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Game updates

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These are the permanent links to the updates on this page.

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Older updates:


The content of game update notes, except for sections headed "GuildWiki notes," is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

The following is a list of the most recent updates to Guild Wars, as listed on the official updates info page, with GuildWiki comments.

Check the month by month archives on the right for older updates.

Warning.png In their update notes, ANet uses a 0...12...15 system to display the impact of attributes on skills. GuildWiki uses a 0...12 range (which is also used for tooltips). Title-based skills are also listed with progression ranges different from those used in the tooltips.

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Update - Thursday, February 16, 2012

Feature Update

Feature Changes

Bug Fixes

Update - Tuesday, February 7, 2012

Festival Update

Update - Monday, February 6, 2012

Maintenance Update

  • Ran a build to assist with server maintenance.

Update - Wednesday, February 1, 2012

Festival Update

Update - Thursday, January 26, 2012

Festival Update

Update - Monday, January 23, 2012

Skills

Assassin

Dervish

Elementalist

Monk

  • Shield Guardian Shield Guardian: reduced cost to 5 Energy; increased casting time to 1.5 seconds.
  • Spirit Bond Spirit Bond: reduced healing threshold to 50 damage; reduced healing to 30...90.
  • Spirit Bond (PvP) Spirit Bond (PvP): reduced healing threshold to 50 damage; reduced healing to 30...90.

Paragon

  • Wild Throw Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds."

Ranger

Warrior

Update - Thursday, January 5th, 2012

Skill Balance

Hard Mode

  • Reduced the armor level for Hard Mode enemies.
  • Raised the maximum Health of Hard Mode enemies.

Exhaustion

  • The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

Skills

Elementalist

  • Armor of Frost Armor of Frost: reduced recharge to 20 seconds; added the following functionality: "You have +1 Water Magic." Removed "Ends if you use Fire Magic."
  • Blinding Surge Blinding Surge: added the following functionality: "This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage."
  • Celestial Storm Celestial Storm: improved description.
  • Chain Lightning Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Churning Earth Churning Earth: reduced casting time to 2 seconds.
  • Double Dragon Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...3 seconds."
  • Elemental Attunement Elemental Attunement: rescaled duration to 25...60 seconds; reduced recharge to 20 seconds; added the following functionality: "You are attuned to Air, Fire, Water, and Earth and gain +1...2 to these attributes."
  • Energy Blast Energy Blast: reduced casting time to 1.5 seconds.
  • Energy Boon Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
  • Ether Prodigy Ether Prodigy: increased duration to 8...20 seconds; reduced damage per point of Energy to 2.
  • Fireball Fireball: reduced casting time to 1.5 seconds.
  • Freezing Gust Freezing Gust: increased recharge to 8 seconds.
  • Glimmering Mark Glimmering Mark: added the following functionality: "For 10 seconds, target foe and all foes adjacent to your target take 5...25 damage each second. Foes using attack skills are Blinded for 3 seconds."
  • Glyph of Energy Glyph of Energy: increased recharge to 25 seconds; now affects your next 1...3 spells; reduced Energy savings to 10...25; added the following functionality: "Your elemental attributes are increased by 1...2."
  • Gust Gust: changed functionality to: "For 5...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
  • Ice Prison Ice Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Ice Spikes Ice Spikes: reduced casting time to 1.5 seconds.
  • Invoke Lightning Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Lightning Surge Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: "Target foe has Cracked Armor for 5...20 seconds. This spell has 25% armor penetration."
  • Master of Magic Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8...14; removed Energy regeneration; removed the following functionality: "This enchantment ends if you use a non-Elementalist skill." Added the following functionality: "Your elemental spells return 30% of their Energy cost."
  • Mind Burn Mind Burn: changed functionality to: "Target foe and all adjacent foes take 15...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...60 fire damage and are set on fire for 1...8 seconds."
  • Mind Freeze Mind Freeze: increased damage to 10...60; increased additional damage to 10...60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
  • Mind Freeze (PvP) Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
  • Mind Shock Mind Shock: reduced Exhaustion to 5.
  • Mind Shock (PvP) Mind Shock (PvP): split for PvP.
  • Mirror of Ice Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
  • Mist Form Mist Form: reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell."
  • Mist Form (PvP) Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell. This spell does not heal allies above 80% Health."
  • Obsidian Flame Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
  • Ride the Lightning Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
  • Ride the Lightning (PvP) Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
  • Sandstorm Sandstorm: reduced recharge to 25 seconds.
  • Second Wind Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: "You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments."
  • Shatterstone Shatterstone: reduced cost to 10 Energy; changed functionality to: "Target foe is struck for 25...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...100 cold damage."
  • Shockwave Shockwave: changed functionality to: "All foes in the area take 15...60 earth damage and are Weakened for 1...10 seconds. Nearby foes also take +15...60 earth damage and have Cracked Armor for 1...10 seconds. Adjacent foes suffer the previous effects, take +15...60 earth damage, and are Blinded for 1...10 seconds."
  • Star Burst Star Burst: reduced recharge to 7 seconds; changed functionality to: "Target touched foe and all foes in the area are struck for 7...112 fire damage and set on fire for 1...4 seconds. For each foe you hit, gain 2 Energy."
  • Stone Sheath Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."
  • Teinai's Prison Teinai's Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Thunderclap Thunderclap: reduced recharge to 8 seconds; reduced damage to 10...50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...20 seconds. This spell has 25% armor penetration."
  • Unsteady Ground Unsteady Ground: reduced recharge to 15 seconds.
  • Ward Against Harm Ward Against Harm: changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 20 seconds."
  • Ward Against Harm (PvP) Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 30 seconds."
  • Water Trident Water Trident: changed functionality to: "Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down."

Mesmer

  • Mistrust Mistrust: reduced damage to 10...100.
  • Mistrust (PvP) Mistrust (PvP): reduced damage to 10...75; reduced recharge to 12 seconds.

Ritualist

Automated Tournaments

  • Updated the 2012 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

GuildWiki notes

Undocumented skill changes

  • Mist Form (PvE and PvP): also reduced recharge to 20.
  • Double Dragon: skill type changed to Enchantment Spell.
  • Mirror of Ice: skill type changed to Hex Spell.
  • Stone Sheath: skill type changed to Enchantment Spell.
  • Mind Burn: the burning duration is actually 1...10.
  • The descriptions for Arcane Languor, Crystal Haze, Equinox, and Exhausting Assault were updated to say they cause 10 Exhaustion.

Update - Tuesday, January 3rd, 2012

PvP Updates

  • Added support for the January Flux.

Update - Thursday, December 15, 2011

Wintersday

The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you'll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!


Wintersday Events

Costumes

  • The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
  • The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.

General Updates

  • Kurzick architects have been dispatched to build a ramp in Urgoz's Warren to facilitate exploration without teleportation.

Update - Thursday, December 8, 2011

Feature Update

Update - Thursday, December 1, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Update - Thursday, November 17, 2011

Festival Updates

Bug Fixes

Update - Thursday, November 3, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Bug Fixes

PvP Updates

  • Added localization support for this month's Flux.

Update - Friday, October 28, 2011

Festival Updates

Bug Fixes

Update - Wednesday, October 26, 2011

Festival Updates

Update - Monday, October 24, 2011

Festival Updates

  • Added support for Halloween quests.

Update - Friday, October 21, 2011

Festival Updates

  • Added localized text for various parts of Halloween.

Bug Fixes

Update - Thursday, October 20, 2011

Halloween 2011

The leaves have turned. The air is chill.
Spectral fines do what they will.
We light a candle, draw the shads,
And hope it's just the light that fades.
Can ancient bonds still hold back doom?
Is there no everlasting tomb?
Should we help break the Mad King's yoke?
Are we a punchline in his joke?
Let's robe ourselves in others' guises,
Dodge the tricks, and seek out prizes,
Risk our souls for passing fame,
And pray that this is just a game.

Halloween Events

  • Preparations have been made for Halloween 2011.
  • Costume Brawl has been updated with new hero and villain costumes.
  • A new challenge mission will become available early next week.

