GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Gain/Lose energy skills quick reference

From GuildWiki
Jump to: navigation, search

Energy gain[edit | edit source]

Name Target Beneficiary Amount Stats Notes Skill type Attr Cam
Auspicious Blow.jpg Auspicious Blow Foe Self 3...7
    5 Adrenaline.png    
deal +5...17 damage; unblockable if foe has Weakness Hammer Attack WarriorHammer F
Counterattack.jpg Counterattack Foe Self 2...5
    5 Energy.png   6 Recharge.png
must hit attacking foe Melee Attack WarriorStr N
Flourish.jpg Flourish None Self Special
    5 Energy.png 1 Activation.png 8 Recharge.png
recharge all attack skills, gain 2...6 energy per skill recharged Elite Skill WarriorStr P
Warrior's Endurance.jpg Warrior's Endurance None Self Special
    5 Energy.png   30 Recharge.png
gain 3 energy each time you hit in melee, will not raise total energy over 10...22 Elite Skill WarriorStr P
Knee Cutter.jpg Knee Cutter Foe Self 2..6
    5 Adrenaline.png   1 Recharge.png
foe must be Crippled, also gain adrenaline Sword Attack WarriorSword E
Bonetti's Defense.jpg Bonetti's Defense Self Self Special
    8 Adrenaline.png    
+75% chance to block attacks, gain 5 energy per melee blocked, ends if use skill Stance WarriorTact P
Steady Stance.jpg Steady Stance Self Self 1...6
    5 Energy.png   6 Recharge.png
prevent next knockdown, gain energy instead, also gain adrenaline Elite Stance WarriorTact N
Error creating thumbnail: File missing
"Victory is Mine!" Foe Self Special
    5 Energy.png   15 Recharge.png
for each Condition on foe, gain 3...6 energy, also gain health Elite Shout WarriorTact P
Wary Stance.jpg Wary Stance Self Self Special
    10 Energy.png   10 Recharge.png
block all incoming attack skills, gain 5 energy per block, also gain adrenaline Stance WarriorTact P
Ferocious Strike.jpg Ferocious Strike Foe Self 3...9
    5 Energy.png   8 Recharge.png
+damage pet attack, gain energy if hits, also gain adrenaline Elite Pet Attack RangerBeast C
Scavenger Strike.jpg Scavenger Strike Foe Self 3...13
    5 Energy.png   10 Recharge.png
+damage pet attack, gain energy if hits foe with a Condition Pet Attack RangerBeast C
Marksman's Wager.jpg Marksman's Wager Self Self Special
    5 Energy.png 2 Activation.png 24 Recharge.png
gain 5...9 energy when your arrows hit, lose 10 energy when miss Elite Preparation RangerExp P
Body Shot.jpg Body Shot Foe Self 5...9
    5 Energy.png   8 Recharge.png
foe must have Cracked Armor Bow Attack RangerMarks E
Prepared Shot.jpg Prepared Shot Foe Self 1...7
    5 Energy.png   6 Recharge.png
you must have a Preparation active, also +damage Elite Bow Attack RangerMarks N
Scavenger's Focus.jpg Scavenger's Focus Self Self Special
    5 Energy.png   20 Recharge.png
gain 3...10 energy whenever hit foe that has a Condition Elite Skill RangerWS N
Storm Chaser.jpg Storm Chaser Self Self Special
    10 Energy.png   20 Recharge.png
gain 1...4 energy whenever Elemental damage received Stance RangerWS C
Blessed Signet.jpg Blessed Signet None Self Special
        2 Activation.png 10 Recharge.png
gain 3 energy per enchant maintained, max 3...20 energy Signet MonkDF C
Scribe's Insight.jpg Scribe's Insight Self Self Special
    5 Energy.png ¼ Activation.png 20 Recharge.png
gain 3 energy whenever a Signet activated Elite Enchantment Spell MonkDF N
Healing Light.jpg Healing Light Ally Self 1...3
    5 Energy.png 1 Activation.png 4 Recharge.png
ally must be Enchanted Elite Spell MonkHeal F
Zealous Benediction.jpg Zealous Benediction Ally Self 7
    10 Energy.png ¾ Activation.png 4 Recharge.png
only gain energy if target below 50% health Elite Spell MonkProt N
