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Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Enchantments with effects when removed[ | ]

Monk[ | ]


Divine Favor[ | ]

Spell Shield Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
    10 Energy 2 Activation 30 Recharge
Factions    
Unyielding Aura Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep 5 Energy ¼ Activation 10 Recharge
Prophecies    
Watchful Healing Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Watchful Spirit Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
-1 Upkeep 15 Energy 1 Activation 5 Recharge
Prophecies    

Healing Prayers[ | ]

Patient Spirit Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    

Protection Prayers[ | ]

Purifying Veil Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep 5 Energy 1 Activation 6 Recharge
Eye of the North    

No Attribute[ | ]

Holy Veil Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep 5 Energy 1 Activation 12 Recharge
Core   Can be obtained through a quest
Vengeance Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy 4 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Necromancer[ | ]


Blood Magic[ | ]

Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest

Death Magic[ | ]

Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    

Mesmer[ | ]


Illusion Magic[ | ]

Illusion of Haste Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Illusion of Weakness Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest

Inspiration Magic[ | ]

Mantra of Recall Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy 1 Activation 30 Recharge
Prophecies    

Elementalist[ | ]


Energy Storage[ | ]

Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast 5 Energy 1 Activation 5 Recharge
Prophecies    

Fire Magic[ | ]

Burning Speed Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy ¼ Activation  
Factions    

Assassin[ | ]


Shadow Arts[ | ]

Shadow Form Shadow Form Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
    5 Energy 1 Activation 30 Recharge
Factions    
Shadow Refuge Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
    5 Energy 1 Activation 8 Recharge
Factions   Can be obtained through a quest

No Attribute[ | ]

Aura of Displacement Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Factions    
Recall Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep 15 Energy 1 Activation 10 Recharge
Factions    
Shadow Meld Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep 10 Energy ¼ Activation 20 Recharge
Nightfall    

Dervish[ | ]


Earth Prayers[ | ]

Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy   6 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
Staggering Force Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Vital Boon Vital Boon Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health.
    5 Energy 1 Activation 8 Recharge
Nightfall   Can be obtained through a quest

Mysticism[ | ]

Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Extend Enchantments Extend Enchantments Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
    5 Energy   10 Recharge
Nightfall    
Faithful Intervention Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy 2 Activation 20 Recharge
Nightfall    
Heart of Fury Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline    
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    

Wind Prayers[ | ]

Grenth's Aura Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy   10 Recharge
Eye of the North    
Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest

PvE skills[ | ]


Kurzick/Luxon[ | ]

Aura of Holy Might (Kurzick) Aura of Holy Might (Luxon)
Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy ¾ Activation 30 Recharge
Factions PvE
only
 

Sunspear[ | ]

Eternal Aura Eternal Aura Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
    15 Energy 4 Activation 30 Recharge
Nightfall    

Hexes with effects when removed[ | ]

Necromancer[ | ]


Curses[ | ]

Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest

Death Magic[ | ]

Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    

Mesmer[ | ]


Illusion Magic[ | ]

Ethereal Burden Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy 1½ Activation 30 Recharge
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Illusion of Pain Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy 2 Activation 5 Recharge
Factions    
Kitah's Burden Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy 1½ Activation 30 Recharge
Factions Duplicate of Ethereal Burden  
Phantom Pain Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy 2 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Recurring Insecurity Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy 1 Activation 10 Recharge
Factions    
Shrinking Armor Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 8 Recharge
Eye of the North    

Inspiration Magic[ | ]

Ether Phantom Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy 1 Activation 10 Recharge
Nightfall    

No Attribute[ | ]

Web of Disruption Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy ¼ Activation 15 Recharge
Nightfall    

Elementalist[ | ]


Fire Magic[ | ]

Elemental Flame Elemental Flame Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 seconds.
    10 Energy 1 Activation 30 Recharge
Nightfall    

Water Magic[ | ]

Shatterstone Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy 2 Activation 8 Recharge
Factions    

Assassin[ | ]


Deadly Arts[ | ]

Enduring Toxin Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy ¼ Activation 10 Recharge
Factions    
Shadow Fang Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy ¼ Activation 45 Recharge
Eye of the North    

Shadow Arts[ | ]

Hidden Caltrops Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds.
    5 Energy 1 Activation 12 Recharge
Nightfall    


Stances with effects when removed[ | ]

Warrior[ | ]


Strength[ | ]

Burst of Aggression Burst of Aggression Stance. For 2...8...10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
    5 Energy   12 Recharge
Nightfall    

Assassin[ | ]


Shadow Arts[ | ]

Shadow of Haste Shadow of Haste Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy   45 Recharge
Factions    

No Attribute[ | ]

Shadow Walk Shadow Walk Stance. Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
    5 Energy   30 Recharge
Nightfall    

Dervish[ | ]


Mysticism[ | ]

Pious Haste Pious Haste Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead.
    5 Energy   12 Recharge
Nightfall    
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