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This map Consists of five Capture Points in the shape of an 'A' throughout the map. Two opposing teams begin at the base of the 'A' and move upward to the top most point. Players and the Ghostly Hero will resurrect at the two shrines closest to the spawn points.
Objectives[edit | edit source]
Every 30 seconds you gain one point for each capture point you are holding.
- When time runs out, the team with the most points wins.
- In the case of a tie, whichever team scored the last kill,[sic] wins.
- ∗BONUS∗ Kill an enemy Ghostly Hero to gain a morale boost.
- When a team has scored 20 more points than its opponent, the game ends and that team wins.
Notes[edit | edit source]
- Like all Capture Points maps in the Global Tournament, the Ghostly Hero counts as four players when capturing a shrine.
- You will resurrect on your teams resurrection shrine even if the enemy team has captured it.
Strategy[edit | edit source]
At the beginning of the match, the caller will usually tell the team (usually by number) which shrines they are going to. This splitting of the team tends to last the whole match. When each teammate sticks to their original split group, the entire team moves efficiently.
A common strategy on this map is for one player (usually the Protection Monk) to take the Ghostly Hero and capture shrines as the "Ghost team". Depending on the team, the other monk (the Infuser) will join them. Because the Ghost counts as four players when capping, he is very valuable. Whether the ghost team is sent up to the top shrine or stays at the bottom shrines varies.
Because of the layout of the map, at the opening of a match, the top shrine is usually the first point of contention (each teams usually begins by capping their own side).
|Heroes' Ascent Maps|
|Heroes' Ascent (Tournament Map) |
The Underworld • Fetid River • Burial Mounds • Unholy Temples • Forgotten Shrines • Golden Gates • The Courtyard • Antechamber • The Vault