- This skill may be earned from a quest. See skill information for details.
- Energy requirement
- Activation Time
- Recharge Time
Enchantments with effects when removed[ | ]
Monk[ | ]
Divine Favor[ | ]
Spell Shield [edit]
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Enchantment Spell. For 5...17...20 seconds, while you are casting spells, foes cannot target you with spells. When Spell Shield ends, all your skills are disabled for 10...6...5 seconds. |
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Factions | |||||||||||||
Unyielding Aura [edit]
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Elite Enchantment Spell. While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
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Prophecies | |||||||||||||
Watchful Healing [edit]
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Enchantment Spell. For 10 seconds, target ally gains +1...3...4 Health regeneration. If this skill ends prematurely, that ally gains 30...102...120 Health. |
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Nightfall | |||||||||||||
Watchful Spirit [edit]
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Enchantment Spell. While you maintain this enchantment, target ally gains +2 Health regeneration. That ally is healed for 30...150...180 Health when Watchful Spirit ends. |
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Prophecies |
Healing Prayers[ | ]
Patient Spirit [edit]
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Enchantment Spell. For 2 seconds, target ally is enchanted with Patient Spirit. Unless this enchantment ends prematurely, that ally is healed for 30...102...120 Health when the enchantment ends. |
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Eye of the North |
Protection Prayers[ | ]
Purifying Veil [edit]
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Enchantment Spell. While you maintain this enchantment, conditions expire 5...41...50% faster on target ally. When this enchantment ends, one condition is removed from that ally. |
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Eye of the North |
No Attribute[ | ]
Holy Veil [edit]
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Enchantment Spell. While you maintain this enchantment, any hex cast on target ally takes twice as long to cast. When Holy Veil ends, one hex is removed from target ally. |
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Core | |||||||||||||
Vengeance [edit]
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Enchantment Spell. Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 25% more damage. When this enchantment ends, target party member dies. Deaths while under the effects of this enchantment do not incur a death penalty. |
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Prophecies |
Necromancer[ | ]
Blood Magic[ | ]
Blood Renewal [edit]
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Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. |
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Prophecies |
Death Magic[ | ]
Verata's Aura [edit]
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Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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Prophecies |
Mesmer[ | ]
Illusion Magic[ | ]
Illusion of Haste [edit]
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Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
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Core | |||||||||||||
Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
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Prophecies |
Inspiration Magic[ | ]
Mantra of Recall [edit]
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Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. |
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Prophecies |
Elementalist[ | ]
Energy Storage[ | ]
Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. |
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Prophecies |
Fire Magic[ | ]
Burning Speed [edit]
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Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds. |
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Factions |
Assassin[ | ]
Shadow Arts[ | ]
Shadow Form [edit]
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Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack. |
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Factions | |||||||||||||
Shadow Refuge [edit]
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Enchantment Spell. For 6 seconds, you gain 5...9...10 Health regeneration. When Shadow Refuge ends, you gain 40...88...100 Health if you are attacking. |
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Factions |
No Attribute[ | ]
Aura of Displacement [edit]
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Elite Enchantment Spell. When you cast Aura of Displacement, Shadow Step to target foe. When you stop maintaining Aura of Displacement you return to your original location. |
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Factions | |||||||||||||
Recall [edit]
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Enchantment Spell. While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill, and all of your skills are disabled for 10 seconds. |
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Factions | |||||||||||||
Shadow Meld [edit]
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Elite Enchantment Spell. Shadow Step to target other ally. When you stop maintaining this enchantment, you return to your original location. |
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Nightfall |
Dervish[ | ]
Earth Prayers[ | ]
Aura of Thorns [edit]
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Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds. |
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Nightfall | |||||||||||||
Dust Cloak [edit]
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Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds. |
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Nightfall | |||||||||||||
Mirage Cloak [edit]
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Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage. |
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Nightfall | |||||||||||||
Staggering Force [edit]
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Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds. |
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Nightfall | |||||||||||||
Vital Boon [edit]
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Enchantment Spell. For 20 seconds, you have +40...88...100 maximum Health. When this enchantment ends, you are healed for 75...175...200 Health. |
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Nightfall |
Mysticism[ | ]
Balthazar's Rage [edit]
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Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot. |
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Nightfall | |||||||||||||
