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Elementalist skills quick reference (Core)

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Quest-medium.png - This skill may be earned from a quest. See skill information for details.
Overcast.png - This spell causes Exhaustion.
Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

Air Magic

Air Attunement.jpg Air Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Blinding Flash.jpg Blinding Flash Spell. Target foe is Blinded for 3...7...8 seconds.
    10 Energy.png ¾ Activation.png 8 Recharge.png
Core   Can be obtained through a quest
Conjure Lightning.jpg Conjure Lightning Enchantment Spell. For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 5...17...20 lightning damage.
    10 Energy.png 1 Activation.png 45 Recharge.png
Core    
Enervating Charge.jpg Enervating Charge Spell. Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core    
Gale.jpg Gale Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)
10 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Lightning Orb.jpg Lightning Orb Spell. Send out a Lightning Orb that strikes target foe for 10...82...100 lightning damage. This spell has 25% armor penetration.
    15 Energy.png 2 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Lightning Strike.jpg Lightning Strike Hex Spell. Strike target foe for 5...41...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...41...50 lightning damage.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Lightning Surge.jpg Lightning Surge Elite Hex Spell. After 3 seconds, target foe is knocked down, struck for 14...83...100 lightning damage, and has Cracked Armor for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy.png 1 Activation.png 10 Recharge.png
Core    
Lightning Touch.jpg Lightning Touch Skill. Target touched foe and all adjacent foes are struck for 10...50...60 lightning damage, are Blinded for 1...3...4 seconds, and have Cracked Armor for 1...8...10 seconds. This skill has 25% armor penetration.
    5 Energy.png ¾ Activation.png 10 Recharge.png
Core    

Earth Magic

Aftershock.jpg Aftershock Spell. Nearby foes are struck for 26...85...100 earth damage. Knocked down foes are struck for 10...56...68 additional earth damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core    
Armor of Earth.jpg Armor of Earth Enchantment Spell. For 30 seconds, you gain 24...53...60 armor, but move 50...21...14% slower.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Earth Attunement.jpg Earth Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Earth Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
5 Overcast.png 5 Energy.png 1½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Obsidian Flesh.jpg Obsidian Flesh Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
    25 Energy.png 1 Activation.png 30 Recharge.png
Core    
Stone Daggers.jpg Stone Daggers Spell. Send out two Stone Daggers. Each Stone Dagger strikes target foe for 8...28...33 earth damage if it hits. If you are Overcast, each projectile inflicts Bleeding for 1...4...5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Stoning.jpg Stoning Spell. Send out a large stone, striking target foe for 45...93...105 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
    15 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Ward Against Foes.jpg Ward Against Foes Ward Spell. You create a Ward Against Foes at your current location. For 8...18...20 seconds, non-spirit foes in this area move 50% slower.
    15 Energy.png 1 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Ward Against Melee.jpg Ward Against Melee Ward Spell. You create a Ward Against Melee at your current location. For 5...17...20 seconds, non-spirit allies in this area have a 50% chance to block melee attacks.
    15 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest

Energy Storage

Aura of Restoration.jpg Aura of Restoration Enchantment Spell. For 60 seconds, you gain 0...1...1 Energy and are healed for 200...360...400% of the Energy cost each time you cast a spell.
    5 Energy.png ¼ Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Elemental Attunement.jpg Elemental Attunement Elite Enchantment Spell. For 25...53...60 seconds, you are attuned to Air, Fire, Water, and Earth and gain +1...2...2 to these attributes. You gain 50% of the base Energy cost of the skill each time you use magic associated with any of these elements.
    10 Energy.png 1 Activation.png 20 Recharge.png
Core    
Glyph of Lesser Energy.jpg Glyph of Lesser Energy Glyph. For the next 15 seconds, your next 2 spells cost 10...16...18 less Energy to cast.
    5 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest


Fire Magic

Conjure Flame.jpg Conjure Flame Enchantment Spell. For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 5...17...20 fire damage.
    10 Energy.png 1 Activation.png 45 Recharge.png
Core    
Fire Attunement.jpg Fire Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Fire Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Fire Storm.jpg Fire Storm Spell. Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5...29...35 fire damage each second.
    10 Energy.png 2 Activation.png 20 Recharge.png
Core   Can be obtained through a quest
Fireball.jpg Fireball Spell. Send out a ball of fire that strikes target foe and all adjacent foes for 7...91...112 fire damage.
    10 Energy.png 1½ Activation.png 7 Recharge.png
Core   Can be obtained through a quest
Flare.jpg Flare Spell. Send out a flare that strikes target foe for 20...56...65 fire damage if it hits. If you are Overcast, Flare hits adjacent foes as well.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Immolate.jpg Immolate Spell. Target foe is struck for 20...64...75 fire damage and is set on fire for 1...3...3 seconds.
    10 Energy.png 1 Activation.png 5 Recharge.png
Core    
Inferno.jpg Inferno Spell. All adjacent foes are struck for 30...114...135 fire damage.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Meteor.jpg Meteor Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down.
10 Overcast.png 5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Mind Burn.jpg Mind Burn Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    


Water Magic

Blurred Vision.jpg Blurred Vision Hex Spell. For 4...9...10 seconds, target foe and adjacent foes are hexed with Blurred Vision. While hexed, those foes have a 50% chance to miss with attacks.
    10 Energy.png 1 Activation.png 12 Recharge.png
Core    
Conjure Frost.jpg Conjure Frost Enchantment Spell. For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5...17...20 cold damage.
    10 Energy.png 1 Activation.png 45 Recharge.png
Core   Can be obtained through a quest
Deep Freeze.jpg Deep Freeze Hex Spell. You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10...70...85 cold damage, and for 10 seconds, they move 66% slower.
    25 Energy.png 2 Activation.png 15 Recharge.png
Core   Can be obtained through a quest
Ice Spear.jpg Ice Spear Enchantment Spell. Send out an Ice Spear, striking target foe for 10...50...60 cold damage if it hits. If you are Overcast, you gain +1...3...4 Health regeneration for 5 seconds.
    5 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Ice Spikes.jpg Ice Spikes Hex Spell. Target and adjacent foes are struck for 20...68...80 cold damage and move 66% slower for 2...5...6 seconds.
    15 Energy.png 1½ Activation.png 10 Recharge.png
Core   Can be obtained through a quest
Maelstrom.jpg Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
10 Overcast.png 25 Energy.png 2 Activation.png 30 Recharge.png
Core    
Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    
Rust.jpg Rust Hex Spell. Deals 10...58...70 cold damage to target and adjacent foes. For 5...17...20 seconds, target foe and all adjacent foes take twice as long to activate signets. If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 8 Recharge.png
Core    
Water Attunement.jpg Water Attunement Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill each time you use Water Magic.
    10 Energy.png 1 Activation.png 30 Recharge.png
Core   Can be obtained through a quest


No Attribute

Glyph of Elemental Power.jpg Glyph of Elemental Power Glyph. For 25 seconds, your elemental attributes are boosted by 2 for your next 10 spells.
    5 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest