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Effect on removal skills quick reference

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Quest-medium.png - This skill may be earned from a quest. See skill information for details.

Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

Enchantments with effects when removed[edit | edit source]

Monk[edit | edit source]


Divine Favor[edit | edit source]

Spell Shield.jpg Spell Shield Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds.
    10 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Unyielding Aura.jpg Unyielding Aura Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies    
Watchful Healing.jpg Watchful Healing Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    
Watchful Spirit.jpg Watchful Spirit Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends.
-1 Upkeep.png 15 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    

Healing Prayers[edit | edit source]

Patient Spirit.jpg Patient Spirit Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends.
    5 Energy.png ¼ Activation.png 4 Recharge.png
Eye of the North    

Protection Prayers[edit | edit source]

Purifying Veil.jpg Purifying Veil Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 6 Recharge.png
Eye of the North    

No Attribute[edit | edit source]

Holy Veil.jpg Holy Veil Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally.
-1 Upkeep.png 5 Energy.png 1 Activation.png 12 Recharge.png
Core   Can be obtained through a quest
Vengeance.jpg Vengeance Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty.
    10 Energy.png 4 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest

Necromancer[edit | edit source]


Blood Magic[edit | edit source]

Blood Renewal.jpg Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice.png 1 Energy.png 1 Activation.png 7 Recharge.png
Prophecies   Can be obtained through a quest

Death Magic[edit | edit source]

Verata's Aura.jpg Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice.png 15 Energy.png ¾ Activation.png 30 Recharge.png
Prophecies    

Mesmer[edit | edit source]


Illusion Magic[edit | edit source]

Illusion of Haste.jpg Illusion of Haste Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest

Inspiration Magic[edit | edit source]

Mantra of Recall.jpg Mantra of Recall Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    

Elementalist[edit | edit source]


Energy Storage[edit | edit source]

Ether Prodigy.jpg Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    

Fire Magic[edit | edit source]

Burning Speed.jpg Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy.png ¼ Activation.png  
Factions    

Assassin[edit | edit source]


Shadow Arts[edit | edit source]

Shadow Form.jpg Shadow Form Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack.
    5 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Shadow Refuge.jpg Shadow Refuge Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions   Can be obtained through a quest

No Attribute[edit | edit source]

Aura of Displacement.jpg Aura of Displacement Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location.
-1 Upkeep.png 10 Energy.png ¼ Activation.png 20 Recharge.png
Factions    
Recall.jpg Recall Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds.
-1 Upkeep.png 15 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shadow Meld.jpg Shadow Meld Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location.
-1 Upkeep.png 10 Energy.png ¼ Activation.png 20 Recharge.png
Nightfall    

Dervish[edit | edit source]


Earth Prayers[edit | edit source]

Aura of Thorns.jpg Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy.png   10 Recharge.png
Nightfall    
Dust Cloak.jpg Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy.png   6 Recharge.png
Nightfall    
Mirage Cloak.jpg Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy.png   10 Recharge.png
Nightfall    
Staggering Force.jpg Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy.png   6 Recharge.png
Nightfall    
Vital Boon.jpg Vital Boon Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall   Can be obtained through a quest

Mysticism[edit | edit source]

Balthazar's Rage.jpg Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy.png   10 Recharge.png
Nightfall    
Extend Enchantments.jpg Extend Enchantments Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer.
    5 Energy.png   10 Recharge.png
Nightfall    
Faithful Intervention.jpg Faithful Intervention Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health.
    5 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Heart of Fury.jpg Heart of Fury Stance. For 2...8...10 seconds, you attack 25% faster.
    4 Adrenaline.png    
Nightfall    
Heart of Holy Flame.jpg Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy.png   10 Recharge.png
Nightfall   Can be obtained through a quest
Zealous Renewal.jpg Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy.png   10 Recharge.png
Nightfall    

Wind Prayers[edit | edit source]

Grenth's Aura.jpg Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy.png   10 Recharge.png
Eye of the North    
Grenth's Fingers.jpg Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy.png   10 Recharge.png
Nightfall   Can be obtained through a quest

PvE skills[edit | edit source]


Kurzick/Luxon[edit | edit source]

Aura of Holy Might (Kurzick).jpg Aura of Holy Might (Luxon).jpg
Aura of Holy Might Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.
    10 Energy.png ¾ Activation.png 30 Recharge.png
Factions PvE
only
 

Sunspear[edit | edit source]

Eternal Aura.jpg Eternal Aura Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy.
    15 Energy.png 4 Activation.png 30 Recharge.png
Nightfall    

Hexes with effects when removed[edit | edit source]

Necromancer[edit | edit source]


Curses[edit | edit source]

Parasitic Bond.jpg Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy.png 1 Activation.png 2 Recharge.png
Core   Can be obtained through a quest

Death Magic[edit | edit source]

Rising Bile.jpg Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    

Mesmer[edit | edit source]


Illusion Magic[edit | edit source]

Ethereal Burden.jpg Ethereal Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Prophecies Duplicate of Kitah's Burden Can be obtained through a quest
Illusion of Pain.jpg Illusion of Pain Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.
    10 Energy.png 2 Activation.png 5 Recharge.png
Factions    
Kitah's Burden.jpg Kitah's Burden Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy.
    15 Energy.png 1½ Activation.png 30 Recharge.png
Factions Duplicate of Ethereal Burden  
Phantom Pain.jpg Phantom Pain Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds.
    5 Energy.png 2 Activation.png 15 Recharge.png
Prophecies   Can be obtained through a quest
Recurring Insecurity.jpg Recurring Insecurity Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied.
    10 Energy.png 1 Activation.png 10 Recharge.png
Factions    
Shrinking Armor.jpg Shrinking Armor Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Eye of the North    

Inspiration Magic[edit | edit source]

Ether Phantom.jpg Ether Phantom Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy.
    5 Energy.png 1 Activation.png 10 Recharge.png
Nightfall    

No Attribute[edit | edit source]

Web of Disruption.jpg Web of Disruption Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again.
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    

Elementalist[edit | edit source]


Fire Magic[edit | edit source]

Elemental Flame.jpg Elemental Flame Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 seconds.
    10 Energy.png 1 Activation.png 30 Recharge.png
Nightfall    

Water Magic[edit | edit source]

Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Factions    

Assassin[edit | edit source]


Deadly Arts[edit | edit source]

Enduring Toxin.jpg Enduring Toxin Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    
Shadow Fang.jpg Shadow Fang Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds.
    10 Energy.png ¼ Activation.png 45 Recharge.png
Eye of the North    

Shadow Arts[edit | edit source]

Hidden Caltrops.jpg Hidden Caltrops Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds.
    5 Energy.png 1 Activation.png 12 Recharge.png
Nightfall    


Stances with effects when removed[edit | edit source]

Warrior[edit | edit source]


Strength[edit | edit source]

Burst of Aggression.jpg Burst of Aggression Stance. For 2...8...10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline.
    5 Energy.png   12 Recharge.png
Nightfall    

Assassin[edit | edit source]


Shadow Arts[edit | edit source]

Shadow of Haste.jpg Shadow of Haste Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location.
    5 Energy.png   45 Recharge.png
Factions    

No Attribute[edit | edit source]

Shadow Walk.jpg Shadow Walk Stance. Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location.
    5 Energy.png   30 Recharge.png
Nightfall    

Dervish[edit | edit source]


Mysticism[edit | edit source]

Pious Haste.jpg Pious Haste Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead.
    5 Energy.png   12 Recharge.png
Nightfall