Balthazar's Spirit.jpg Balthazar's Spirit Ally Ally Special
-1 Upkeep.png 10 Energy.png 2 Activation.png  
ally gains 1 energy whenever they receive damage, also gains adrenaline Enchantment Spell MonkSmite P
Castigation Signet.jpg Castigation Signet Foe Self 1...8
        1 Activation.png 20 Recharge.png
foe must be attacking Signet MonkSmite E
Defender's Zeal.jpg Defender's Zeal Foe Self Special
    5 Energy.png 1 Activation.png 5 Recharge.png
you gain 2 energy whenever hexed foe attacks Elite Hex Spell MonkSmite N
Essence Bond.jpg Essence Bond Ally Self Special
-1 Upkeep.png 10 Energy.png 2 Activation.png  
you gain 1 energy whenever ally receives Physical/Elemental damage Enchantment Spell MonkNone P
Angorodon's Gaze.jpg Angorodon's Gaze Foe Self 3...10
    5 Energy.png 1 Activation.png 10 Recharge.png
Only if you are suffering a condition; steal 10...42 Health Spell NecromancerSR E
Offering of Blood.jpg Offering of Blood None Self 8...18
20% Sacrifice.png 1 Energy.png ¼ Activation.png 15 Recharge.png
requires health sacrifice Elite Spell NecromancerBlood P
Consume Corpse.jpg Consume Corpse Corpse Self 5...17
    10 Energy.png 1 Activation.png  
you teleport to corpse, also gain health Spell NecromancerDeath P
Foul Feast.jpg Foul Feast Other ally Self Special
    5 Energy.png ¼ Activation.png 4 Recharge.png
all ally's conditions transferred to you, gain 0...2 energy per condition gained, also gain health; half recharge if Disease is removed Spell NecromancerSR E
Masochism.jpg Masochism (PvP) Self Self 1...3
    5 Energy.png 1 Activation.png 20 Recharge.png
Enchantment Spell NecromancerSR E
Reaper's Mark.jpg Reaper's Mark Foe Self 5...13
    5 Energy.png 1 Activation.png 15 Recharge.png
gain energy if foe dies while hexed, foe also suffers health degen Elite Hex Spell NecromancerSR N
Signet of Lost Souls.jpg Signet of Lost Souls Foe Self 1...8
        ¼ Activation.png 8 Recharge.png
foe must be below 50% health, you also gain health Signet NecromancerSR N
Aneurysm.jpg Aneurysm Foe Foe All
    5 Energy.png 1 Activation.png 5 Recharge.png
foe takes 1...3 damage per energy gained Spell MesmerDom E
Guilt.jpg Guilt Foe Self 5...12
    5 Energy.png 2 Activation.png 25 Recharge.png
foe's next hostile spell fails, you steal energy Hex Spell MesmerDom P
Shame.jpg Shame Foe Self 5...12
    10 Energy.png 2 Activation.png 30 Recharge.png
foe's next ally-targeted spell fails, you steal energy Hex Spell MesmerDom P
Ethereal Burden.jpg Ethereal Burden Foe Self 10...18
    15 Energy.png 1½ Activation.png 30 Recharge.png
foe moves 50% slower, gain energy when this hex ends Hex Spell MesmerIll P
Kitah's Burden.jpg Kitah's Burden Foe Self 10...20
    15 Energy.png 1½ Activation.png 30 Recharge.png
foe moves 50% slower, gain energy when this hex ends Hex Spell MesmerIll F
Auspicious Incantation.jpg Auspicious Incantation Self Self Special
    5 Energy.png 1 Activation.png 25 Recharge.png
gain 110...182% of next spell's energy cost, also adds extra recharge to spell Enchantment Spell MesmerInsp F
Channeling.jpg Channeling Self Self Special
    5 Energy.png 1 Activation.png 15 Recharge.png
gain 1 energy per each in-the-area foe whenever you cast a spell Enchantment Spell MesmerInsp P
Drain Delusions.jpg Drain Delusions Foe Self 4...16
    5 Energy.png ¼ Activation.png 12 Recharge.png
foe loses 1 Mesmer hex, if hex lost, you gain energy, foe also loses energy Spell MesmerInsp N
Drain Enchantment.jpg Drain Enchantment Foe Self 8...15
    5 Energy.png 2 Activation.png 20 Recharge.png
foe loses 1 enchant, you gain energy if enchant removed, you also gain health Spell MesmerInsp C
