GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

G.O.L.E.M. 2.0

From GuildWiki
Jump to: navigation, search
G.O.L.E.M. 2.0
G.O.L.E.M. 2.0.jpg
Species: Golem
Profession: Dervish Dervish-icon.png
Level(s): 20

Activating these golems initially requires 15 energy. There are 3 modes for this golem: Ranged, Melee, and Defensive. Once active, a player may interact with these golems and order them to change mode.

Quests Involved In[edit | edit source]

Skills Used[edit | edit source]

Notes[edit | edit source]

  • These Golems follow whoever activated them or whoever last changed their combat mode. Thus, if you have 2 or more human players, the player who will be pulling enemies should never speak to any of the golems.
  • When their health is depleted, these golems will simply shut down and will require another 15 energy to reactivate. This means that the golems will never be permanently destroyed.