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Quest-medium - This skill may be earned from a quest. See skill information for details.
Exhaustion - This spell causes Exhaustion.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Air Magic

Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 2 Activation 6 Recharge
Prophecies    
Glimmering Mark Glimmering Mark Elite Hex Spell. For 10 seconds, target foe and all foes adjacent to your target take 5...21...25 damage each second. Foes using attack skills are Blinded for 3 seconds. This hex ends if you use a skill that targets this foe.
    10 Energy 1 Activation 15 Recharge
Prophecies    
Lightning Javelin Lightning Javelin Spell. Send out a Lightning Javelin that strikes for 15...43...50 lightning damage if it hits. Lightning Javelin interrupts attacking foes. This spell has 25% armor penetration and strikes all foes between you and your target.
    5 Energy 1 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
5 Overcast 5 Energy 1 Activation 8 Recharge
Prophecies    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration.
10 Overcast 5 Energy ¾ Activation 10 Recharge
Prophecies    
Thunderclap Thunderclap Elite Spell. Create a massive shockwave at target foe's location. Deals 10...42...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...17...20 seconds. This spell has 25% armor penetration.
    10 Energy 1 Activation 8 Recharge
Prophecies    
Whirlwind Whirlwind Spell. All adjacent foes take 15...63...75 cold damage. Attacking foes struck by Whirlwind are knocked down. If you are Overcast, this spell strikes nearby instead of adjacent.
    5 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Windborne Speed Windborne Speed Enchantment Spell. For 5...11...13 seconds, target ally moves 33% faster.
    10 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest

Earth Magic

Crystal Wave Crystal Wave Spell. Foes adjacent to you are struck for 10...58...70 damage but are cured of any negative conditions. Each condition removed deals 5...13...15 damage.
    15 Energy ¾ Activation 15 Recharge
Prophecies    
Earthquake Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast 25 Energy 3 Activation 15 Recharge
Prophecies Duplicate of Dragon's Stomp Can be obtained through a quest
Eruption Eruption Spell. Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10...34...40 earth damage and are Blinded for 10 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Grasping Earth Grasping Earth Hex Spell. For 5...17...20 seconds, all nearby foes move 50% slower.
    10 Energy ¾ Activation 12 Recharge
Prophecies   Can be obtained through a quest
Iron Mist Iron Mist Enchantment Spell. For 8...14...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points.
    10 Energy 1 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Kinetic Armor Kinetic Armor Enchantment Spell. For 8 seconds, you gain +20...68...80 armor. Whenever you cast a spell, Kinetic Armor is renewed for 8 seconds.
    15 Energy 3 Activation 60 Recharge
Prophecies    
Magnetic Aura Magnetic Aura Enchantment Spell. For 1...4...5 seconds, you block the next attack against you and deal 10...42...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted.
    10 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Ward Against Elements Ward Against Elements Ward Spell. You create a Ward Against Elements at your current location. For 8...18...20 seconds, non-spirit allies in this area gain +24 armor against elemental damage.
    15 Energy 1 Activation 20 Recharge
Prophecies   Can be obtained through a quest

Energy Storage

Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast 5 Energy 1 Activation 5 Recharge
Prophecies    
Ether Renewal Ether Renewal Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
    10 Energy 1 Activation 30 Recharge
Prophecies    


Fire Magic

Flame Burst Flame Burst Spell. All nearby foes are struck for 15...99...120 fire damage.
    15 Energy ¾ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Incendiary Bonds Incendiary Bonds Hex Spell. After 3 seconds, target foe and all nearby foes are struck for 20...68...80 fire damage and are set on fire for 1...3...3 seconds. Activates early if target foe dies.
    10 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest
Lava Font Lava Font Spell. For 5 seconds, foes adjacent to the location where this spell was cast are struck for 5...41...50 fire damage each second. If you are Overcast, this spell strikes nearby foes instead of adjacent ones.
    10 Energy 1½ Activation 4 Recharge
Prophecies   Can be obtained through a quest
Mark of Rodgort Mark of Rodgort Hex Spell. Target foe and all nearby foes are hexed with Mark of Rodgort. For 10...30...35 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1...3...4 seconds.
    15 Energy 1 Activation 15 Recharge
Prophecies    
Meteor Shower Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.
10 Overcast 25 Energy 5 Activation 60 Recharge
Prophecies    
Phoenix Phoenix Spell. A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...50...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...68...80 Health.
    10 Energy 1½ Activation 7 Recharge
Prophecies    
Rodgort's Invocation Rodgort's Invocation Spell. Target foe and all nearby foes are struck for 15...99...120 fire damage and set on fire for 1...3...3 seconds.
    25 Energy 2 Activation 8 Recharge
Prophecies    
Searing Heat Searing Heat Spell. Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10...34...40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds.
    15 Energy 2 Activation 25 Recharge
Prophecies    


Water Magic

Armor of Frost Armor of Frost Enchantment Spell. For 10...29...34 seconds, you gain +40 armor against physical damage and have +1 Water Magic.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Armor of Mist Armor of Mist Enchantment Spell. For 8...18...20 seconds, you gain +10...34...40 armor and move 33% faster.
    10 Energy 1 Activation 30 Recharge
Prophecies    
Frozen Burst Frozen Burst Hex Spell. All nearby foes are struck for 10...70...85 cold damage and move 66% slower for 3...7...8 seconds.
    15 Energy ¾ Activation 8 Recharge
Prophecies   Can be obtained through a quest
Ice Prison Ice Prison Hex Spell. For 8...18...20 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower.
    10 Energy 2 Activation 30 Recharge
Prophecies Duplicate of Teinai's Prison Can be obtained through a quest
Mist Form Mist Form Elite Enchantment Spell. For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Shard Storm Shard Storm Hex Spell. Send out an ice shard that strikes target foe for 10...70...85 cold damage if it hits and causing target foe to move 66% slower for 2...5...6 seconds.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Swirling Aura Swirling Aura Enchantment Spell. For 5 seconds, you are enchanted with Swirling Aura and have 1...5...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted.
    10 Energy 1 Activation 15 Recharge
Prophecies   Can be obtained through a quest
Ward Against Harm Ward Against Harm Elite Ward Spell. Create a Ward Against Harm at this location. For 5...13...15 seconds, non-spirit allies in this area have +1...3...3 Health regeneration, +12...22...24 armor, and an additional +12...22...24 armor against elemental damage. This spell is disabled for 20 seconds.
    15 Energy 1 Activation 20 Recharge
Prophecies    
Water Trident Water Trident Elite Spell. Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...74...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down.
    5 Energy 1 Activation 3 Recharge
Prophecies    


No Attribute

Glyph of Concentration Glyph of Concentration Glyph. For 15 seconds, your next 1 spell cannot be interrupted and ignores the effects of being Dazed.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Energy Glyph of Energy Elite Glyph. Your next 1...3...3 spells do not cause Exhaustion and cost 10...22...25 less Energy to cast. Your elemental attributes are increased by 1...2...2.
    5 Energy 1 Activation 25 Recharge
Prophecies    
Glyph of Renewal Glyph of Renewal Elite Glyph. For 15 seconds, your next spell instantly recharges.
    5 Energy 1 Activation 10 Recharge
Prophecies    
Glyph of Sacrifice Glyph of Sacrifice Glyph. For 15 seconds, your next spell casts instantly, but it takes an additional 30 seconds to recharge. Ends prematurely if you use a non-spell skill.
    5 Energy 1 Activation 15 Recharge
Prophecies    
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