Energy Drain.jpg Energy Drain Foe Self 6...24
    5 Energy.png 1 Activation.png 30 Recharge.png
foe loses energy, you gain 3x amount lost Elite Spell MesmerInsp C
Energy Tap.jpg Energy Tap Foe Self 8...12
    5 Energy.png 2 Activation.png 30 Recharge.png
foe loses energy, you gain 2x amount lost Spell MesmerInsp C
Ether Signet.jpg Ether Signet None Self 10...18
        1 Activation.png 45 Recharge.png
only gain if your current energy below 5...9 Signet MesmerInsp F
Hex Eater Signet.jpg Hex Eater Signet Ally Self Special
        1 Activation.png 25 Recharge.png
touched ally & adjacent allies lose 1 hex, you gain 1...3 energy per hex removed Signet MesmerInsp F
Inspired Enchantment.jpg Inspired Enchantment Foe Self 3...13
    10 Energy.png 1 Activation.png  
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant Spell MesmerInsp P
Inspired Hex.jpg Inspired Hex Ally Self 4...9
    5 Energy.png 1 Activation.png  
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex Spell MesmerInsp P
Leech Signet.jpg Leech Signet Foe Self 3...13
        ¼ Activation.png 30 Recharge.png
interrupt foe's action, if spell interrupted, gain energy Signet MesmerInsp C
Mantra of Earth.jpg Mantra of Earth Self Self Special
    10 Energy.png   20 Recharge.png
gain 2 energy whenever Earth damage received, also reduce this damage Stance MesmerInsp C
Mantra of Flame.jpg Mantra of Flame Self Self Special
    10 Energy.png   20 Recharge.png
gain 2 energy whenever Fire damage received, also reduce this damage Stance MesmerInsp C
Mantra of Frost.jpg Mantra of Frost Self Self Special
    10 Energy.png   20 Recharge.png
gain 2 energy whenever Cold damage received, also reduce this damage Stance MesmerInsp C
Mantra of Lightning.jpg Mantra of Lightning Self Self Special
    10 Energy.png   20 Recharge.png
gain 2 energy whenever Lightning damage received, also reduce this damage Stance MesmerInsp C
Mantra of Recall.jpg Mantra of Recall Self Self 10...22
    10 Energy.png 1 Activation.png 30 Recharge.png
gain energy when this enchant ends Elite Enchantment Spell MesmerInsp P
Power Drain.jpg Power Drain Foe Self 1...25
    5 Energy.png ¼ Activation.png 20 Recharge.png
interrupt foe's spell/chant, you gain energy if foe interrupted Spell MesmerInsp C
Power Leech.jpg Power Leech Foe Self Special
    5 Energy.png ¼ Activation.png 20 Recharge.png
interrupt foe's spell/chant, foe is hexed if interrupted, then you steal 5...13 energy each time foe casts a spell Elite Hex Spell MesmerInsp F
Power Return.jpg Power Return Foe Foe 10...6
    5 Energy.png ¼ Activation.png 7 Recharge.png
interrupt foe's spell/chant, if foe interrupted, foe gains energy Spell MesmerFC F
Revealed Enchantment.jpg Revealed Enchantment Foe Self 3...13
    10 Energy.png 1 Activation.png  
foe loses 1 enchant, you gain energy if enchant removed, this skill replaced by removed enchant Spell MesmerInsp F
Revealed Hex.jpg Revealed Hex Ally Self 4...9
    5 Energy.png 1 Activation.png  
ally loses 1 hex, you gain energy if hex removed, this skill replaced by removed hex Spell MesmerInsp F
Signet of Recall.jpg Signet of Recall Self Self 13...19
        1 Activation.png 20 Recharge.png
you suffer -4 energy regen, gain energy when effect ends Signet MesmerInsp E
Spirit of Failure.jpg Spirit of Failure Foe Self Special
    15 Energy.png 3 Activation.png 20 Recharge.png
foe has -25% hit chance, you gain 1...3 energy whenever foe misses Hex Spell MesmerInsp P
Tease.jpg Tease Foe Self Special
    5 Energy.png ¼ Activation.png 15 Recharge.png
interrupt action of target and all other foes in the area, you steal 0...4 energy from each foe in the area Elite Spell MesmerInsp N