Update 2

Festival Updates

Bug Fixes

  • Fixed a bug that prevented Pious Renewal from recharging itself during Costume Brawl.

Update - Thursday, October 13, 2011

Bug Fixes

Update - Thursday, October 6, 2011

Automated Tournaments

PvP Updates

Update - Tuesday, October 4, 2011

Bug Fixes

  • The Zaishen have put down the apocalyptic minion outbreak in PvP outposts.
  • Corrected localized test for this month's Flux

Update - Friday, September 29, 2011

Bug Fixes

Miscellaneous

Update - Thursday, September 29, 2011

Winds of Change

The Afflicted have been vanquished, but there is more that plagues this land. Join the Ministry of Purity as they rally for a righteous Cantha. Hear the venerable Reiko and our blessed Ashu discuss their dreams for our great Empire. Speak with the Herald of Purity in Kaineng Center to attend.

Update - Thursday, September 15, 2011

Bug Fixes

  • Fixed a bug that displayed the Limited Edition Winds of Change Costume Pack on the character select screen after it was no longer available.

PvP Updates

  • Added localization support for September's Flux.

Update - Thursday, September 8, 2011

Bug Fixes

Flux Changes

  • Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."

Update - Thursday, September 1, 2011

Automated Tournaments

Miscellaneous

Update - Tuesday, August 30, 2011

PvP Updates

  • Added support for the September Flux.

Update - Thursday, August 25, 2011

Bug Fixes

Update - Thursday, August 11, 2011

Bug Fixes

  • Fixed a bug that caused Zaishen Vanquish signposts to not update correctly.
  • Fixed a bug that caused Shadow Form (PvP) to make hostile spells fail after being cast.
  • Fixed a bug that caused Lamentation to deal damage inconsistently.
  • Fixed a bug that caused Ja Wen to display an incorrect name in Hard Mode.

Update - Thursday, August 4, 2011

Automated Tournaments

Update - Friday, July 29, 2011

PvP Updates

  • Added support for the August Flux.

Update - Thursday, July 28, 2011

Skill Changes

Assassin

Mesmer

Paragon

Ranger

Creature Updates

Bug Fixes


Update - Monday, July 25, 2011

Bug Fixes


Update - Friday, July 22, 2011

Skill Changes

  • Shield Guardian Shield Guardian: increased casting time to 1 second; increased recharge to 20 seconds; changed functionality to: "For 1...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...40 Health and Shield Guardian ends."

Feature Changes


Update - Thursday, July 21, 2011

Skill Changes

Mysticism

  • Changed functionality to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. In PvE, you have +1 armor per rank of Mysticism while you are enchanted."

Assassin

Dervish

Mesmer

  • Fevered Dreams (PvP): removed application of Dazed.
  • Mind Wrack (PvP): split for PvP; changed functionality to: "For 5...40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...100 damage."

Feature Changes

Update - Thursday, July 14, 2011

Festival Updates

  • Costumes and festival hats can now be worn in Holiday PvP arenas.

Bug Fixes

Update - Friday, July 8, 2011

Winds of Change

Imperial Guard Lei Jeng is impressed with adventurers' drake-gathering abilities. He has more work to offer those who will meet him in Kaineng Center.

Bug Fixes

  • Fixed a bug that cause unlocked Elementalist skills to become locked on some accounts.
  • Fixed a bug that cause Zei Ri to appear as a Monk while in Kaineng Center.
  • Fixed a bug that cause Ethereal Soul Explosion to burn all foes.
  • Fixed a text bug that improperly listed the ending data for the Limited Edition Winds of Change Costume Pack as August 7th.

Update - Thursday, July 7, 2011

Winds of Change

The Ministry of Purity has heard your cries. They are organizing volunteers to purge the Afflicted from our lands once and for all. If you will lend your arms to the cause, speak with Initiate Zei Ri on the streets of Kaineng Center. Strength in unity; together, we overcome.

Automated Tournaments

Update - Thursday, June 30, 2011

Bug Fixes

  • Fixed a bug that caused players to crash after killing Dhuum.
  • Fixed a bug that caused Elementalist headgear to obscure their faces during character selection.
  • Fixed a bug that suppressed Health gains from displaying when using Healing Seed.
  • Fixed a bug that prevented Power Lock from properly disabling skills.

Update - Thursday, June 16, 2011

Feature Updates

Bug Fixes=

  • Fixed a bug that occasionally stopped a player's forward motion when using a flash enchantment

Update - Friday, June 10, 2011

Feature Updates

Update - Thursday, June 9, 2011

Build Update

  • Ran a build to assist with back-end maintenance.

Update 2

Bug Fixes

Update - Friday, June 3, 2011

Text Changes

  • Added missing localized text for the new PvP quests.

Update - Thursday, June 2, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Features

Arena Updates

  • Codex Arena will now shift the available skills once per day.
  • Zaishen Strongboxes have been added to guild vs. guild, Heroes' Ascent, Random Arena, and Codex Arena.
  • Alliance spies have been spotted in Alliance PvP outposts; talking to them will transport you to the opposing outpost.
  • The guild ladder has been reset.

PvP Reward Updates

  • Players can now trigger previously earned Zaishen rank emotes by typing "/zaishen #" or "/zrank #" in chat.
  • Players can now trigger previously earned Hero title emotes by typing "/rank #" or "/fame #" in chat.
  • Alliance PvP formats now reward Imperial faction.
  • Imperial Faction Converters have been placed in Alliance PvP outposts to convert Imperial faction to Luxon, Kurzick, or Balthazar faction.
  • Zaishen Coins are now tradable items.
  • Exchange rates with Zaishen Coin collectors have been changed for several items.
  • Jessie Llam now offers new items.
  • Tolkano now offers new weapon skins.

Title Updates

  • The Codex Title[sic] now awards points for every consecutive win in Codex Arena, starting with the second.
  • The Gladiator title now awards points for every consecutive win in Random Arena, starting with the second.

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

GuildWiki notes

  • The Codex and Gladiator title track requirements were multiplied by five and every account's points were multiplied by eight to accommodate the title changes.
  • Hard Mode Quests now have a "[Hard Mode Only]" notation in the quest log, similar to the "[Difficulty: Master]" quests.


Update - Monday, May 23, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

  • Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
  • Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
  • Heart of Fury: split for PvP.
  • Heart of Fury (PvP): added a recharge of 6 seconds.
  • Onslaught: split for PvP.
  • Onslaught (PvP): decreased duration to 2...8 seconds.
  • Pious Fury: split for PvP.
  • Pious Fury (PvP): decreased duration to 1...5 seconds.
  • Wounding Strike: split for PvP.
  • Wounding Strike (PvP): removed bonus damage.

Bug Fixes

  • Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.


Update - Wednesday, May 18, 2011

Features

Anniversary Updates

  • Added support for the remaining Guild Wars In-Game Store anniversary promotions.

Update - Thursday, May 5, 2011

Automated Tournaments

Features

Bug Fixes

  • Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
  • Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.

Update - Friday, April 29, 2011

Anniversary Updates

  • Elite Xunlai Bakery Agents have delivered supplies of Birthday Cupcakes to Zaishen Supply Masters for distribution.
  • Added localized text for various anniversary features.

Update #3 - Thursday, April 28, 2011

Bug Fixes

  • Fixed a bug that prevented players from carrying Flags.

Update #2 - Thursday, April 28, 2011

Features

  • Added back-end support necessary for displaying locations of mutual friends on the Friends List.

Update - Thursday, April 28, 2011

For more information on these changes, please see the Developer Updates.

Features

Bug Fixes

Guild Wiki notes

  • The new Friends List changes were not implemented in the original update.
    • When both accounts have included each other on the Friends List, both players will be able to see which outpost or explorable area (if any) the other is in.
  • 6th year Birthday Presents drop everlasting tonics instead of miniatures.
  • Some users may have to switch outposts or restart the game for the high-resolution character textures option to enable/disable. Current textures on screen may stay the same, but new textures generated will have the selection option.


