Wave Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage.
    15 Energy.png ¾ Activation.png 15 Recharge.png
Prophecies    
Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast.png 25 Energy.png 3 Activation.png 15 Recharge.png
Factions Duplicate of Earthquake  
Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Earthen Shackles.jpg Earthen Shackles Hex Spell. For 3 seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...17...20 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Eye of the North    
Earthquake.jpg Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast.png 25 Energy.png 3 Activation.png 15 Recharge.png
Prophecies Duplicate of Dragon's Stomp Can be obtained through a quest
Ebon Hawk.jpg Ebon Hawk Spell. Send a projectile that strikes target foe for 10...70...85 earth damage and causes Weakness for 5...13...15 seconds if it hits.
    10 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    
Eruption.jpg Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
    25 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest
Glowstone.jpg Glowstone Spell. Send a projectile that strikes for 5...41...50 earth damage if it hits. If this spell hits a weakened foe, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.
    5 Energy.png ¾ Activation.png 7 Recharge.png
Nightfall    
Grasping Earth.jpg Grasping Earth Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
    10 Energy.png ¾ Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Iron Mist.jpg Iron Mist Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
    10 Energy.png 1 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Kinetic Armor.jpg Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy.png 3 Activation.png 60 Recharge.png
Prophecies    
Magnetic Aura.jpg Magnetic Aura Enchantment Spell. For 1...4...5 seconds, you block the next attack against you and deal 10...42...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted.
    10 Energy.png 1 Activation.png 12 Recharge.png
Prophecies   Can be obtained through a quest
Magnetic Surge.jpg Magnetic Surge Enchantment Spell. Target foe takes 15...63...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...4...5 seconds to block the next attack against them.
    10 Energy.png 1½ Activation.png 15 Recharge.png
Eye of the North    
Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
5 Overcast.png 5 Energy.png 1½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
    25 Energy.png 1 Activation.png 30 Recharge.png
Core    
Sandstorm.jpg Sandstorm Elite Spell. Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10...26...30 earth damage each second and attacking foes are struck for an additional 10...26...30 earth damage each second.
    15 Energy.png 2 Activation.png 25 Recharge.png
Nightfall    
Shockwave.jpg Shockwave Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 seconds. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 seconds. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Sliver Armor.jpg Sliver Armor Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5...29...35 earth damage.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Stone Sheath.jpg Stone Sheath Elite Enchantment Spell. For 5...17...20 seconds, you and target ally have +1...24...30 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...59...70 earth damage and are Weakened for 5...17...20 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Nightfall    
Stone Striker.jpg Stone Striker Enchantment Spell. For 5...25...30 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Nightfall    
Stoneflesh Aura.jpg Stoneflesh Aura Enchantment Spell. For 5...13...15 seconds, damage you receive is reduced by 1...25...31, and you are immune to critical attacks.
    10 Energy.png 2 Activation.png 15 Recharge.png
Nightfall    
Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Teinai's Crystals.jpg Teinai's Crystals Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Unsteady Ground.jpg Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Ward Against Elements.jpg Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
    15 Energy.png 1 Activation.png 20 Recharge.png
Prophecies   Can be obtained through a quest
Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Ward of Weakness.jpg Ward of Weakness Ward Spell. You create a Ward of Weakness at your current location. For 5...17...20 seconds, foes in this area become Weakened for 5...17...20 seconds whenever they take elemental damage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Eye of the North