GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Line 4: Line 4:
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Michiko]] ([[Kaineng Center]])
 
*[[Michiko]] ([[Kaineng Center]])
  +
*[[Akane]] ([[Senji's Corner]])
 
*[[Zytka]] ([[House zu Heltzer (Location)|House zu Heltzer]])
 
*[[Zytka]] ([[House zu Heltzer (Location)|House zu Heltzer]])
   

Revision as of 03:43, 12 February 2007

Skill details
Ether Signet
Ether Signet
Campaign Factions Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Signet
        1 Activation 45 Recharge

Full: If you have less than 5...9...10 Energy, gain 10...18...20 Energy.

Concise: You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy threshold 5 5 6 6 6 7 7 7 8 8 8 9 9 9 10 10 10 11 11 11 12 12
Energy gain 10 11 11 12 13 13 14 15 15 16 17 17 18 19 19 20 21 21 22 23 23 24

Acquisition

Skill Trainers:

Notes

  • Ether Signet's extremely long recharge time can be mitigated with Echo, Keystone Signet, Mantra of Inscriptions, Mantra of Signets, Oath Shot, Assassin's Promise or Symbolic Posture.
  • Energy lost by Ether Lord's effect can be regained and then some with this signet.
  • The energy gain occurs when the casting animation finishes. So if you have 8 or 9 energy, you should cast another spell to be clearly under 10 energy or you will most likely waste your signet. Alternatively, you can switch to a lower-energy weapon set, thus decreasing your apparent energy while you use the signet.