Update #2 - Thursday, April 21, 2011

Anniversary Preparations

Update - Thursday, April 21, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

Elementalist

Mesmer

Monk


Update - Monday, April 4, 2011

Bug Fixes

  • Removed all things that can't be processed with a normal brain:

Automated Tournaments

Update - Friday, April 1, 2011

Skill Additions

Assassin

  • Dual Sun Strike: "Deals 10...60 damage. Deals +10 damage to Sand creatures and recharges 33% faster if you are under effects of blue milk."
  • Way of the I: "For each dead foe, you gain 10 seconds of +12...42 damage, but everyone makes fun of your build."

Commando

  • Bludgeon: "You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds."
  • Club Strike: "You strike for +25 damage. If target foe is suffering from one or more condition, you strike for an additional +25 damage and your target is knocked down."
  • Fragmentation Grenade: "Target and adjacent foes take 150 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 100 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 50 damage and begin bleeding for 5 seconds."
  • Land Mine: "When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted."
  • Riot Shield: "For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move."
  • Stun Grenade: "Deals 50 Blunt damage to target and adjacent foes. Target and nearby foes are Dazed for 5 seconds. Target and foes in the area are Blinded for 10 seconds."
  • "Tango Down!": "You lose all hexes and conditions. For each dead foe in the area, you gain 5 seconds of +6 Health regeneration, 5 seconds of +25% attack speed, and 5 seconds of +1 Energy regeneration."
  • Tear Gas: "Your Tear Gas explodes at target foe's location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and have their spells interrupted."

Dervish

  • Scythe attack speed increased by 50%.
  • Avatar of Kormir: "Elite Form. Your are permanently Blinded. Any time one of your allies finishes a quest, you get credit for completing it instead. Whenever a Dervish enchantment ends on you, you steal all enchantments, shouts, and weapon spells from all party members."

Elementalist

  • Mind Craft: "For the next 4...15 seconds, your attacks deal Earth damage. Deals +40 bonus damage and knocks down if you have a pickaxe equipped."
  • Thunder Cat: "For the next 5...19 seconds, your attacks deal Lightning damage. Deals +35 bonus damage against mummies."

Mesmer

  • Apathy: "For the next 10 seconds, target foe moves 80% slower, attacks 90% slower, and spams /bored."
  • Mind Over Matter: "The next damage you would receive is negated if you successfully make a Will save."
  • Power Slide: "If target foe is using a stance, that stance ends, all other stances are disabled for 5 seconds, and your rotation speed is +25% for 30 seconds."

Monk

  • Generous Spirit: "Create a level 1...18 Generous Spirit. Whenever a foe nearby the spirit uses a skill, that foe and all foes in the area donate 250 gold to your party."

Necromancer

  • Signet of Distress: "While equipped, Signet of Distress repeatedly pings your position on the minimap."

Paragon

  • Catchy Chorus: "For 8 bars, this skill makes up for an otherwise mediocre Song."
  • "Don't Daze Me, Bro!": "Shout. All your shouts recharge 100% faster, but you're knocked down by any skill that Dazes."

Ranger

  • Piercing Shot: "Your shot causes Bleeding, Deep Wound, and Death. Also hits foes behind your target."
  • Revive as One: "Elite Skill. You and your pet are resurrected with 75% Health and 75% Energy. Can only be cast if both you and your pet are dead."
  • Charm Monster: "Charm target hostile, non-human creature. Once charmed, your monster companion will travel with you whenever you have Charm Monster equipped. You can only charm monsters your level or higher."

Core

  • "By Ural's Hammer!": this skill now resurrects all creatures in all missions and explorable areas across all servers.

Monster Skills

You can now buy the following monster skills from the Guild Wars In-Game Store:

  • Juggernaut Toss
  • Keiran's Sniper Shot
  • Impossible Odds
  • Isaiah's Balance
  • Siege Turtle Attack
  • "There's Not Enough Time!"
  • Wurm Siege

Creature Changes

  • The Black Beast of Arrgh now appears only on Friday when the next day is Saturday and Sunday comes afterwards.
  • Siege Turtle animations have been updated with more ninja moves.

General Changes

  • Collectors who accept Jade Wind Orbs have been added to Lion's Arch, Kamadan, and Kaineng Center.
  • All minipets are required to have licenses and be kept on leashes when within outpost limits. Players will be fined 500 gold for every pet in violation of the leash laws. Licenses are available from the Guild Wars In-Game Store.
  • Players with Mercenary Heroes can now use their heroes in Shing Jea Boardwalk when playing Nine Rings.
  • Zaishen signposts have been added to every outpost and camp, as well as being distributed every twenty steps along major city thoroughfares.

Chat Command Additions

  • /pc <item>: send a message to all chat channels asking for a price check on the item indicated; message automatically repeats every 15 seconds until player types "/pc cancel".
  • /recruit: send a message to all chat channels announcing that your guild is recruiting; announcement includes the name of your guild, its Luxon/Kurzick affiliation, the average age of your guild members, the time zone for the majority of your guild members, and a declaration of your friendliness; message automatically repeats every 30 seconds until player types "/recruit cancel".
  • /sell <item> <price>: send a message to all chat channels listing the item you're selling and your asking price; message automatically repeats every 10 seconds until player types "/sell cancel"; every fifth message is in all-caps.

Guild Wars 2 Preview

  • Players can now preview the jumping mechanic from Guild Wars 2 by typing "/jump" in the chat panel.
  • Players can also preview the Commando class from Guild Wars 2 by locating Corporal Bane in Embark Beach.

Title Changes & Additions

  • Added the Patience title track. A player's progress toward this title is based entirely on the length of time since the player last sought information about the Guild Wars 2 release date. Elapsed time can be checked by typing "/gw2" which prints, "You have inquired about the release date <x> time(s) and have lasted <x> minutes since your last inquiry."
  • Unlucky and Lucky titles are now mutually exclusive and behave like the Survivor title: each track resets to zero when an event of the opposite luck occurs.

GuildWiki notes

Actual updates


Update - Tuesday, March 22, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

Elementalist

  • Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
  • Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

Mesmer

Necromancer

  • Angorodon's Gaze: decreased Energy gain to 3...12.
  • Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes."
  • Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP): decreased Energy gain to 1...3.
  • Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
  • Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."

Ritualist

  • Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...125 damage."

Miscellaneous

  • Added support for the Guild Wars Guru 2011 GvG Championship Series.
  • Altered the locations of several creatures in the Tomb of the Primeval Kings.

Bug Fixes


GuildWiki notes

Update - Thursday, March 10, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Embark Beach

  • Added crafters of consumable items to Embark Beach.
  • Increased inventories for merchants at Embark Beach.

Build Update

  • Ran a build to address usage of residual bugged skills.

Bug Fixes

  • Fixed a crash bug related to Mercenary Heroes in parties.
  • Fixed a bug that caused dye colors to display inappropriately on the character select screen.
  • Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
  • Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
  • Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
  • Fixed a crash bug related to Mercenary Hero secondary professions.
  • Fixed a bug that caused UI panel locations to be reset.
  • Updated localized text for the In-Game Store.
  • Fixed a crash bug in Embark Beach.
  • Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
  • Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
  • Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
  • Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
  • Fixed localization for Attacker's Insight and Zealous Sweep.
  • Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.

Update #3 - Thursday, March 3, 2011

Bug Fixes

  • Updated localized text for the In-Game Store.

Update #2 - Thursday, March 3, 2011

Bug Fixes

  • Fixed a crash bug in Embark Beach.

Update - Thursday, March 3, 2011

For more information on these changes, please see the Developer Updates page.

Embark Beach

Heroes

Pre-Searing Updates

Title Updates

  • The Drunkard title now awards points based upon the number and strength of drinks consumed.
  • The Survivor title now awards rank based upon the most experience gained between deaths.

UI Updates

  • Added an online status drop-down box to the character select screen.
  • Added a "Ready" status drop-down box to the party window.
  • Added a Minion panel to allow easier tracking of minions.

Update #2 - Friday, February 18, 2011

Build Update

  • Ran a build to address usage of residual bugged skills.

