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Elementalist skills quick reference (Factions)

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Quest-medium.png - This skill may be earned from a quest. See skill information for details.
Overcast.png - This spell causes Exhaustion.
Energy.png - Energy requirement
Activation.png - Activation Time
Recharge.png - Recharge Time

Air Magic

Arc Lightning.jpg Arc Lightning Spell. Target foe is struck for 5...33...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...71...85 lightning damage. Damage from Arc Lightning has 25% armor penetration.
    5 Energy.png 1½ Activation.png 8 Recharge.png
Factions    
Gust.jpg Gust Elite Spell. For 5...10...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...59...70 cold damage. Foes struck by Gust while attacking or moving are knocked down.
    10 Energy.png ¾ Activation.png 10 Recharge.png
Factions    
Lightning Hammer.jpg Lightning Hammer Spell. Target foe is struck for 10...82...100 lightning damage and applies Cracked Armor for 5...17...20 seconds. Lightning Hammer has 25% armor penetration.
    25 Energy.png 2 Activation.png 4 Recharge.png
Factions    
Ride the Lightning.jpg Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Shock Arrow.jpg Shock Arrow Spell. Send out a shocking arrow that flies swiftly toward target foe, striking for 5...41...50 lightning damage. If Shock Arrow strikes a foe with cracked armor, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage. Shock Arrow has 25% armor penetration.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Teinai's Wind.jpg Teinai's Wind Spell. Target foe and all adjacent foes take 10...34...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...72...80 damage and are interrupted.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    

Earth Magic

Ash Blast.jpg Ash Blast Hex Spell. Target and adjacent foes are struck for 35...59...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...64...75% chance to miss with attacks.
    5 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Churning Earth.jpg Churning Earth Spell. Create Churning Earth at target foe's location. For the next 5 seconds, Churning Earth strikes foes near that location for 10...34...40 earth damage each second. Any foe moving faster than normal when struck by Churning Earth is knocked down.
    15 Energy.png 2 Activation.png 30 Recharge.png
Factions    
Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast.png 25 Energy.png 3 Activation.png 15 Recharge.png
Factions Duplicate of Earthquake  
Shockwave.jpg Shockwave Elite Spell. All foes in the area take 15...51...60 earth damage and are Weakened for 1...8...10 seconds. Nearby foes also take +15...51...60 earth damage and have Cracked Armor for 1...8...10 seconds. Adjacent foes suffer the previous effects, take +15...51...60 earth damage, and are Blinded for 1...8...10 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Sliver Armor.jpg Sliver Armor Enchantment Spell. For 5...10...11 seconds, you have 25...45...50% chance to block attacks and whenever you are the target of a hostile spell or attack one nearby foe is struck for 5...29...35 earth damage.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    
Teinai's Crystals.jpg Teinai's Crystals Spell. Target foe takes 20...36...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...36...40 damage, and nearby foes also suffer Cracked Armor for 5...13...15 seconds.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    
Unsteady Ground.jpg Unsteady Ground Elite Spell. You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Ward of Stability.jpg Ward of Stability Ward Spell. Create a Ward of Stability at your current location. For 10...22...25 seconds, non-spirit allies cannot be knocked down.
    10 Energy.png 1 Activation.png 30 Recharge.png
Factions    

Energy Storage

Energy Boon.jpg Energy Boon Elite Enchantment Spell. For 36...55...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...10...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    


Fire Magic

Bed of Coals.jpg Bed of Coals Spell. Create a Bed of Coals at target foe's location. For 5 seconds, foes adjacent to target foe are struck for 5...24...29 fire damage each second. Any foe knocked down on the Bed of Coals is set on fire for 3...6...7 seconds.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Breath of Fire.jpg Breath of Fire Spell. Create Breath of Fire at target foe's current location. For 5 seconds, foes adjacent to that location are struck for 10...34...40 fire damage each second.
10 Overcast.png 5 Energy.png 2 Activation.png 10 Recharge.png
Factions    
Burning Speed.jpg Burning Speed Enchantment Spell. For 7 seconds, you are set on fire and move 30...42...45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8...9 seconds.
    10 Energy.png ¼ Activation.png  
Factions    
Double Dragon.jpg Double Dragon Elite Enchantment Spell. Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...25...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...2...3 seconds.
    10 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Lava Arrows.jpg Lava Arrows Spell. Lava Arrows fly toward up to 3 foes near your target and strike for 20...56...65 fire damage if they hit.
    5 Energy.png 1 Activation.png 2 Recharge.png
Factions    
Smoldering Embers.jpg Smoldering Embers Hex Spell. Target foe is struck for 10...58...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...21...25 additional fire damage each second.
    10 Energy.png 1½ Activation.png 7 Recharge.png
Factions    
Star Burst.jpg Star Burst Elite Spell. Target touched foe and all foes in the area are struck for 7...91...112 fire damage and set on fire for 1...3...4 seconds. For each foe you hit, gain 2 Energy.
    5 Energy.png ¾ Activation.png 7 Recharge.png
Factions    
Teinai's Heat.jpg Teinai's Heat Ward Spell. Place a ward of Teinai's Heat at your location for 10...14...15 seconds. Foes within the ward suffer 2...4...5 health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds.
    15 Energy.png 1 Activation.png 20 Recharge.png
Factions    


Water Magic

Icy Prism.jpg Icy Prism Spell. Target foe is struck for 15...63...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...63...75 cold damage to all other nearby foes.
5 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Mirror of Ice.jpg Mirror of Ice Elite Hex Spell. Shatter a Mirror of Ice. All foes near you and target ally take 15...59...70 cold damage and move 66% slower for 2...5...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
    10 Energy.png ¾ Activation.png 15 Recharge.png
Factions    
Shatterstone.jpg Shatterstone Elite Hex Spell. Target foe is struck for 25...85...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...85...100 cold damage.
    10 Energy.png 2 Activation.png 8 Recharge.png
Factions    
Teinai's Prison.jpg Teinai's Prison Hex Spell. For 1...5...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...8...9 Health degeneration.
    10 Energy.png 1 Activation.png 15 Recharge.png
Factions    
Vapor Blade.jpg Vapor Blade Spell. Target foe is struck for 15...111...135 cold damage. Vapor Blade deals half damage if that foe has any enchantments on them.
5 Overcast.png 10 Energy.png 1½ Activation.png 7 Recharge.png
Factions    


No Attribute

Glyph of Essence.jpg Glyph of Essence Glyph. For 15 seconds, your next spell casts instantly but causes you to lose all Energy.
    5 Energy.png 1 Activation.png 20 Recharge.png
Factions    
Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Factions