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*Mix with [[Glyph of Lesser Energy]], and -1 energy regen/+15 energy weapons for good synergy. |
*Mix with [[Glyph of Lesser Energy]], and -1 energy regen/+15 energy weapons for good synergy. |
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*This spell can provide a strong supply of energy when used correctly. The higher the caster's energy when casting, the more it provides. Its 2 second cast time makes it vulnerable to interrupts, and the onset of [[Death Penalty]] can render this skill ineffective. |
*This spell can provide a strong supply of energy when used correctly. The higher the caster's energy when casting, the more it provides. Its 2 second cast time makes it vulnerable to interrupts, and the onset of [[Death Penalty]] can render this skill ineffective. |
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− | *Unlike most other energy gaining elites, this skill does not cause [[Exhaustion]], allowing it to be used often without depleting your energy through Exhaustion. |
+ | *Unlike most other Elementalist energy gaining elites, this skill does not cause [[Exhaustion]], allowing it to be used often without depleting your energy through Exhaustion. |
===Energy gain=== |
===Energy gain=== |
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Revision as of 18:50, 5 January 2007
Ether Prism | ||||||||||||
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Full: For 3 seconds, all damage you take is reduced by 75%. When Ether Prism ends, you gain 5...17...20 Energy.
Concise: (3 seconds.) All damage you take is reduced by 75%. End effect: gain 5...17...20 Energy.
Energy Storage | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy gain | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
Acquisition
- Mekir the Prismatic (Poisoned Outcrops)
- Tortureweb Dryder (Gate of Pain (Mission))
Notes
- Mix with Glyph of Lesser Energy, and -1 energy regen/+15 energy weapons for good synergy.
- This spell can provide a strong supply of energy when used correctly. The higher the caster's energy when casting, the more it provides. Its 2 second cast time makes it vulnerable to interrupts, and the onset of Death Penalty can render this skill ineffective.
- Unlike most other Elementalist energy gaining elites, this skill does not cause Exhaustion, allowing it to be used often without depleting your energy through Exhaustion.
Energy gain
Energy Storage Attribute | 0–3 | 4–11 | 12+ |
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Benefit Break Point 1 | none | 48 | 35 |
Benefit Optimal Point2 | none | 73 | 48 |
1The amount of energy you must have when this spell is cast to start to have any benefit.
2The amount of energy you must have when this spell is cast to gain the maximum (50 energy) benefit.
Both Benefit Points assume:
–no quick cast/recharge items
–constant +4 energy regen
–no other energy saving/gaining skills used (such as Glyph of Lesser Energy, Aria of Zeal, Energizing Wind, etc.)