Update - Friday, February 18, 2011

Bug Fixes

Update - Thursday, February 17, 2011

Skill Balance

For more information on these changes, please see the Developer Updates page.

Mysticism

  • Mysticism: functionality of this attribute changed to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. You have +1 armor per rank of Mysticism while you are enchanted."

Scythes

  • Scythe critical hits: reduced the amount of damage done by scythe critical hits.
  • Scythe attack speed: increased scythe attack speed.
  • Adrenaline cost: many scythe skills now cost adrenaline instead of Energy.
  • Scythe bonus damage: scythe attacks that do not remove an enchantment have had their bonus damage reduced or their functionality changed.

General Dervish Changes

  • All avatars: decreased Energy cost to 5; decreased recharge to 10 seconds; decreased disable time to 45 seconds.
  • Enchantment-removal skills: enchantment-removal skills now only remove Dervish enchantments. Dervish enchantments are now indicated by a blue border in your effects monitor.
  • Flash enchantments: a flash enchantment has no casting time or aftercast, but disables all other flash enchantments for 1 second when cast.

Dervish Skills

  • Attacker's Insight: increased Energy cost to 10; decreased duration to 3...10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 3...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...15 seconds."
  • Aura of Holy Might: increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: "For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment."
  • Aura of Thorns: changed to flash enchantment; decreased recharge to 10 seconds.
  • Aura Slicer: changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: "Melee Attack. If this attack hits, you inflict Bleeding for 5...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...10 seconds."
  • Avatar of Balthazar: changed functionality to: "Elite Form. For 10...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 5 seconds. This skill is disabled for 45 seconds."
  • Avatar of Dwayna: changed functionality to: "Elite Form. For 10...90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Dwayna (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Grenth: changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds."
  • Avatar of Grenth (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Avatar of Lyssa: changed functionality to: "Elite Form. For 10...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds."
  • Avatar of Melandru: changed functionality to: "Elite Form. For 10...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds."
  • Avatar of Melandru (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds."
  • Balthazar's Rage: changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: "All nearby foes are set on fire for 1...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2 strikes of adrenaline if any foes are within earshot."
  • Banishing Strike: changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Banishing Strike (PvP): changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Chilling Victory: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. If it hits, this attack strikes for +3...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...30 cold damage."
  • Chilling Victory (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Conviction: decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions."
  • Conviction (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Crippling Sweep: changed functionality to: "Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...12 seconds. This skill deals +10...30 extra damage if that foe is moving."
  • Crippling Victory: removed Energy cost; added adrenaline cost of 5 strikes; changed functionality to: "If this attack hits a foe, that foe is Crippled for 3...8 seconds. If you have more Health than target foe, all adjacent foes are also Crippled and take 10...30 earth damage."
  • Dust Cloak: changed to flash enchantment; decreased damage to 10...40; decreased Blindness duration to 1...4 seconds; decreased recharge to 6 seconds.
  • Ebon Dust Aura: changed to flash enchantment; decreased recharge to 10 seconds; changed duration to 20 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are Blinded for 1...7 seconds. For 20 seconds, if you are wielding an earth weapon, your melee attacks deal +5...20 earth damage. When this enchantment ends, you are cured of Blindness."
  • Enchanted Haste: removed attribute dependence; changed to flash enchantment; decreased duration to 8 seconds; increased Energy cost to 10; changed functionality: "For 8 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition."
  • Eremite's Attack: increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...10 damage and strike all adjacent foes."
  • Eremite's Attack (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Eremite's Zeal: decreased activation time to 1/4 second; increased recharge to 15 seconds; changed functionality to: "You gain 1...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3 Energy for each foe within earshot, maximum 8 Energy."
  • Eternal Aura: increased casting time to 4 seconds; changed Energy cost to 15; changed to infinite duration; changed functionality to: "You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy."
  • Extend Enchantments: change skill type to skill; removed activation time; decreased recharge to 10 seconds, changed functionality to: "For 10 seconds, your next Dervish enchantment lasts 10...150% longer."
  • Fleeting Stability: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "For 2...7 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown."
  • Grenth's Grasp: changed to flash enchantment; decreased Cripple duration to 1...11; added the following functionality: "Transfers 1 condition from you to your foe."
  • Grenth's Aura: changed to flash enchantment; decreased Energy cost to 10; increased duration to 20 seconds; decreased recharge to 10 seconds; changed functionality to: "For 20 seconds, you deal 5...25 less damage and steal 5...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...25 Health from all adjacent foes."
  • Grenth's Fingers: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "Flash Enchantment Spell. All nearby foes are struck for 10...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2 conditions to all nearby foes."
  • Guiding Hands: increased Energy cost to 10, reduced recharge to 10 seconds; changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Guiding Hands (PvP): split for PvP; increased Energy cost to 10, changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Harrier's Grasp: changed to flash enchantment; decreased duration to 5...20 seconds; decreased recharge to 15 seconds; added the following functionality: "When you cast this spell, you lose Cripple and 1 other condition."
  • Harrier's Haste: changed to flash enchantment; decreased duration to 3...12 seconds; increased Energy cost to 10; decreased bonus damage against moving foes to 3...12; decreased recharge to 10 seconds.
  • Heart of Fury: changed skill type to stance; removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to: "For 2...12 seconds, you attack 25% faster."
  • Heart of Holy Flame: changed to flash enchantment; increased Burning duration to 2...5 seconds; decreased holy damage to 5...30; decreased recharge to 10 seconds.
  • Intimidating Aura: changed attribute to Mysticism; changed functionality to: "For 60 seconds you have +40...100 max Health and take 1...10 less damage from foes with less Health than you."
  • Irresistible Sweep: increased recharge to 6 seconds; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...15 additional damage."
  • Irresistible Sweep (PvP): removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked and removes a stance."
  • Lyssa's Assault: decreased Energy cost to 5; decreased activation time to 1/2 second; increased recharge to 15 seconds; changed functionality to: "Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...10 seconds. This attack does 50% of normal damage."
  • Lyssa's Haste: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 3...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher."
  • Meditation: increased recharge to 20 seconds; increased Energy cost to 10; decreased activation time to 1/4 second; changed functionality to: "Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...4 Energy every time an enchantment on you ends."
  • Mirage Cloak: changed to flash enchantment; decreased Energy cost to 10; decreased duration to 1...7 seconds; increased recharge to 10 seconds; changed functionality to: "For 1...7 seconds, you have a 40...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...40 earth damage."
  • Mystic Corruption: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "All adjacent foes suffer from Disease for 1...3 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease."
  • Mystic Healing: increased recharge to 4 seconds; changed functionality to: "Heals you for 5...65 Health and all enchanted party members for 5...65 Health."
  • Mystic Healing (PvP): Increased recharge to 20 seconds; changed functionality to: "You are healed for 5...65 Health. Also heals all enchanted party members for 5...65 Health."
  • Mystic Regeneration: increased recharge to 10 seconds.
  • Mystic Sandstorm: removed Energy cost; added adrenaline cost of 5 strikes; increased casting time to 1; changed functionality to: "Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...20 earth damage. Attacking foes take an additional 10...20 earth damage. If you are enchanted when you cast this spell, it lasts twice as long."
  • Mystic Sweep: changed attribute to Mysticism; increased activation time to 1 second; increased recharge to 6 seconds; changed functionality to: "If this attack hits, you deal +3...12 damage. If you are enchanted, this attack deals an additional +3...12 damage."
  • Mystic Twister: removed Energy cost; added adrenaline cost of 5 strikes; decreased recharge to 8 seconds; changed functionality to: "Deals 10...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional +10...60 cold damage."
  • Mystic Vigor: Increased healing to 3...15 per enchantment.
  • Natural Healing: increased casting time to 2 seconds; increased recharge to 6 seconds; changed functionality to: "You are healed for 30...150 Health. If you are not enchanted, this spell activates 50% faster."
  • Onslaught: changed to flash enchantment; decreased duration to 3...15; increased Energy cost to 10; decreased recharge to 10; changed functionality to: "For 3...15 seconds, you attack, move, and gain adrenaline 25% faster."
  • Pious Assault: decreased Energy cost to 5; changed functionality to: "If it hits, this attack deals +10...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Assault (PvP): decreased Energy cost to 5; changed functionality to: "You lose 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Concentration: now only removes Dervish enchantments.
  • Pious Fury: changed functionality to: "Remove 1 Dervish enchantment. For 1...7 seconds, you attack 33% faster. If an enchantment was removed, this stance lasts twice as long."
  • Pious Haste: changed duration to 1...7 seconds; increased recharge to 12; changed functionality to: "You remove 1 Dervish enchantment and for 1...7 you move 25% faster. If an enchantment was removed, you run 50% faster instead."
  • Pious Renewal: changed to flash enchantment; changed functionality to: "For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...5 Energy and 0...30 Health."
  • Pious Restoration: now removes only Dervish enchantments; decreased number of hexes removed to 1...2.
  • Radiant Scythe: removed Energy cost; added adrenaline cost of 6 strikes; removed recharge; changed functionality to: "This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...30 damage. You gain 1...7 Energy if this attack hits."
  • Reap Impurities: removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to "Scythe Attack. If this attack hits, you deal +3...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...40 holy damage."
  • Rending Aura: changed to flash enchantment; increased duration to 30 seconds; decreased recharge to 6 seconds; changed functionality to: "When you cast this enchantment, all nearby foes take 10...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...10 seconds."
  • Rending Sweep: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. You deal +5...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit."
  • Rending Touch: changed attribute to Mysticism; changed functionality to: "Deals 15...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline."
  • Sand Shards: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."
  • Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds."
  • Signet of Pious Light: now removes only Dervish enchantments; increased healing to 30...150; now recharges 75% faster if an enchantment was removed.
  • Signet of Pious Restraint: now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed; now Cripples nearby foes in addition to your target, if an enchantment was removed.
  • Signet of Pious Restraint (PvP): now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed.
  • Staggering Force: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "All nearby foes are struck for 10...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...10 seconds."
  • Test of Faith: removed Energy cost; added adrenaline cost of 7 strikes; decreased recharge to 5 seconds; changed functionality to: "Deals 15...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...4 seconds."
  • Twin Moon Sweep: removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...70 Health."
  • Twin Moon Sweep (PvP): removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...30 Health."
  • Veil of Thorns: changed to flash enchantment; increased duration to 5...25; decreased recharge to 15 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are struck for 5...50 piercing damage. For 5...25 seconds, you take 5...35% less damage from spells."
  • Victorious Sweep: decreased damage to +5...25.
  • Vow of Piety: changed skill type to enchantment; added activation time of 1/4 second.
  • Vow of Strength: increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."
  • Wearying Strike: removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed."
  • Whirling Charge: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "For 1...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...60 cold damage and this enchantment ends."
  • Winds of Disenchantment: increased Energy cost to 10; now removes only Dervish enchantments; reduced recharge to 15 seconds.
  • Wounding Strike: changed functionality to: "If this attack hits, you do +5...20 damage, target foe suffers from Bleeding for 5...20 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 5...20 seconds."
  • Zealous Renewal: decreased Energy cost to 5; reduced recharge to 10 seconds; changed functionality to: "All nearby foes take 5...30 holy damage. For 5...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...5 Energy."
  • Zealous Sweep: added the following functionality: "You gain 1 strike of adrenaline for each foe you hit."
  • Zealous Vow: decreased Energy gain to 1...6.