Waste Not, Want Not.jpg Waste Not, Want Not Foe Self 8...12
    5 Energy.png ¼ Activation.png 15 Recharge.png
if foe is not casting a spell or attacking Spell MesmerInsp E
Air Attunement.jpg Air Attunement Self Self Special
    10 Energy.png 1 Activation.png 30 Recharge.png
gain (30% base cost of skill, + 1) energy when use Air Magic skills Enchantment Spell ElementalistAir C
Aura of Restoration.jpg Aura of Restoration Self Self 0...1
    5 Energy.png ¼ Activation.png 20 Recharge.png
gain energy every time you cast a spell Enchantment Spell ElementalistEnergy C
Earth Attunement.jpg Earth Attunement Self Self Special
    10 Energy.png 1 Activation.png 30 Recharge.png
gain (30% base cost of skill, + 1) energy when use Earth Magic skills Enchantment Spell ElementalistEarth C
Elemental Attunement.jpg Elemental Attunement Self Self Special
    10 Energy.png 1 Activation.png 20 Recharge.png
gain 50% base cost of skill when use Air/Earth/Fire/Water skills; +1...2 to all elemental attributes Elite Enchantment Spell ElementalistEnergy C
Elemental Lord.jpg Elemental Lord Self Self Special
    5 Energy.png ¼ Activation.png 45 Recharge.png
gain 1 energy for every 10 ranks in Energy Storage every time you cast a spell Enchantment Spell ElementalistKurzick/Luxon F
Energy Boon.jpg Energy Boon Ally Ally + Self 1...10
    10 Energy.png 1 Activation.png 20 Recharge.png
Self also gain +1 Energy / 2 Energy Storage; doublecast, increases max Health by 1...3 per point of max Energy Elite Enchantment Spell ElementalistEnergy F
Ether Prism.jpg Ether Prism Self Self 5...17
    5 Energy.png   25 Recharge.png
all damage received reduced by 75%, gain energy when effect ends Elite Skill ElementalistEnergy N
Ether Renewal.jpg Ether Renewal Self Self Special
    10 Energy.png 1 Activation.png 30 Recharge.png
gain 1...3 energy per enchant on you whenever you cast a spell, also gain health Elite Enchantment Spell ElementalistEnergy P
Master of Magic.jpg Master of Magic Self Self Special
    5 Energy.png 1 Activation.png 10 Recharge.png
gain 30% base cost of elemental skills; elemental attributes set to 8...13 Elite Enchantment Spell ElementalistEnergy N
Fire Attunement.jpg Fire Attunement Self Self Special
    10 Energy.png 1 Activation.png 30 Recharge.png
gain (30% base cost of skill, + 1) energy when use Fire Magic skills Enchantment Spell ElementalistFire C
Glowing Gaze.jpg Glowing Gaze Foe Self Special
    5 Energy.png 1 Activation.png 8 Recharge.png
foe must be Burning, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistFire N
Star Burst.jpg Star Burst Touched foe Self Special
    5 Energy.png ¾ Activation.png 7 Recharge.png
2 Energy per foe hit; deals 7...91 fire dmg and Burning 1...3s Elite Spell ElementalistFire F
Glowing Ice.jpg Glowing Ice Foe Self Special
    5 Energy.png 1 Activation.png 8 Recharge.png
foe must have Water Magic hex, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistWater E
Glowstone.jpg Glowstone Foe Self Special
    5 Energy.png ¾ Activation.png 7 Recharge.png
foe must be Weakened, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistEarth N
Mind Blast.jpg Mind Blast Foe Self 1...7
    5 Energy.png 1 Activation.png 2 Recharge.png
if foe currently has less energy than you Elite Spell ElementalistFire N
Second Wind.jpg Second Wind None Self Special
    5 Energy.png 1 Activation.png 5 Recharge.png
Gain 1 Energy and 5 Health for each point of Overcast; lose all enchantments Elite Spell ElementalistNone F
Shock Arrow.jpg Shock Arrow Foe Self Special
    5 Energy.png 1 Activation.png 8 Recharge.png
