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This article is about the skill named Energy Drain. For the effect of the same name, see Energy Drain (effect).
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Full: Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost.
Concise: Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost.
Inspiration Magic
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0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21
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Energy loss
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2 |
2 |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
7 |
7
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8 |
8 |
9 |
9 |
9 |
10 |
10 |
11 |
11 |
12
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Signet of Capture:
- This skill is great for energy recovery if you are fighting close to the frontlines. It not only recovers up to 27 energy for a mere cost of 5 energy (22 energy gain), it also drains up to 9 energy from an opponent.
- Keep in mind that draining a target with 0 energy will not restore your own energy: you only gain energy for the amount of energy you are actually able to drain.
This presumes Energy Drain is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers, and that the target has at least the amount of energy drained.
Inspiration Magic Attribute |
2–3 |
4–5 |
6–7 |
8–9 |
10–11 |
12–13 |
14–16
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Energy Gained by Caster |
9 |
12 |
15 |
18 |
21 |
24 |
27
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Net Energy Gain |
4 |
7 |
10 |
13 |
16 |
19 |
22
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Energy Gain/Second |
.19 |
.33 |
.48 |
.62 |
.76 |
.90 |
1.05
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