Elementalist Skills

  • Intensity: changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."

Warrior Skills

  • Body Blow: decreased Deep Wound duration to 0...15.

General PvE Skills

  • Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
  • "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."

Creature Skill Updates

Rebalanced skill bars for the following creatures:

NPCs

Monsters

Bosses

Undocumented by Arena Net

  • Creatures summoned with Summoning Stones now appear as allies in the party window.
  • The /death command now lists experience gained since last death.
  • This update removed the dervish henchmen Alsacien, and Uto Wrotki from all guild halls.
  • Nagozi's dialogue was changed to describe flash enchantments and teardown skills.

These skills were also changed:

  • Mystic Sweep (PvP) Mystic Sweep (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Reaper's Sweep Reaper's Sweep: removed Energy cost; added adrenaline cost of 8 strikes; removed recharge; changed functionality to: "If this attack hits, you Cripple your target for 3..15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2..3 seconds."
  • Signet of Mystic Speed Signet of Mystic Speed: added activation time of 1 second; changed functionality to: "For 30 seconds, your next 1..3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill."


Update - Tuesday, January 6, 2011

Automated Tournaments

  • Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Bug Fixes

  • Fixed a bug that caused some players to become stuck in the War in Kryta content.


Contents


The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Friday, September 29, 2011

Bug Fixes

Miscellaneous

Update - Thursday, September 29, 2011

Winds of Change

The Afflicted have been vanquished, but there is more that plagues this land. Join the Ministry of Purity as they rally for a righteous Cantha. Hear the venerable Reiko and our blessed Ashu discuss their dreams for our great Empire. Speak with the Herald of Purity in Kaineng Center to attend.

Update - Thursday, September 15, 2011

Bug Fixes

  • Fixed a bug that displayed the Limited Edition Winds of Change Costume Pack on the character select screen after it was no longer available.

PvP Updates

  • Added localization support for September's Flux.

Update - Thursday, September 8, 2011

Bug Fixes

Flux Changes

  • Massive Damage: added the following functionality: "Whenever you are healed, you are healed for 25% more."

Update - Thursday, September 1, 2011

Automated Tournaments

Miscellaneous


The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Tuesday, October 4, 2011

Bug Fixes

  • The Zaishen have put down the apocalyptic minion outbreak in PvP outposts.
  • Corrected localized test for this month's Flux

Update - Thursday, October 6, 2011

Automated Tournaments

PvP Updates

Update - Thursday, October 13, 2011

Bug Fixes

Update - Thursday, October 20, 2011

Halloween 2011

The leaves have turned. The air is chill.
Spectral fines do what they will.
We light a candle, draw the shads,
And hope it's just the light that fades.
Can ancient bonds still hold back doom?
Is there no everlasting tomb?
Should we help break the Mad King's yoke?
Are we a punchline in his joke?
Let's robe ourselves in others' guises,
Dodge the tricks, and seek out prizes,
Risk our souls for passing fame,
And pray that this is just a game.

Halloween Events

  • Preparations have been made for Halloween 2011.
  • Costume Brawl has been updated with new hero and villain costumes.
  • A new challenge mission will become available early next week.

Update 2

Festival Updates

Bug Fixes

  • Fixed a bug that prevented Pious Renewal from recharging itself during Costume Brawl.

Update - Friday, October 21, 2011

Festival Updates

  • Added localized text for various parts of Halloween.

Bug Fixes

Update - Monday, October 24, 2011

Festival Updates

  • Added support for Halloween quests.

Update - Wednesday, October 26, 2011

Festival Updates

Update - Friday, October 28, 2011

Festival Updates

Bug Fixes


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Update - Thursday, November 3, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Bug Fixes

PvP Updates

  • Added localization support for this month's Flux.

Update - Thursday, November 17, 2011

Festival Updates

Bug Fixes


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Update - Monday, May 23, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

  • Aura of Thorns: changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Aura of Thorns (PvP): changed functionality to: "All nearby foes begin Bleeding for 5...15 seconds. For 30 seconds, this enchantment does nothing. When this enchantment ends, all nearby foes are Crippled for 3...8 seconds."
  • Avatar of Balthazar: decreased adrenaline gain to 25%; changed burning duration to 1...3 seconds.
  • Harrier's Grasp: added the following functionality: "This enchantment ends after you apply Cripple 1...3 times."
  • Heart of Fury: split for PvP.
  • Heart of Fury (PvP): added a recharge of 6 seconds.
  • Onslaught: split for PvP.
  • Onslaught (PvP): decreased duration to 2...8 seconds.
  • Pious Fury: split for PvP.
  • Pious Fury (PvP): decreased duration to 1...5 seconds.
  • Wounding Strike: split for PvP.
  • Wounding Strike (PvP): removed bonus damage.

