GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Activating these golems initially requires 15 energy. There are 3 modes for this golem: Ranged, Melee, and Defensive. Once active, a player may interact with these golems and order them to change mode.
Quests Involved In[edit | edit source]
Skills Used[edit | edit source]
- Defense Mode
- Vitality Transfer
- Phase Shield
- Ranged mode
- Energy Blast (G.O.L.E.M.)
- Chaotic Energy
- Melee Mode
- Bloodstone Slash
- Golem Boosters
- Golem Strike
Notes[edit | edit source]
- These Golems follow whoever activated them or whoever last changed their combat mode. Thus, if you have 2 or more human players, the player who will be pulling enemies should never speak to any of the golems.
- When their health is depleted, these golems will simply shut down and will require another 15 energy to reactivate. This means that the golems will never be permanently destroyed.