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Exhaustion quick reference

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Skills that cause exhaustion[edit | edit source]

Air Magic[edit | edit source]

Chain Lightning.jpg Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration.
5 Overcast.png 10 Energy.png 2 Activation.png 6 Recharge.png
Prophecies    
Gale.jpg Gale Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)
10 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Core   Can be obtained through a quest
Invoke Lightning.jpg Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration.
5 Overcast.png 10 Energy.png 1 Activation.png 6 Recharge.png
Nightfall    
Mind Shock.jpg Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
5 Overcast.png 5 Energy.png 1 Activation.png 8 Recharge.png
Prophecies    
Ride the Lightning.jpg Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast.png 10 Energy.png 1 Activation.png 5 Recharge.png
Factions    
Shock.jpg Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration.
10 Overcast.png 5 Energy.png ¾ Activation.png 10 Recharge.png
Prophecies    

Earth Magic[edit | edit source]

Dragon's Stomp.jpg Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast.png 25 Energy.png 3 Activation.png 15 Recharge.png
Factions Duplicate of Earthquake  
Earthquake.jpg Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast.png 25 Energy.png 3 Activation.png 15 Recharge.png
Prophecies Duplicate of Dragon's Stomp Can be obtained through a quest
Obsidian Flame.jpg Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
5 Overcast.png 5 Energy.png 1½ Activation.png 5 Recharge.png
Core   Can be obtained through a quest

Energy Storage[edit | edit source]

Ether Prodigy.jpg Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Prophecies    

Fire Magic[edit | edit source]

Meteor.jpg Meteor Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down.
10 Overcast.png 5 Energy.png 2 Activation.png 30 Recharge.png
Core   Can be obtained through a quest
Meteor Shower.jpg Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.
10 Overcast.png 25 Energy.png 5 Activation.png 60 Recharge.png
Prophecies    
Mind Burn.jpg Mind Burn Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    

Water Magic[edit | edit source]

Maelstrom.jpg Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
10 Overcast.png 25 Energy.png 2 Activation.png 30 Recharge.png
Core    
Mind Freeze.jpg Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Core    

No Attribute[edit | edit source]

Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Related Skills[edit | edit source]

Inflict exhaustion on foes[edit | edit source]

Prevent exhaustion[edit | edit source]