foe must be attacking, gain 5 + (Energy Storage rank / 2) energy Spell ElementalistAir F
Water Attunement.jpg Water Attunement Self Self Special
    10 Energy.png 1 Activation.png 30 Recharge.png
gain (30% base cost of skill, + 1) energy when use Water Magic skills Enchantment Spell ElementalistWater C
Golden Lotus Strike.jpg Golden Lotus Strike Foe Self 5...7
    5 Energy.png   5 Recharge.png
if you are enchanted, gain energy, also +damage if hits Lead Attack AssassinDagger F
Assassin's Promise.jpg Assassin's Promise Foe Self 5...17
    5 Energy.png ¾ Activation.png 45 Recharge.png
if foe dies while under this hex, gain energy and recharge all skills Elite Hex Spell AssassinDeadly F
Black Lotus Strike.jpg Black Lotus Strike Foe Self 5...15
    10 Energy.png   6 Recharge.png
if foe is hexed, gain energy, also +damage if hits Lead Attack AssassinCrit F
Critical Eye.jpg Critical Eye Self Self Special
    5 Energy.png   30 Recharge.png
gain 1 energy each time you critically hit, also have +crit chance for duration Skill AssassinCrit F
Critical Strike.jpg Critical Strike Foe Self 1...3
OffHand required.png   5 Energy.png   6 Recharge.png
if hits, gain energy per hit, also +damage and always crits Dual Attack AssassinCrit F
Falling Lotus Strike.jpg Falling Lotus Strike Foe Self 1...10
    5 Energy.png   12 Recharge.png
foe must be knocked down, also +damage if hits Off-Hand Attack AssassinDagger E
Lotus Strike.jpg Lotus Strike Foe Self 5...17
LeadAttack required.png   10 Energy.png   12 Recharge.png
Off-Hand Attack AssassinDagger E
Way of the Lotus.jpg Way of the Lotus Self Self 5...17
    5 Energy.png ¼ Activation.png 20 Recharge.png
gain energy on next successful dual attack Enchantment Spell AssassinShadow F
Caretaker's Charge.jpg Caretaker's Charge Foe Self 5
    5 Energy.png 1 Activation.png 4 Recharge.png
you must be holding an item, also gain health & cause damage Elite Spell RitualistChan N
Essence Strike.jpg Essence Strike Foe Self 1...7
    5 Energy.png 1 Activation.png 8 Recharge.png
gain energy if spirit within earshot, also damages foe Spell RitualistChan F
Offering of Spirit.jpg Offering of Spirit None Self 8...15
17% Sacrifice.png 5 Energy.png ¼ Activation.png 15 Recharge.png
requires health sacrifice unless spirit within earshot Elite Spell RitualistChan N
Renewing Surge.jpg Renewing Surge Foe Self 1...7
    5 Energy.png 1 Activation.png 15 Recharge.png
When hex ends Hex Spell RitualistChan N
Spirit Siphon.jpg Spirit Siphon Spirit Self 4...15
    5 Energy.png ¼ Activation.png 3 Recharge.png
spirit loses all energy, you steal % of energy lost Spell RitualistChan F
Weapon of Fury.jpg Weapon of Fury Ally Ally Special
    5 Energy.png 1 Activation.png 8 Recharge.png
for duration, ally gains 1 energy per attack hit, also gains extra adrenaline Elite Weapon Spell RitualistChan N
Soothing Memories.jpg Soothing Memories Ally Self 3
    5 Energy.png ¾ Activation.png 4 Recharge.png
gain energy if holding an item, also heals ally Spell RitualistRest F
Boon of Creation.jpg Boon of Creation Self Self Special
    10 Energy.png 2 Activation.png 45 Recharge.png
gain 1...5 energy each time you summon a creature, also gain health Enchantment Spell RitualistSpawn F
Reclaim Essence.jpg Reclaim Essence Spirit Self 5...17
    5 Energy.png 1 Activation.png 30 Recharge.png
kills all spirits you control, if at least 1 spirit dies, gain energy & recharge all Binding Rituals Elite Spell RitualistSpawn N
Signet of Creation.jpg Signet of Creation Self Self Special
        1 Activation.png 20 Recharge.png
Gain 4 energy for every summoned creature you control within earshot, max 3...10 energy Signet RitualistSpawn F
