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Control-clicking an icon on the monitor, as with many other user-interface elements, will [[call|announce]] the effect to your [[party]], in the form of "I'm enchanted with Watchful Spirit!", for example. These announcements vary depending on skill type. Members of your party must be familiar with the effect, since there is no way for them to glean additional information from the message itself. |
Control-clicking an icon on the monitor, as with many other user-interface elements, will [[call|announce]] the effect to your [[party]], in the form of "I'm enchanted with Watchful Spirit!", for example. These announcements vary depending on skill type. Members of your party must be familiar with the effect, since there is no way for them to glean additional information from the message itself. |
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β | The effect icons displayed on the Monitor are listed left-to-right if the Monitor is closer to the left-hand side of the interface, and right-to-left if the Monitor is closer to the right-hand side of the interface. Icons that would overflow the horizontal space allotted for the Monitor will loop |
+ | The effect icons displayed on the Monitor are listed left-to-right if the Monitor is closer to the left-hand side of the interface, and right-to-left if the Monitor is closer to the right-hand side of the interface. Icons that would overflow the horizontal space allotted for the Monitor will loop down to an additional line. |
Effects of the same category will be grouped together, and displayed in the order in which they were applied to your character. This order can have strategic importance, because skills to remove effects generally remove the most recently applied first. Skilled players learn to [[cover]] more valued effects with similar skills to prevent their untimely removal. |
Effects of the same category will be grouped together, and displayed in the order in which they were applied to your character. This order can have strategic importance, because skills to remove effects generally remove the most recently applied first. Skilled players learn to [[cover]] more valued effects with similar skills to prevent their untimely removal. |