(→Notes: Moving table from Energy management guide (PvE)) |
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== Notes == |
== Notes == |
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− | *Consider using this right after an item spell |
+ | *Consider using this right after an [[item spell]], as the sudden loss of energy from losing your weapon will give you a huge energy deficit. |
*Keep a [[focus swap|low-energy set]] on hand. It can be used to hide energy to help meet Ether Signet's requirement. |
*Keep a [[focus swap|low-energy set]] on hand. It can be used to hide energy to help meet Ether Signet's requirement. |
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+ | *Ether Signet checks that you are below the energy threshold ''after'' it finishes activating and after any other effects occur. Energy regeneration, [[Lyric of Zeal]], [[Scribe's Insight]], etc. could raise you above the threshold, resulting in no energy gain. |
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+ | *Heroes give high priority to this skill as soon as their energy qualifies, but they fail to take energy regeneration into account and thus usually waste the signet. However, this makes it a great skill for Hero [[Bonder]]s. |
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+ | *The following table shows the maximum energy gain you get from this skill over time: |
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{{progression top|attrib=[[Inspiration Magic]]}} |
{{progression top|attrib=[[Inspiration Magic]]}} |
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{{progression main|effect=Energy Gain/Second |
{{progression main|effect=Energy Gain/Second |
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*[[Gain/Lose energy skills quick reference]] |
*[[Gain/Lose energy skills quick reference]] |
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*[[Signet skills quick reference]] |
*[[Signet skills quick reference]] |
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+ | [[de:Äther-Siegel]] |
Latest revision as of 13:44, 7 December 2010
Skill details
Ether Signet | ||||||||||||
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Full: If you have less than 5...9...10 Energy, gain 10...18...20 Energy.
Concise: You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy.
Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy threshold | 5 | 5 | 6 | 6 | 6 | 7 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 11 | 11 | 11 | 12 | 12 |
Energy gain | 10 | 11 | 11 | 12 | 13 | 13 | 14 | 15 | 15 | 16 | 17 | 17 | 18 | 19 | 19 | 20 | 21 | 21 | 22 | 23 | 23 | 24 |
Acquisition[ | ]
Notes[ | ]
- Consider using this right after an item spell, as the sudden loss of energy from losing your weapon will give you a huge energy deficit.
- Keep a low-energy set on hand. It can be used to hide energy to help meet Ether Signet's requirement.
- Ether Signet checks that you are below the energy threshold after it finishes activating and after any other effects occur. Energy regeneration, Lyric of Zeal, Scribe's Insight, etc. could raise you above the threshold, resulting in no energy gain.
- Heroes give high priority to this skill as soon as their energy qualifies, but they fail to take energy regeneration into account and thus usually waste the signet. However, this makes it a great skill for Hero Bonders.
- The following table shows the maximum energy gain you get from this skill over time:
Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy Gain/Second | 0.22 | 0.24 | 0.24 | 0.26 | 0.28 | 0.28 | 0.30 | 0.33 | 0.33 | 0.35 | 0.37 | 0.37 | 0.39 | 0.41 | 0.41 | 0.43 | 0.46 | 0.46 | 0.48 | 0.5 | 0.5 |