Extend Enchantments [edit]
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Skill. For 10 seconds, your next Dervish enchantment lasts 10...122...150% longer. |
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Nightfall | |||||||||||||
Faithful Intervention [edit]
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Enchantment Spell. If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30...126...150 Health. |
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Nightfall | |||||||||||||
Heart of Fury [edit]
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Stance. For 2...8...10 seconds, you attack 25% faster. |
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Nightfall | |||||||||||||
Heart of Holy Flame [edit]
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Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds. |
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Nightfall | |||||||||||||
Zealous Renewal [edit]
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Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy. |
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Nightfall |
Wind Prayers[ | ]
Grenth's Aura [edit]
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Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes. |
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Eye of the North | |||||||||||||
Grenth's Fingers [edit]
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Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes. |
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Nightfall |
PvE skills[ | ]
Kurzick/Luxon[ | ]
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Aura of Holy Might [edit]
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Enchantment Spell. For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment. |
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Factions | PvE only |
Sunspear[ | ]
Eternal Aura [edit]
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Enchantment Spell. You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy. |
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Nightfall |
Hexes with effects when removed[ | ]
Necromancer[ | ]
Curses[ | ]
Parasitic Bond [edit]
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Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. |
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Core |
Death Magic[ | ]
Rising Bile [edit]
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Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. |
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Factions |
Mesmer[ | ]
Illusion Magic[ | ]
Ethereal Burden [edit]
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy. |
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Prophecies | |||||||||||||
Illusion of Pain [edit]
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Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120. |
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Factions | |||||||||||||
Kitah's Burden [edit]
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy. |
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Factions | |||||||||||||
Phantom Pain [edit]
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Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. |
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Prophecies | |||||||||||||
Recurring Insecurity [edit]
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Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. |
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Factions | |||||||||||||
Shrinking Armor [edit]
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Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. |
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Eye of the North |
Inspiration Magic[ | ]
Ether Phantom [edit]
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Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy. |
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Nightfall |
No Attribute[ | ]
Web of Disruption [edit]
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Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
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Nightfall |
Elementalist[ | ]
Fire Magic[ | ]
Elemental Flame [edit]
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Enchantment Spell. For 10...30...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 1...4...5 seconds. |
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Nightfall |
Water Magic[ | ]
Shatterstone [edit]
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Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage. |
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Factions |
Assassin[ | ]
Deadly Arts[ | ]
Enduring Toxin [edit]
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Hex Spell. For 5 seconds, target foe suffers -1...4...5 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. |
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Factions | |||||||||||||
Shadow Fang [edit]
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Hex Spell. Shadow Step to target foe. For 10 seconds, this hex does nothing. When this hex ends, you return to your original location and that foe suffers from a Deep Wound for 5...17...20 seconds. |
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Eye of the North |
Shadow Arts[ | ]
Hidden Caltrops [edit]
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Elite Hex Spell. Your non-Assassin skills are disabled for 10 seconds. For 1...8...10 seconds, target foe moves 50% slower. When this hex ends that foe is crippled for 1...12...15 seconds. |
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Nightfall |
Stances with effects when removed[ | ]
Warrior[ | ]
Strength[ | ]
Burst of Aggression [edit]
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Stance. For 2...8...10 seconds, you attack 33% faster. When this stance ends, you lose all adrenaline. |
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Nightfall |
Assassin[ | ]
Shadow Arts[ | ]
Shadow of Haste [edit]
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Stance. For 10...34...40 seconds you move 15% faster than normal. When Shadow of Haste ends, you Shadow Step to your original location. |
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Factions |
No Attribute[ | ]
Shadow Walk [edit]
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Stance. Shadow Step to target foe. For 15 seconds, nothing happens. Your attack skills are disabled for 1 second, and your stances and enchantments are disabled for 10 seconds. When this stance ends, you return to your original location. |
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Nightfall |
Dervish[ | ]
Mysticism[ | ]
Pious Haste [edit]
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Stance. You remove 1 Dervish enchantment and for 1...6...7 seconds you move 25% faster. If an enchantment was removed you run 50% faster instead. |
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Nightfall |