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Quest-medium - This skill may be earned from a quest. See skill information for details.

Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Dervish[ | ]

Earth Prayers[ | ]

Aura of Thorns Aura of Thorns Flash Enchantment Spell. All nearby foes begin Bleeding for 5...13...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...7...8 seconds.
    5 Energy   10 Recharge
Nightfall    
Conviction Conviction Flash Enchantment Spell. For 10 seconds, you gain +10 armor if you have a condition and gain 1...3...3 Health regen for each condition you are suffering from. When this enchantment ends, you are cured of 1...2...2 conditions.
    5 Energy   10 Recharge
Nightfall    
Dust Cloak Dust Cloak Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes are Blinded for 1...3...4 seconds.
    10 Energy   6 Recharge
Nightfall    
Ebon Dust Aura Ebon Dust Aura Elite Flash Enchantment Spell. When you cast this enchantment, all nearby foes are Blinded for 1...6...7 seconds. For 30 seconds, if you are wielding an earth weapon, your melee attacks deal +3...13...15 earth damage. When this enchantment ends, you are cured of Blindness.
    10 Energy   20 Recharge
Nightfall    
Fleeting Stability Fleeting Stability Flash Enchantment Spell. For 2...5...6 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown.
    5 Energy   10 Recharge
Nightfall    
Mirage Cloak Mirage Cloak Flash Enchantment Spell. For 1...6...7 seconds, you have a 40...72...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...34...40 earth damage.
    10 Energy   10 Recharge
Nightfall    
Sand Shards Sand Shards Flash Enchantment Spell. For 30 seconds, the next 1...4...5 times you hit with a scythe, all other adjacent foes take 10...50...60 earth damage.
    10 Energy   10 Recharge
Nightfall    
Shield of Force Shield of Force Flash Enchantment Spell. For 1...13...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...17...20 seconds.
    10 Energy   12 Recharge
Eye of the North    
Staggering Force Staggering Force Flash Enchantment Spell. All nearby foes are struck for 10...34...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Veil of Thorns Veil of Thorns Flash Enchantment Spell. When you cast this enchantment, all nearby foes are struck for 5...41...50 piercing damage. For 5...21...25 seconds, you take 5...29...35% less damage from spells.
    10 Energy   15 Recharge
Nightfall    

Mysticism[ | ]

Balthazar's Rage Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy   10 Recharge
Nightfall    
Heart of Holy Flame Heart of Holy Flame Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 30 seconds afterward, your attacks deal holy damage. When this enchantment ends, all nearby foes are set on fire for 2...4...5 seconds.
    10 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Mystic Corruption Mystic Corruption Flash Enchantment Spell. All adjacent foes suffer from Disease for 1...2...2 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease.
    10 Energy   10 Recharge
Nightfall    
Pious Renewal Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
    5 Energy   8 Recharge
Nightfall    
Zealous Renewal Zealous Renewal Flash Enchantment Spell. All nearby foes take 5...25...30 holy damage. For 5...21...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...4...5 Energy.
    5 Energy   10 Recharge
Nightfall    

Wind Prayers[ | ]

Attacker's Insight Attacker's Insight Flash Enchantment Spell. For 3...9...10 seconds, you have a 50% chance to block while attacking. When this enchantment ends you inflict Weakness on all adjacent foes for 3...13...15 seconds.
    10 Energy   10 Recharge
Nightfall    
Grenth's Aura Grenth's Aura Flash Enchantment Spell. For 20 seconds, you deal 5...21...25 less damage and steal 5...21...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...21...25 Health from all adjacent foes.
    10 Energy   10 Recharge
Eye of the North    
Grenth's Fingers Grenth's Fingers Flash Enchantment Spell. All nearby foes are struck for 10...34...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2...2 conditions to all nearby foes.
    5 Energy   10 Recharge
Nightfall   Can be obtained through a quest
Grenth's Grasp Grenth's Grasp Elite Flash Enchantment Spell. For 20 seconds, if you are wielding a cold weapon, your attack skills also Cripple that foe for 1...9...11 seconds and you transfer 1 condition from yourself to that foe.
    5 Energy   10 Recharge
Nightfall    
Harrier's Grasp Harrier's Grasp Flash Enchantment Spell. For 5...17...20 seconds, attacks against moving foes also Cripple those foes for 2...8...9 seconds. When you cast this enchantment, you are relieved of Cripple and 1 other condition. This enchantment ends after you apply Cripple 1...3...3 times.
    10 Energy   15 Recharge
Nightfall    
Harrier's Haste Harrier's Haste Flash Enchantment Spell. For 2...7...8 seconds, you move 25% faster and deal +3...10...12 more damage against moving foes.
    10 Energy   10 Recharge
Nightfall    
Lyssa's Haste Lyssa's Haste Flash Enchantment Spell. For 3...13...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher.
    10 Energy   15 Recharge
Nightfall    
Onslaught Onslaught Elite Flash Enchantment Spell. For 3...13...15 seconds, you attack, move, and gain adrenaline 25% faster.
    10 Energy   10 Recharge
Nightfall    
Rending Aura Rending Aura Flash Enchantment Spell. When you cast this enchantment, all nearby foes take 10...34...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...8...10 seconds.
    10 Energy   6 Recharge
Nightfall    
Whirling Charge Whirling Charge Flash Enchantment Spell. For 1...5...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...50...60 cold damage and this enchantment ends.
    10 Energy   6 Recharge
Nightfall   Can be obtained through a quest

No Attribute[ | ]

Enchanted Haste Enchanted Haste Flash Enchantment Spell. For 7 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition.
    10 Energy   15 Recharge
Nightfall    
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