Spirit Channeling.jpg Spirit Channeling Self Self 3...10
    5 Energy.png 1 Activation.png 30 Recharge.png
If within earshot of a spirit when cast. +1...5 energy regen Elite Enchantment Spell RitualistSpawn F
Wielder's Zeal.jpg Wielder's Zeal Self Self Special
    10 Energy.png 1 Activation.png 10 Recharge.png
gain 1...4 energy whenever you cast Weapon Spells on allies Elite Enchantment Spell RitualistSpawn N
Energetic Was Lee Sa.jpg Energetic Was Lee Sa Self Self 1...8
    10 Energy.png 2 Activation.png 20 Recharge.png
hold ashes, gain +energy regen for duration, gain energy when dropped Item Spell RitualistSpawn E
Error creating thumbnail: File missing
"Never Give Up!" None Allies (earshot) 1...8
    5 Energy.png   15 Recharge.png
only affects allies below 75% health Shout ParagonComm N
Glowing Signet.jpg Glowing Signet Foe Self 5...13
        ¼ Activation.png 20 Recharge.png
foe must be Burning Signet ParagonLead N
Aria of Zeal.jpg Aria of Zeal Allies (earshot) Allies (earshot) 1...5
    10 Energy.png 2 Activation.png 20 Recharge.png
next time each ally casts spell Chant ParagonMotiv N
Energizing Finale.jpg Energizing Finale Ally Ally Special
    10 Energy.png 1 Activation.png 5 Recharge.png
ally gains 1 energy each time shout/chant ends on them Echo ParagonMotiv N
Leader's Zeal.jpg Leader's Zeal None Self Special
    5 Energy.png   12 Recharge.png
gain 2 energy for each nearby ally (max 8...11) Skill ParagonMotiv N
Lyric of Zeal.jpg Lyric of Zeal Allies (earshot) Allies (earshot) 1...7
    6 Adrenaline.png 1 Activation.png 5 Recharge.png
next time each ally uses a Signet Chant ParagonMotiv N
Zealous Anthem.jpg Zealous Anthem Allies (earshot) Allies (earshot) 1...7
    10 Energy.png 1 Activation.png 20 Recharge.png
next time each ally uses attack skill Chant ParagonMotiv N
Arcane Zeal.jpg Arcane Zeal Self Self Special
    10 Energy.png 1 Activation.png 5 Recharge.png
gain 1 energy for each enchant on you (max 1...6) each time you cast a spell Elite Enchantment Spell DervishMyst N
Eremite's Zeal.jpg Eremite's Zeal None Self Special
    5 Energy.png ¼ Activation.png 15 Recharge.png
Gain 1...3 energy for each foe in earshot (max 8) on cast and end. Enchantment Spell DervishMyst N
Meditation.jpg Meditation None Self 1...3
    10 Energy.png ¼ Activation.png 20 Recharge.png
Every time an enchantment on you ends Enchantment Spell DervishMyst N
Pious Renewal.jpg Pious Renewal Self Self 0...4
    5 Energy.png   8 Recharge.png
Gain Energy on end; also gain 0...30 Health and skill is recharged. Elite Flash Enchantment Spell DervishMyst N
Radiant Scythe.jpg Radiant Scythe Foe Self 1...6
    6 Adrenaline.png    
On hit Scythe Attack DervishScythe E
Zealous Renewal.jpg Zealous Renewal None Self Special
    5 Energy.png   10 Recharge.png
Gain 1 energy whenever you hit a foe, -1 energy regeneration Flash Enchantment Spell DervishMyst N
Zealous Sweep.jpg Zealous Sweep Foe Self 3
    5 Energy.png   10 Recharge.png
3 energy + 1 adrenaline per foe hit Scythe Attack DervishScythe E
Zealous Vow.jpg Zealous Vow Self Self Special
    5 Energy.png ¼ Activation.png 12 Recharge.png
for duration, gain 1...5 energy per your attack hits, but have -energy regen Elite Enchantment Spell DervishWind N

Energy loss[edit | edit source]

Name Target Modifier Stats Notes Skill type Attr Cam
Decapitate.jpg Decapitate Self -All
    8 Adrenaline.png    
Elite Axe Attack WarriorAxe N
Error creating thumbnail: File missing
"Fear Me!" Nearby foes -1...3
    4 Adrenaline.png   6 Recharge.png
Shout WarriorTact P
Marksman's Wager.jpg Marksman's Wager Self -10
    5 Energy.png 2 Activation.png 24 Recharge.png