Bug Fixes

  • Fixed a text bug in the description of the Igneous Summoning Stone that listed the duration as 10 minutes.


Update - Wednesday, May 18, 2011

Features

Anniversary Updates

  • Added support for the remaining Guild Wars In-Game Store anniversary promotions.

Update - Thursday, May 5, 2011

Automated Tournaments

Features

Bug Fixes

  • Fixed a bug that prevented the "Remember Account Name and Security Answer" check-box from displaying the proper setting.
  • Fixed a bug that caused resolution settings to be saved on an account basis instead of locally.

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Update - Tuesday, March 22, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

Elementalist

  • Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
  • Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

Mesmer

Necromancer

  • Angorodon's Gaze: decreased Energy gain to 3...12.
  • Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes."
  • Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP): decreased Energy gain to 1...3.
  • Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
  • Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."

Ritualist

  • Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...125 damage."

Miscellaneous

  • Added support for the Guild Wars Guru 2011 GvG Championship Series.
  • Altered the locations of several creatures in the Tomb of the Primeval Kings.

Bug Fixes


GuildWiki notes

Update - Thursday, March 10, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Embark Beach

  • Added crafters of consumable items to Embark Beach.
  • Increased inventories for merchants at Embark Beach.

Build Update

  • Ran a build to address usage of residual bugged skills.

Bug Fixes

  • Fixed a crash bug related to Mercenary Heroes in parties.
  • Fixed a bug that caused dye colors to display inappropriately on the character select screen.
  • Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
  • Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
  • Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
  • Fixed a crash bug related to Mercenary Hero secondary professions.
  • Fixed a bug that caused UI panel locations to be reset.
  • Updated localized text for the In-Game Store.
  • Fixed a crash bug in Embark Beach.
  • Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
  • Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
  • Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
  • Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
  • Fixed localization for Attacker's Insight and Zealous Sweep.
  • Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.

Update #3 - Thursday, March 3, 2011

Bug Fixes

  • Updated localized text for the In-Game Store.

Update #2 - Thursday, March 3, 2011

Bug Fixes

  • Fixed a crash bug in Embark Beach.

Update - Thursday, March 3, 2011

For more information on these changes, please see the Developer Updates page.

Embark Beach

Heroes

Pre-Searing Updates

Title Updates

  • The Drunkard title now awards points based upon the number and strength of drinks consumed.
  • The Survivor title now awards rank based upon the most experience gained between deaths.

UI Updates

  • Added an online status drop-down box to the character select screen.
  • Added a "Ready" status drop-down box to the party window.
  • Added a Minion panel to allow easier tracking of minions.

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Update - Thursday, June 30, 2011

Bug Fixes

  • Fixed a bug that caused players to crash after killing Dhuum.
  • Fixed a bug that caused Elementalist headgear to obscure their faces during character selection.
  • Fixed a bug that suppressed Health gains from displaying when using Healing Seed.
  • Fixed a bug that prevented Power Lock from properly disabling skills.

Update - Thursday, June 16, 2011

Feature Updates

Bug Fixes=

  • Fixed a bug that occasionally stopped a player's forward motion when using a flash enchantment

Update - Friday, June 10, 2011

Feature Updates

Update - Thursday, June 9, 2011

Build Update

  • Ran a build to assist with back-end maintenance.

Update 2

Bug Fixes

Update - Friday, June 3, 2011

Text Changes

  • Added missing localized text for the new PvP quests.

Update - Thursday, June 2, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Features

Arena Updates

  • Codex Arena will now shift the available skills once per day.
  • Zaishen Strongboxes have been added to guild vs. guild, Heroes' Ascent, Random Arena, and Codex Arena.
  • Alliance spies have been spotted in Alliance PvP outposts; talking to them will transport you to the opposing outpost.
  • The guild ladder has been reset.

PvP Reward Updates

  • Players can now trigger previously earned Zaishen rank emotes by typing "/zaishen #" or "/zrank #" in chat.
  • Players can now trigger previously earned Hero title emotes by typing "/rank #" or "/fame #" in chat.
  • Alliance PvP formats now reward Imperial faction.
  • Imperial Faction Converters have been placed in Alliance PvP outposts to convert Imperial faction to Luxon, Kurzick, or Balthazar faction.
  • Zaishen Coins are now tradable items.
  • Exchange rates with Zaishen Coin collectors have been changed for several items.
  • Jessie Llam now offers new items.
  • Tolkano now offers new weapon skins.

Title Updates

  • The Codex Title[sic] now awards points for every consecutive win in Codex Arena, starting with the second.
  • The Gladiator title now awards points for every consecutive win in Random Arena, starting with the second.

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

GuildWiki notes

  • The Codex and Gladiator title track requirements were multiplied by five and every account's points were multiplied by eight to accommodate the title changes.
  • Hard Mode Quests now have a "[Hard Mode Only]" notation in the quest log, similar to the "[Difficulty: Master]" quests.

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Update - Friday, July 29, 2011

PvP Updates

  • Added support for the August Flux.

Update - Thursday, July 28, 2011

Skill Changes

Assassin

Mesmer

Paragon

Ranger

Creature Updates

Bug Fixes


Update - Monday, July 25, 2011

Bug Fixes


Update - Friday, July 22, 2011

Skill Changes

  • Shield Guardian Shield Guardian: increased casting time to 1 second; increased recharge to 20 seconds; changed functionality to: "For 1...4 seconds, all party members in earshot have a 75% chance to block attacks. If an attack is blocked, all allies in earshot are healed for 10...40 Health and Shield Guardian ends."

Feature Changes


Update - Thursday, July 21, 2011

Skill Changes

Mysticism

  • Changed functionality to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. In PvE, you have +1 armor per rank of Mysticism while you are enchanted."

Assassin

Dervish

Mesmer

  • Fevered Dreams (PvP): removed application of Dazed.
  • Mind Wrack (PvP): split for PvP; changed functionality to: "For 5...40 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...100 damage."

Feature Changes

Update - Thursday, July 14, 2011

Festival Updates

  • Costumes and festival hats can now be worn in Holiday PvP arenas.

Bug Fixes

Update - Friday, July 8, 2011

Winds of Change

Imperial Guard Lei Jeng is impressed with adventurers' drake-gathering abilities. He has more work to offer those who will meet him in Kaineng Center.

Bug Fixes

  • Fixed a bug that cause unlocked Elementalist skills to become locked on some accounts.
  • Fixed a bug that cause Zei Ri to appear as a Monk while in Kaineng Center.
  • Fixed a bug that cause Ethereal Soul Explosion to burn all foes.
  • Fixed a text bug that improperly listed the ending data for the Limited Edition Winds of Change Costume Pack as August 7th.

Update - Thursday, July 7, 2011

Winds of Change

The Ministry of Purity has heard your cries. They are organizing volunteers to purge the Afflicted from our lands once and for all. If you will lend your arms to the cause, speak with Initiate Zei Ri on the streets of Kaineng Center. Strength in unity; together, we overcome.

Automated Tournaments


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Update - Tuesday, January 6, 2011

Automated Tournaments

  • Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Bug Fixes

  • Fixed a bug that caused some players to become stuck in the War in Kryta content.

The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Thursday, February 17, 2011

Skill Balance

For more information on these changes, please see the Developer Updates page.

Mysticism

  • Mysticism: functionality of this attribute changed to: "Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. You have +1 armor per rank of Mysticism while you are enchanted."

Scythes

  • Scythe critical hits: reduced the amount of damage done by scythe critical hits.
  • Scythe attack speed: increased scythe attack speed.
  • Adrenaline cost: many scythe skills now cost adrenaline instead of Energy.
  • Scythe bonus damage: scythe attacks that do not remove an enchantment have had their bonus damage reduced or their functionality changed.

