GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
(Revert changes by 66.214.91.7 - skill is indeed Core, not Prophecies)
Line 8: Line 8:
 
{{progression main|effect=[[Weakness]]|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|?}}
 
{{progression main|effect=[[Weakness]]|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19|20|21|22|23|?}}
 
{{progression bottom}}
 
{{progression bottom}}
 
 
it is not core, it is prophesies only, see aquisition
 
   
 
== Acquisition ==
 
== Acquisition ==
Line 30: Line 27:
 
<!-- DO NOT ADD ANYTHING BELOW THIS LINE -->
 
<!-- DO NOT ADD ANYTHING BELOW THIS LINE -->
 
</noinclude> <!-- the /noinclude is important; do not remove it -->
 
</noinclude> <!-- the /noinclude is important; do not remove it -->
it is not core, it is prophesies only, see aquisition
 

Revision as of 11:32, 1 October 2006

Skill details
Enervating Charge
Enervating Charge
Campaign Core Elementalist
Profession Elementalist
Attribute Air Magic
Type Spell
    10 Energy 1 Activation 8 Recharge

Full: Target foe is struck for 25...45...50 lightning damage and suffers from Weakness for 5...17...20 seconds. This spell has 25% armor penetration.

Concise: Deals 25...45...50 lightning damage. Inflicts Weakness condition (5...17...20 seconds). 25% armor penetration.

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Lightning damage 25 27 28 30 32 33 35 37 38 40 42 43 45 47 48 50 52 53 55 57 58 60
Weakness 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Progression

Air Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Lightning Damage 5 8 11 14 17 20 23 26 29 32 35 38 41 44 47 50 53 56 59 ? ?
Weakness 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 ? ?

Acquisition

Skill Quests:

  • None

Skill Trainers:

Notes

For anti-warrior builds, weakness is an essential condition you will need to incorporate into your spells. This spell serves that need. Furthermore, it combines particularly well with the Earth Magic spell Stoning.