Energy is lost upon failing to hit Elite Preparation RangerExp P
Debilitating Shot.jpg Debilitating Shot Foe -1...8
    10 Energy.png   10 Recharge.png
Bow Attack RangerMarks C
Quicksand.jpg Quicksand Allies and foes within spirit range -1
    10 Energy.png 5 Activation.png 30 Recharge.png
Energy is lost upon attacking or using a skill Elite Nature Ritual RangerWS N
Divine Boon.jpg Divine Boon Self -1
-1 Upkeep.png 5 Energy.png ¼ Activation.png 10 Recharge.png
Energy is lost upon casting a protection prayer or divine favor spell on an ally Enchantment Spell MonkDF C
Protective Bond.jpg Protective Bond Self -6...4
-1 Upkeep.png 10 Energy.png 2 Activation.png  
Energy is lost whenever this enchantment prevents damage to target ally Enchantment Spell MonkProt P
Rebirth.jpg Rebirth Self -All
    10 Energy.png 5 Activation.png  
Energy is lost upon resurrecting ally Spell MonkProt C
Zealot's Fire.jpg Zealot's Fire Self -1
    10 Energy.png ¼ Activation.png 30 Recharge.png
Energy is lost upon using a skill on an ally Enchantment Spell MonkSmite C
Purge Signet.jpg Purge Signet Self -10
        2 Activation.png 20 Recharge.png
Energy is lost per hex and condition removed by this skill Signet MonkNone C
Succor.jpg Succor Self -1
-1 Upkeep.png 5 Energy.png 1 Activation.png 10 Recharge.png
Energy is lost when enchanted ally casts a spell Enchantment Spell MonkNone P
Depravity.jpg Depravity Foe & nearby foes -1...6
    10 Energy.png 2 Activation.png 15 Recharge.png
Energy is lost by target foe and one nearby foe whenever target foe casts a spell Elite Hex Spell NecromancerCurses N
Shivers of Dread.jpg Shivers of Dread Self -10...6
    10 Energy.png 2 Activation.png 15 Recharge.png
Energy is lost upon interrupting target foe with cold damage Hex Spell NecromancerCurses F
Spinal Shivers.jpg Spinal Shivers Self -10...6
    10 Energy.png 2 Activation.png 15 Recharge.png
Energy is lost upon interrupting target foe with cold damage Hex Spell NecromancerCurses P
Chaos Storm.jpg Chaos Storm Target foe & adjacent foes -0...2
    5 Energy.png 2 Activation.png 30 Recharge.png
Each second for 10s Spell MesmerDom P
Energy Burn.jpg Energy Burn Foe -1...8
    10 Energy.png 2 Activation.png 20 Recharge.png
Foe takes 9 damage for each points of energy lost. Spell MesmerDom C
Energy Surge.jpg Energy Surge Foe -1...8
    5 Energy.png 2 Activation.png 15 Recharge.png
Nearby foes take 9 damage for each energy lost Elite Spell MesmerDom C
Guilt.jpg Guilt Foe -5...12
    5 Energy.png 2 Activation.png 25 Recharge.png
Energy is lost upon causing foe's spell to fail Hex Spell MesmerDom P
Power Leak.jpg Power Leak Foe -3...14
    10 Energy.png ¼ Activation.png 20 Recharge.png
Energy is lost upon interrupting a foe's spell/chant with this skill Spell MesmerDom P
Price of Pride.jpg Price of Pride Foe -1...6
    5 Energy.png 2 Activation.png 8 Recharge.png
Energy is lost when foe uses an elite skill Hex Spell MesmerDom N
Shame.jpg Shame Foe -5...12
    10 Energy.png 2 Activation.png 30 Recharge.png
Energy is lost upon causing foe's spell to fail Hex Spell MesmerDom P
Signet of Weariness.jpg Signet of Weariness Foe & nearby foes -3...7
        2 Activation.png 30 Recharge.png
Also inflicts Weakness 1...8s Signet MesmerDom P
Ancestor's Visage.jpg Ancestor's Visage Adjacent foes -3
    10 Energy.png 1 Activation.png 20 Recharge.png
Energy & all adrenaline is lost upon target ally being hit by melee attacks Enchantment Spell MesmerIll F
Distortion.jpg Distortion Self -2
    5 Energy.png   8 Recharge.png
Energy is lost upon blocking an attack Stance MesmerIll P
Sympathetic Visage.jpg Sympathetic Visage Adjacent foes -3
