Keep in mind that Ether Lord is not as much a skill used to gain energy as it is one to deny it. Even at 16 Inspiration Magic, you will only regenerate an extra 5 energy - and this is after you've lost all the energy you started with.
This skill realistically requires 8 or more points in Inspiration Magic to be effective, since lower amounts are extremely short in duration, or provide almost no energy drain/gain.
Your energy will drop to 0, but energy can be maintained by, for example, switching to a -energy weapon set before casting Ether Lord, then switching back to a normal weapon set.
This page was last edited on 7 December 2010, at 13:44.
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