Name |
Original Target |
Duration |
Effect if skill ends prematurely |
Target for Effect |
Stats |
Effect |
Skill type |
Attr |
Cam
|
|
Charging Strike
|
Self
|
1..8s
|
Special
|
Foe
|
|
|
5
|
|
|
|
5
|
|
|
Ends if a successful attack is made and deals bonus damage
|
Elite Stance
|
Str
|
N
|
|
Enraging Charge
|
Self
|
5...13s
|
Special
|
Self
|
|
|
5
|
|
|
|
20
|
|
|
Ends if a successful melee attack is made and gives adrenaline
|
Stance
|
Str
|
N
|
|
Steady Stance
|
Self
|
10s
|
Special
|
Self
|
|
|
5
|
|
|
|
6
|
|
|
Prevents next knockdown and you gain adrenaline and energy
|
Elite Stance
|
Tact
|
N
|
|
Lacerate
|
Spirit range
|
30..126s
|
Yes
|
Spirit range
|
|
Inflicts bleeding on creatures with less than 90% health
|
Elite Nature Ritual
|
Beast
|
F
|
|
Dwayna's Sorrow
|
Ally & nearby allies
|
30s
|
Special
|
Ally
|
|
If affected ally dies while under the effects, party is healed
|
Enchantment Spell
|
Heal
|
F
|
|
Holy Veil
|
Ally
|
maintained
|
Yes
|
Ally
|
|
Remove hex when ends
|
Enchantment Spell
|
None
|
C
|
|
Patient Spirit
|
Ally
|
2s
|
No
|
Ally
|
|
Ally healed for 30...102 Health.
|
Enchantment Spell
|
Heal
|
E
|
|
Purifying Veil
|
Ally
|
maintained
|
Yes
|
Ally
|
|
Remove condition when ends
|
Enchantment Spell
|
Prot
|
E
|
|
Shield Guardian
|
Ally
|
1...3s
|
Special
|
Ally
|
|
Next time that affected party member blocks, heal all allies in earshot
|
Enchantment Spell
|
Prot
|
F
|
|
Unyielding Aura
|
Self
|
Maintained
|
Yes
|
Random other dead party member
|
|
Target is resurrected and teleported to your location
|
Elite Enchantment Spell
|
DF
|
P
|
|
Vengeance
|
Dead party member
|
30s
|
Yes
|
Party member
|
|
party member dies
|
Enchantment Spell
|
None
|
P
|
|
Watchful Healing
|
Ally
|
10s
|
Only
|
Ally
|
|
if it ends prematurely, ally gains 30...102 Health
|
Enchantment Spell
|
DF
|
N
|
|
Watchful Spirit
|
Ally
|
Maintained
|
Yes
|
Ally
|
|
when ends, target is healed for 30...150 health
|
Enchantment Spell
|
DF
|
P
|
|
Blood Bond
|
Foe & adjacent foes
|
3...10s
|
Special
|
Nearby allies
|
|
If target dies under effect, nearby allies are healed
|
Hex Spell
|
Blood
|
F
|
|
Blood Renewal
|
Self
|
10s
|
Yes
|
Self
|
|
you gain 40...160 Health
|
Enchantment Spell
|
Blood
|
P
|
|
Mark of Fury
|
Foe
|
5s
|
Yes
|
Foe
|
|
Inflicts Cracked Armor for 1...12s
|
Hex Spell
|
Blood
|
N
|
|
Icy Veins
|
Foe
|
10..30s
|
Special
|
Nearby foes
|
|
If target dies under effect, nearby foes take damage
|
Elite Hex Spell
|
SR
|
F
|
|
Malaise
|
Foe
|
5..29s
|
Special
|
Foe
|
|
Ends if foe's energy reaches 0, and foe takes damage
|
Hex Spell
|
Curses
|
P
|
|
Parasitic Bond
|
Foe
|
20s
|
Yes
|
Self
|
|
caster is healed for 30...102 when Parasitic Bond ends
|
Hex Spell
|
Curses
|
C
|
|
Putrid Bile
|
Foe + nearby
|
5..17 s
|
Special
|
Nearby foes
|
|
If foe dies while hexed nearby foes take 25...73 damage
|
Hex Spell
|
Death
|
E
|
|
Rising Bile
|
Foe
|
20s
|
Yes
|
Foe and foes in the area (foe and foes in his area)
|
|
1...5 damage for each second Rising Bile was in effect
|
Hex Spell
|
Death
|
F
|
|
Verata's Aura
|
Self
|
120..264s
|
Yes
|
Self
|
|
Lose your bond with any minions bonded to you.