General Dervish Changes

  • All avatars: decreased Energy cost to 5; decreased recharge to 10 seconds; decreased disable time to 45 seconds.
  • Enchantment-removal skills: enchantment-removal skills now only remove Dervish enchantments. Dervish enchantments are now indicated by a blue border in your effects monitor.
  • Flash enchantments: a flash enchantment has no casting time or aftercast, but disables all other flash enchantments for 1 second when cast.

Dervish Skills

  • Attacker's Insight: increased Energy cost to 10; decreased duration to 3...10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 3...10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3...15 seconds."
  • Aura of Holy Might: increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: "For 45 seconds, you deal 20...25 holy damage to all adjacent foes whenever you lose a Dervish enchantment."
  • Aura of Thorns: changed to flash enchantment; decreased recharge to 10 seconds.
  • Aura Slicer: changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: "Melee Attack. If this attack hits, you inflict Bleeding for 5...15 seconds. If you are enchanted, you also inflict Cracked Armor for 1...10 seconds."
  • Avatar of Balthazar: changed functionality to: "Elite Form. For 10...90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 5 seconds. This skill is disabled for 45 seconds."
  • Avatar of Dwayna: changed functionality to: "Elite Form. For 10...90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Dwayna (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5...50 Health. This skill is disabled for 45 seconds."
  • Avatar of Grenth: changed functionality to: "Elite Form. For 10...90 seconds, your scythe attacks deal dark damage and steal 0...15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds."
  • Avatar of Grenth (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Avatar of Lyssa: changed functionality to: "Elite Form. For 10...90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds."
  • Avatar of Melandru: changed functionality to: "Elite Form. For 10...90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds."
  • Avatar of Melandru (PvP): changed functionality to: "Elite Form. For 10...90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds."
  • Balthazar's Rage: changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: "All nearby foes are set on fire for 1...3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...2 strikes of adrenaline if any foes are within earshot."
  • Banishing Strike: changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Banishing Strike (PvP): changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: "If it hits, this attack deals 10...60 holy damage. It deals double damage to summoned creatures."
  • Chilling Victory: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. If it hits, this attack strikes for +3...15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10...30 cold damage."
  • Chilling Victory (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Conviction: decreased duration to 10 seconds; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, you have +10 armor if you have a condition and gain 1...3 Health regen for each condition you have. When this enchantment ends, you are cured of 1...2 conditions."
  • Conviction (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Crippling Sweep: changed functionality to: "Scythe Attack. If this attack hits a foe, that foe is Crippled for 3...12 seconds. This skill deals +10...30 extra damage if that foe is moving."
  • Crippling Victory: removed Energy cost; added adrenaline cost of 5 strikes; changed functionality to: "If this attack hits a foe, that foe is Crippled for 3...8 seconds. If you have more Health than target foe, all adjacent foes are also Crippled and take 10...30 earth damage."
  • Dust Cloak: changed to flash enchantment; decreased damage to 10...40; decreased Blindness duration to 1...4 seconds; decreased recharge to 6 seconds.
  • Ebon Dust Aura: changed to flash enchantment; decreased recharge to 10 seconds; changed duration to 20 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are Blinded for 1...7 seconds. For 20 seconds, if you are wielding an earth weapon, your melee attacks deal +5...20 earth damage. When this enchantment ends, you are cured of Blindness."
  • Enchanted Haste: removed attribute dependence; changed to flash enchantment; decreased duration to 8 seconds; increased Energy cost to 10; changed functionality: "For 8 seconds, you move 25% faster. If this enchantment ends prematurely, you lose 1 condition."
  • Eremite's Attack: increased recharge to 6 seconds; removed fast activation; changed functionality to: "If it hits, this attack deals +1...10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1...10 damage and strike all adjacent foes."
  • Eremite's Attack (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Eremite's Zeal: decreased activation time to 1/4 second; increased recharge to 15 seconds; changed functionality to: "You gain 1...3 Energy for each foe within earshot, maximum 8 Energy. For 10 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1...3 Energy for each foe within earshot, maximum 8 Energy."
  • Eternal Aura: increased casting time to 4 seconds; changed Energy cost to 15; changed to infinite duration; changed functionality to: "You have +100 max Health. When this enchantment ends, all party members in the area are resurrected with 40...50% Health and 20...30% Energy."
  • Extend Enchantments: change skill type to skill; removed activation time; decreased recharge to 10 seconds, changed functionality to: "For 10 seconds, your next Dervish enchantment lasts 10...150% longer."
  • Fleeting Stability: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "For 2...7 seconds, you cannot be knocked down and move 25% faster. This enchantment ends prematurely if it prevents a knockdown."
  • Grenth's Grasp: changed to flash enchantment; decreased Cripple duration to 1...11; added the following functionality: "Transfers 1 condition from you to your foe."
  • Grenth's Aura: changed to flash enchantment; decreased Energy cost to 10; increased duration to 20 seconds; decreased recharge to 10 seconds; changed functionality to: "For 20 seconds, you deal 5...25 less damage and steal 5...25 Health whenever you hit with a scythe attack. When you cast this enchantment you steal 5...25 Health from all adjacent foes."
  • Grenth's Fingers: changed to flash enchantment; decreased Energy cost to 5; changed functionality to: "Flash Enchantment Spell. All nearby foes are struck for 10...40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1...2 conditions to all nearby foes."
  • Guiding Hands: increased Energy cost to 10, reduced recharge to 10 seconds; changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Guiding Hands (PvP): split for PvP; increased Energy cost to 10, changed functionality to: "For 20 seconds, your next 0...3 attacks cannot be blocked. When activated, this skill removes the Blindness condition."
  • Harrier's Grasp: changed to flash enchantment; decreased duration to 5...20 seconds; decreased recharge to 15 seconds; added the following functionality: "When you cast this spell, you lose Cripple and 1 other condition."
  • Harrier's Haste: changed to flash enchantment; decreased duration to 3...12 seconds; increased Energy cost to 10; decreased bonus damage against moving foes to 3...12; decreased recharge to 10 seconds.
  • Heart of Fury: changed skill type to stance; removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to: "For 2...12 seconds, you attack 25% faster."
  • Heart of Holy Flame: changed to flash enchantment; increased Burning duration to 2...5 seconds; decreased holy damage to 5...30; decreased recharge to 10 seconds.
  • Intimidating Aura: changed attribute to Mysticism; changed functionality to: "For 60 seconds you have +40...100 max Health and take 1...10 less damage from foes with less Health than you."
  • Irresistible Sweep: increased recharge to 6 seconds; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked, removes a stance, and deals +3...15 additional damage."
  • Irresistible Sweep (PvP): removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. Deal +3...15 damage and lose 1 Dervish enchantment. If you lose an enchantment in this way, Irresistible Sweep cannot be blocked and removes a stance."
  • Lyssa's Assault: decreased Energy cost to 5; decreased activation time to 1/2 second; increased recharge to 15 seconds; changed functionality to: "Scythe Attack. This attack interrupts an action if it hits. If you are enchanted, any skill you interrupt is disabled for an additional 1...10 seconds. This attack does 50% of normal damage."
  • Lyssa's Haste: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 3...15 seconds, your Dervish enchantments recharge 33% faster. When you activate this enchantment, all adjacent foes are interrupted. When this enchantment ends, all adjacent foes are interrupted. 50% failure chance unless Wind Prayers 5 or higher."
  • Meditation: increased recharge to 20 seconds; increased Energy cost to 10; decreased activation time to 1/4 second; changed functionality to: "Enchantment Spell. Lose all adrenaline. For 20 seconds, you gain 1...4 Energy every time an enchantment on you ends."
