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Gain health skills quick reference

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Further health acquiring skills can be found at Healing skills quick reference.

Warrior[edit | edit source]

Tactics[edit | edit source]

"Victory is Mine!".jpg "Victory is Mine!" Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition suffered by target foe.
    5 Energy.png   15 Recharge.png
Prophecies    

Ranger[edit | edit source]

Beast Mastery[edit | edit source]

Companionship.jpg Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy.png 2 Activation.png 10 Recharge.png
Eye of the North    
Predator's Pounce.jpg Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
    5 Energy.png   5 Recharge.png
Prophecies    

Monk[edit | edit source]

Divine Favor[edit | edit source]

Contemplation of Purity.jpg Contemplation of Purity Skill. Lose all enchantments. For each one lost, you gain 0...64...80 Health, lose one hex, and lose one condition (maximum 1...7...8 hexes and conditions).
    5 Energy.png ¼ Activation.png 10 Recharge.png
Prophecies   Can be obtained through a quest

Healing Prayers[edit | edit source]

Live Vicariously.jpg Live Vicariously Enchantment Spell. While you maintain this enchantment, whenever target ally hits a foe, you gain 2...14...17 Health.
-1 Upkeep.png 5 Energy.png 2 Activation.png  
Prophecies   Can be obtained through a quest

Protection Prayers[edit | edit source]

Divert Hexes.jpg Divert Hexes Elite Spell. Remove up to 1...3...3 hexes from target ally. For each hex removed in this way, that ally loses one condition and gains 15...63...75 Health.
    10 Energy.png 1 Activation.png 5 Recharge.png
Nightfall    

Necromancer[edit | edit source]

Blood Magic[edit | edit source]

Blood Bond.jpg Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy.png 1 Activation.png 8 Recharge.png
Factions    

Death Magic[edit | edit source]

Consume Corpse.jpg Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy.png 1 Activation.png  
Prophecies    
Soul Feast.jpg Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy.png 1 Activation.png  
Core   Can be obtained through a quest
Taste of Pain.jpg Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy.png ¼ Activation.png 10 Recharge.png
Factions    

Soul Reaping[edit | edit source]

Signet of Lost Souls.jpg Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
        ¼ Activation.png 8 Recharge.png
Nightfall    

Mesmer[edit | edit source]

Illusion Magic[edit | edit source]

Illusion of Weakness.jpg Illusion of Weakness Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health.
    10 Energy.png 2 Activation.png 30 Recharge.png
Prophecies   Can be obtained through a quest

Elementalist[edit | edit source]

Energy Storage[edit | edit source]

Ether Renewal.jpg Ether Renewal Elite Enchantment Spell. For 5...17...20 seconds, each time you cast a spell, you gain 1...3...4 Energy and 5...17...20 Health for each enchantment on you.
    10 Energy.png 1 Activation.png 30 Recharge.png
Prophecies    

No Attribute[edit | edit source]

Second Wind.jpg Second Wind Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
5 Overcast.png 5 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Ritualist[edit | edit source]

Channeling Magic[edit | edit source]

Caretaker's Charge.jpg Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy.png 1 Activation.png 4 Recharge.png
Nightfall    
Spirit Boon Strike.jpg Spirit Boon Strike Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
    5 Energy.png 1 Activation.png 3 Recharge.png
Factions    

Restoration Magic[edit | edit source]

Generous Was Tsungrai.jpg Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice.png 5 Energy.png 1 Activation.png 15 Recharge.png
Factions   Can be obtained through a quest
Spirit Light Weapon.jpg Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy.png 1 Activation.png 5 Recharge.png
Factions    

Spawning Power[edit | edit source]

Boon of Creation.jpg Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy.png 2 Activation.png 45 Recharge.png
Factions    

Dervish[edit | edit source]

Mysticism[edit | edit source]

Avatar of Dwayna.jpg Avatar of Dwayna Elite Form. For 10...74...90 seconds, your attacks deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...41...50 Health. This skill is disabled for 45 seconds.
    5 Energy.png 2 Activation.png 20 Recharge.png
Nightfall    
Balthazar's Rage.jpg Balthazar's Rage Flash Enchantment Spell. All nearby foes are set on fire for 1...3...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2...2 strikes of adrenaline if any foes are within earshot.
    10 Energy.png   10 Recharge.png
Nightfall    
Mystic Vigor.jpg Mystic Vigor Enchantment Spell. For 20 seconds, every time you successfully hit with an attack, you gain 3...13...15 Health for each enchantment on you (maximum 25 Health).
    5 Energy.png ¼ Activation.png 15 Recharge.png
Nightfall    
Pious Renewal.jpg Pious Renewal Elite Flash Enchantment Spell. For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...4...5 Energy and 0...24...30 Health.
    5 Energy.png   8 Recharge.png
Nightfall    

Scythe Mastery[edit | edit source]

Reap Impurities.jpg Reap Impurities Melee Attack. If this attack hits, you deal +3...13...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...34...40 holy damage.
    5 Adrenaline.png    
Nightfall    
Twin Moon Sweep.jpg Twin Moon Sweep Melee Attack. You lose 1 Dervish enchantment and gain 10...42...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...58...70 Health.
    7 Adrenaline.png    
Nightfall    
Victorious Sweep.jpg Victorious Sweep Melee Attack. If this attack hits, you deal +5...21...25 damage. If target foe has less Health than you, you gain 30...70...80 Health.
    5 Energy.png   4 Recharge.png
Nightfall    

Wind Prayers[edit | edit source]

Pious Restoration.jpg Pious Restoration Spell. You gain 80...136...150 Health and remove 1 Dervish enchantment. If an enchantment was removed in this way, you also lose 1...2...2 hexes.
    5 Energy.png 1 Activation.png 8 Recharge.png
Nightfall    

Junundu[edit | edit source]

Junundu Wail.jpg Junundu Wail Skill. Resurrect all dead junundu within earshot. If there are no enemies within earshot, gain 500 Health for each junundu in range.
    15 Energy.png 3 Activation.png 10 Recharge.png
Nightfall PvE
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