|
Enchantment Spell
|
Death
|
P
|
|
Wither
|
Foe
|
5..29s
|
Special
|
Foe
|
|
Ends if foe's energy reaches 0, and foe takes damage
|
Elite Hex Spell
|
Curses
|
P
|
|
Ether Phantom
|
Foe
|
10s
|
Only
|
Foe
|
|
On premature ending, foe loses energy.
|
Hex Spell
|
Insp
|
N
|
|
Ethereal Burden
|
Foe
|
10s
|
Yes
|
Self
|
|
You gain energy.
|
Hex Spell
|
Ill
|
P
|
|
Illusion of Haste
|
Self
|
5...10s
|
Yes
|
Self
|
|
You are Crippled
|
Enchantment Spell
|
Ill
|
C
|
|
Illusion of Pain
|
Foe
|
8s
|
Yes
|
Foe
|
|
Foe is healed for 36...103
|
Hex Spell
|
Ill
|
F
|
|
Illusion of Weakness
|
Self
|
When your health drops below 25%
|
Yes
|
Self
|
|
You equal health to that lost on casting.
|
Enchantment Spell
|
Ill
|
P
|
|
Kitah's Burden
|
Foe
|
10s
|
Yes
|
Self
|
|
You gain energy.
|
Hex Spell
|
Ill
|
F
|
|
Mantra of Recall
|
Self
|
20s
|
Yes
|
Self
|
|
You gain energy.
|
Elite Enchantment Spell
|
Insp
|
P
|
|
Phantom Pain
|
Foe
|
10s
|
Yes
|
Foe
|
|
Foe suffers Deep Wound
|
Hex Spell
|
Ill
|
P
|
|
Shrinking Armor
|
Foe
|
10s
|
Yes
|
Foe
|
|
Foe suffers Cracked Armor
|
Hex Spell
|
Ill
|
E
|
|
Wastrel's Worry
|
Foe
|
3s
|
No
|
Foe
|
|
Ends if the target uses a skill. Deals 20...84 damage upon ending
|
Hex Spell
|
Dom
|
P
|
|
Web of Disruption
|
Foe
|
10s
|
Yes
|
Foe
|
|
Foe is interrupted.
|
Hex Spell
|
None
|
N
|
|
Burning Speed
|
Self
|
7s
|
Yes
|
Adjacent foes
|
|
|
10
|
|
¼
|
|
|
|
|
adjacent foes are set on fire for 3...8 seconds
|
Enchantment Spell
|
Fire
|
F
|
|
Ether Prodigy
|
Self
|
5...17s
|
Yes
|
Self
|
|
-2 health for each energy you have when skill ends
|
Elite Enchantment Spell
|
Energy
|
P
|
|
Incendiary Bonds
|
Foe & nearby foes
|
3s
|
Yes
|
Foe
|
|
Hexed foes take fire damage and are set on fire
|
Hex Spell
|
Fire
|
P
|
|
Lightning Surge
|
Foe
|
3s
|
No
|
Foe
|
|
knockdown, 5...17s Cracked Armor, 14...83 lightning dmg (25% armor penetration)
|
Elite Hex Spell
|
Air
|
C
|
|
Earthen Shackles
|
Foe + nearby foes
|
3s
|
?
|
Hexed foes
|
|
Weakness (5...20s)
|
Hex Spell
|
Earth
|
E
|
|
Shatterstone
|
Foe
|
3s
|
Yes
|
Foe + nearby
|
|
25...85 cold damage
|
Elite Hex Spell
|
Water
|
F
|
|
Assassin's Promise
|
Foe
|
5..13s
|
Special
|
Self
|
|
If foe dies while under effect, caster's skills recharged and gains energy
|
Elite Hex Spell
|
Deadly
|
F
|
|
Aura of Displacement
|
Foe
|
Maintained
|
Yes
|
Self
|
|
Shadow step to location where cast.
|
Elite Enchantment Spell
|
None
|
F
|
|
Enduring Toxin
|
Foe
|
5s
|
Yes
|
Foe
|
|
If Foe is moving, hex is renewed.
|
Hex Spell
|
Deadly
|
F
|
|
Mark of Instability
|
Foe
|
20s
|
Special
|
Foe
|
|
If caster uses a dual attack on target, hex ends and target is knocked down
|
Hex Spell
|
None
|
F
|
|
Recall
|
Ally
|
Maintained
|
Yes
|
Self
|
|
Shadow step to enchanted ally, skills disabled for 10 seconds
|
Enchantment Spell
|
None
|
F
|
|
Shadow Form (PvP)
|
Self
|
5...13s
|
Yes
|
Self
|
|
Lose all but 5...41 Health
|
Elite Enchantment Spell
|
Shadow
|
F
|
|
Shadow Meld
|
Other Ally
|
Maintained
|
Yes
|
Self
|
|
Return to location where cast.
