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Fast Casting skills (Factions)

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Energy.png Energy requirement

Activation.png Activation time

Recharge.png Recharge time

Fast Casting

Arcane Languor.jpg Arcane Languor Elite Hex Spell. For 1...8...10 seconds, all spells cast by the target foe cause 10 Overcast.
    10 Energy.png 2 Activation.png 15 Recharge.png
Factions    
Power Return.jpg Power Return Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy.
    5 Energy.png ¼ Activation.png 7 Recharge.png
Factions    
Psychic Instability.jpg Psychic Instability Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)
    5 Energy.png ¼ Activation.png 12 Recharge.png
Factions    
Stolen Speed.jpg Stolen Speed Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast.
    5 Energy.png 1 Activation.png 12 Recharge.png
Factions