    10 Energy.png 1 Activation.png 20 Recharge.png
Energy & all adrenaline is lost upon target ally being hit by melee attacks Enchantment Spell MesmerIll P
Drain Delusions.jpg Drain Delusions Foe -1...4
    5 Energy.png ¼ Activation.png 12 Recharge.png
Target foe must have a Mesmer hex to remove Spell MesmerInsp N
Energy Drain.jpg Energy Drain Foe -2...8
    5 Energy.png 1 Activation.png 30 Recharge.png
Elite Spell MesmerInsp C
Energy Tap.jpg Energy Tap Foe -4...6
    5 Energy.png 2 Activation.png 30 Recharge.png
Spell MesmerInsp C
Ether Feast.jpg Ether Feast Foe -3
    5 Energy.png 1 Activation.png 8 Recharge.png
Spell MesmerInsp C
Ether Lord.jpg Ether Lord Self -All
    5 Energy.png 2 Activation.png 20 Recharge.png
Hex Spell MesmerInsp P
Ether Phantom.jpg Ether Phantom Foe -1...4
    5 Energy.png 1 Activation.png 10 Recharge.png
Energy is lost if this hex is removed prematurely Hex Spell MesmerInsp N
Feedback.jpg Feedback Foe -4...9
    10 Energy.png 2 Activation.png 30 Recharge.png
Target foe must have enchantment to remove Spell MesmerInsp F
Mantra of Resolve.jpg Mantra of Resolve Self -10...5
    10 Energy.png   20 Recharge.png
Energy is lost upon preventing interruption Stance MesmerInsp C
Power Leech.jpg Power Leech Foe -5...13
    5 Energy.png ¼ Activation.png 20 Recharge.png
Energy is lost when foe casts spells/chants Elite Hex Spell MesmerInsp F
Spirit Shackles.jpg Spirit Shackles Foe -5
    10 Energy.png 3 Activation.png 8 Recharge.png
Energy is lost whenever target foe attacks Hex Spell MesmerInsp C
Tease.jpg Tease Foe and all foes in the area -0...4
    5 Energy.png ¼ Activation.png 15 Recharge.png
Energy is lost and gained by the caster; foes are also interrupted Elite Spell MesmerInsp N
Signet of Disenchantment.jpg Signet of Disenchantment Self -All
        1 Activation.png 15 Recharge.png
Signet MesmerNone F
Storm Djinn's Haste.jpg Storm Djinn's Haste Self -1
    5 Energy.png ¼ Activation.png 10 Recharge.png
Energy is lost per second moving Enchantment Spell ElementalistAir N
Glyph of Essence.jpg Glyph of Essence Self -All
    5 Energy.png 1 Activation.png 20 Recharge.png
Energy is lost upon casting next spell Glyph ElementalistNone F
Dark Apostasy.jpg Dark Apostasy Self -10...5
    10 Energy.png ¼ Activation.png 15 Recharge.png
Energy is lost upon critical hits Elite Enchantment Spell AssassinCrit F

PvE only[edit | edit source]

Energy gain[edit | edit source]

Name Target Beneficiary Amount Stats Notes Skill type Attr Cam
Signet of Corruption.jpg Signet of Corruption Foe Self Special
        1 Activation.png 20 Recharge.png
damage target & foes nearby, gain 2 energy per each affected foe suffering from Condition or hex (max 12...18) Signet NecromancerKurzick/Luxon F
Lightbringer Signet.jpg Lightbringer Signet None Self 16...24
        ¼ Activation.png 25 Recharge.png
only if in the area of demonic servant of Abaddon, & you also gain adrenaline Signet Lightbringer N
Air of Superiority.jpg Air of Superiority Self Self 5
    5 Energy.png   20 Recharge.png
20% chance to gain 5 energy when you gain experience from killing a foe Skill Asura E
Smooth Criminal.jpg Smooth Criminal Foe Self 5...9
    5 Energy.png 1 Activation.png 20 Recharge.png
For 10...20 seconds, one random spell is disabled for target foe Spell Asura E

Energy loss[edit | edit source]

Name Target Modifier Stats Notes Skill type Attr Cam
Ether Nightmare.jpg Ether Nightmare Foe -5..8
    10 Energy.png 3 Activation.png 25 Recharge.png
Foes in the area gain -1 health degeneration for each energy lost Hex Spell MesmerKurzick/Luxon F

Related articles[edit | edit source]