|
Elite Enchantment Spell
|
None
|
N
|
|
Shadow Refuge
|
Self
|
4s
|
Yes
|
Self
|
|
Gain health if attacking.
|
Enchantment Spell
|
Shadow
|
F
|
|
Way of the Lotus
|
Self
|
20s
|
Special
|
Self
|
|
When caster uses a dual attack, ends and gives energy
|
Enchantment Spell
|
Shadow
|
F
|
|
Attacker's Insight
|
Self
|
3...9s
|
Yes
|
Adjacent foes
|
|
|
10
|
|
|
|
10
|
|
|
Weakness on foes
|
Flash Enchantment Spell
|
Wind
|
N
|
|
Aura of Thorns
|
Self
|
30s
|
Yes
|
Nearby foes
|
|
|
5
|
|
|
|
10
|
|
|
Foes become crippled.
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Balthazar's Rage
|
Self
|
20s
|
Yes
|
Self
|
|
|
10
|
|
|
|
10
|
|
|
Gain adrenaline if foes in earshot
|
Flash Enchantment Spell
|
Myst
|
N
|
|
Conviction
|
Self
|
10s
|
Yes
|
Self
|
|
|
5
|
|
|
|
10
|
|
|
Removes 1...2 conditions.
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Dust Cloak
|
Self
|
30s
|
Yes
|
Adjacent foes.
|
|
|
10
|
|
|
|
6
|
|
|
Foes are blinded.
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Ebon Dust Aura
|
Self
|
30s
|
Yes
|
Self
|
|
|
10
|
|
|
|
20
|
|
|
Removes blindness
|
Elite Flash Enchantment Spell
|
Earth
|
N
|
|
Enchanted Haste
|
Self
|
7s
|
Yes
|
Self
|
|
|
10
|
|
|
|
15
|
|
|
Lose 1 condition if end prematurely.
|
Flash Enchantment Spell
|
None
|
N
|
|
Eremite's Zeal
|
Self
|
10s
|
Yes
|
Self
|
|
Gain energy for foes in earshot
|
Enchantment Spell
|
Myst
|
N
|
|
Eternal Aura
|
Self
|
n/a
|
Yes
|
Party
|
|
Resurrect members in the area
|
Enchantment Spell
|
Sunspear
|
N
|
|
Faithful Intervention
|
Self
|
When your health drops below 50%
|
Yes
|
Self
|
|
You are healed 30..126 health
|
Enchantment Spell
|
Myst
|
N
|
|
Fleeting Stability
|
Self
|
2...5s
|
No
|
Self
|
|
|
5
|
|
|
|
10
|
|
|
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Grenth's Fingers
|
Self
|
30s
|
Yes
|
Nearby foes.
|
|
|
5
|
|
|
|
10
|
|
|
Transfer 1...2 conditions
|
Flash Enchantment Spell
|
Wind
|
N
|
|
Heart of Holy Flame
|
Self
|
30s
|
Yes
|
Nearby foes.
|
|
|
10
|
|
|
|
10
|
|
|
Foes begin burning.
|
Flash Enchantment Spell
|
Myst
|
N
|
|
Lyssa's Haste
|
Self
|
3...13s
|
Yes
|
Adjacent foes
|
|
|
10
|
|
|
|
15
|
|
|
Interrupts
|
Flash Enchantment Spell
|
Wind
|
N
|
|
Mystic Corruption
|
Self
|
20s
|
Yes
|
Party members in earshot
|
|
|
10
|
|
|
|
10
|
|
|
Removes disease
|
Flash Enchantment Spell
|
Myst
|
N
|
|
Pious Renewal
|
Self
|
8s
|
Yes
|
Self
|
|
|
5
|
|
|
|
8
|
|
|
Recharges. Gain Energy and HEalth
|
Elite Flash Enchantment Spell
|
Myst
|
N
|
|
Rending Aura
|
Self
|
30s
|
Yes
|
Nearby foes
|
|
|
10
|
|
|
|
6
|
|
|
Cracked armor
|
Flash Enchantment Spell
|
Wind
|
N
|
|
Staggering Force
|
Self
|
30s
|
Yes
|
Nearby foes.
|
|
|
10
|
|
|
|
6
|
|
|
Foes suffer from Cracked Armor.
|
Flash Enchantment Spell
|
Earth
|
N
|
|
Vital Boon
|
Self
|
20s
|
Yes
|
Self
|
|
You are healed 75..175 health.
|
Enchantment Spell
|
Earth
|
N
|
|
Zealous Renewal
|
Self
|
5...21s
|
Yes
|
Self
|
|
|
5
|
|
|
|
10
|
|
|
Gain 1...4 energy if ends prematurely.
|
Flash Enchantment Spell
|
Myst
|
N
|