  • Mirage Cloak: changed to flash enchantment; decreased Energy cost to 10; decreased duration to 1...7 seconds; increased recharge to 10 seconds; changed functionality to: "For 1...7 seconds, you have a 40...80% chance to block incoming attacks. When you cast this enchantment, all nearby foes are struck for 10...40 earth damage."
  • Mystic Corruption: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "All adjacent foes suffer from Disease for 1...3 seconds. For 20 seconds, nothing happens. Disease duration is doubled if you are enchanted when you activate this skill. When this enchantment ends, all party members in earshot are cured of Disease."
  • Mystic Healing: increased recharge to 4 seconds; changed functionality to: "Heals you for 5...65 Health and all enchanted party members for 5...65 Health."
  • Mystic Healing (PvP): Increased recharge to 20 seconds; changed functionality to: "You are healed for 5...65 Health. Also heals all enchanted party members for 5...65 Health."
  • Mystic Regeneration: increased recharge to 10 seconds.
  • Mystic Sandstorm: removed Energy cost; added adrenaline cost of 5 strikes; increased casting time to 1; changed functionality to: "Create a Sandstorm at your location that lasts 3 seconds. Each second, foes nearby this location take 10...20 earth damage. Attacking foes take an additional 10...20 earth damage. If you are enchanted when you cast this spell, it lasts twice as long."
  • Mystic Sweep: changed attribute to Mysticism; increased activation time to 1 second; increased recharge to 6 seconds; changed functionality to: "If this attack hits, you deal +3...12 damage. If you are enchanted, this attack deals an additional +3...12 damage."
  • Mystic Twister: removed Energy cost; added adrenaline cost of 5 strikes; decreased recharge to 8 seconds; changed functionality to: "Deals 10...60 cold damage to all nearby foes. If you are enchanted, this spell deals an additional +10...60 cold damage."
  • Mystic Vigor: Increased healing to 3...15 per enchantment.
  • Natural Healing: increased casting time to 2 seconds; increased recharge to 6 seconds; changed functionality to: "You are healed for 30...150 Health. If you are not enchanted, this spell activates 50% faster."
  • Onslaught: changed to flash enchantment; decreased duration to 3...15; increased Energy cost to 10; decreased recharge to 10; changed functionality to: "For 3...15 seconds, you attack, move, and gain adrenaline 25% faster."
  • Pious Assault: decreased Energy cost to 5; changed functionality to: "If it hits, this attack deals +10...20 damage and removes 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Assault (PvP): decreased Energy cost to 5; changed functionality to: "You lose 1 Dervish enchantment. If a Dervish enchantment was removed, this skill recharges 75% faster and adjacent foes take 10...30 damage."
  • Pious Concentration: now only removes Dervish enchantments.
  • Pious Fury: changed functionality to: "Remove 1 Dervish enchantment. For 1...7 seconds, you attack 33% faster. If an enchantment was removed, this stance lasts twice as long."
  • Pious Haste: changed duration to 1...7 seconds; increased recharge to 12; changed functionality to: "You remove 1 Dervish enchantment and for 1...7 you move 25% faster. If an enchantment was removed, you run 50% faster instead."
  • Pious Renewal: changed to flash enchantment; changed functionality to: "For 8 seconds, nothing happens. When this enchantment ends, Pious Renewal is recharged and you gain 0...5 Energy and 0...30 Health."
  • Pious Restoration: now removes only Dervish enchantments; decreased number of hexes removed to 1...2.
  • Radiant Scythe: removed Energy cost; added adrenaline cost of 6 strikes; removed recharge; changed functionality to: "This attack strikes for +1 damage for each point of Energy you currently have, maximum 5...30 damage. You gain 1...7 Energy if this attack hits."
  • Reap Impurities: removed Energy cost; added adrenaline cost of 4 strikes; removed recharge; changed functionality to "Scythe Attack. If this attack hits, you deal +3...15 damage. Each foe you hit loses 1 condition. For each foe who loses a condition, all foes adjacent to that target foe take 10...40 holy damage."
  • Rending Aura: changed to flash enchantment; increased duration to 30 seconds; decreased recharge to 6 seconds; changed functionality to: "When you cast this enchantment, all nearby foes take 10...40 cold damage. For 30 seconds, your attack skills remove enchantments from knocked-down foes. When this enchantment ends, nearby foes are affected by Cracked Armor for 1...10 seconds."
  • Rending Sweep: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: "Scythe Attack. You deal +5...20 damage and lose 1 Dervish enchantment. If an enchantment was lost, you remove an enchantment from each foe you hit."
  • Rending Touch: changed attribute to Mysticism; changed functionality to: "Deals 15...65 cold damage to target foe. You lose 1 Dervish enchantment. If an enchantment was removed, target foe loses 1 enchantment and you gain 1 strike of adrenaline."
  • Sand Shards: changed to flash enchantment; increased Energy cost to 10; decreased recharge to 10 seconds; changed functionality to: "For 30 seconds, the next 1...5 times you hit with a scythe, all other adjacent foes take 10...60 earth damage."
  • Shield of Force: changed to flash enchantment; increased Energy cost to 10; changed functionality to: "Enchantment Spell. For 1...16 seconds, blocks the next 1 attack against you. If an attack is blocked, all adjacent attacking foes are knocked down and suffer from Weakness for 5...20 seconds."
  • Signet of Pious Light: now removes only Dervish enchantments; increased healing to 30...150; now recharges 75% faster if an enchantment was removed.
  • Signet of Pious Restraint: now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed; now Cripples nearby foes in addition to your target, if an enchantment was removed.
  • Signet of Pious Restraint (PvP): now removes only Dervish enchantments; now recharges 75% faster if an enchantment was removed.
  • Staggering Force: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "All nearby foes are struck for 10...40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1...10 seconds."
  • Test of Faith: removed Energy cost; added adrenaline cost of 7 strikes; decreased recharge to 5 seconds; changed functionality to: "Deals 15...65 cold damage and takes 1 enchantment from target foe. If that foe was not enchanted, that foe is Dazed for 1...4 seconds."
  • Twin Moon Sweep: removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...50 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...70 Health."
  • Twin Moon Sweep (PvP): removed Energy cost; added adrenaline cost of 7 strikes; removed recharge; changed functionality to: "You lose 1 Dervish enchantment and gain 10...20 Health. If an enchantment is lost in this way, you cannot be blocked, you strike twice, and you gain an additional 10...30 Health."
  • Veil of Thorns: changed to flash enchantment; increased duration to 5...25; decreased recharge to 15 seconds; changed functionality to: "When you cast this enchantment, all nearby foes are struck for 5...50 piercing damage. For 5...25 seconds, you take 5...35% less damage from spells."
  • Victorious Sweep: decreased damage to +5...25.
  • Vow of Piety: changed skill type to enchantment; added activation time of 1/4 second.
  • Vow of Strength: increased recharge to 20 seconds; changed functionality to: "Elite Enchantment Spell. For 15 seconds, whenever you attack a foe with your scythe, you deal 10...25 slashing damage to all adjacent foes."
  • Wearying Strike: removed Energy cost; added adrenaline cost of 5 strikes; removed recharge; changed functionality to: "Scythe Attack. You remove 1 Dervish enchantment. If an enchantment was removed, you inflict a Deep Wound for 3...10 seconds. You suffer from Weakness for 10 seconds if an enchantment is not removed."
  • Whirling Charge: changed to flash enchantment; decreased recharge to 6 seconds; changed functionality to: "For 1...6 seconds, you move 33% faster than normal. The next time you strike a foe, all other nearby foes take 10...60 cold damage and this enchantment ends."
  • Winds of Disenchantment: increased Energy cost to 10; now removes only Dervish enchantments; reduced recharge to 15 seconds.
  • Wounding Strike: changed functionality to: "If this attack hits, you do +5...20 damage, target foe suffers from Bleeding for 5...20 seconds, and you lose 1 Dervish enchantment. If an enchantment was removed, target foe also suffers from a Deep Wound for 5...20 seconds."
  • Zealous Renewal: decreased Energy cost to 5; reduced recharge to 10 seconds; changed functionality to: "All nearby foes take 5...30 holy damage. For 5...25 seconds, you have -1 Energy regeneration and gain 1 Energy whenever you hit a foe. If this enchantment ends prematurely, you gain 1...5 Energy."
  • Zealous Sweep: added the following functionality: "You gain 1 strike of adrenaline for each foe you hit."
  • Zealous Vow: decreased Energy gain to 1...6.

Elementalist Skills

  • Intensity: changed skill type to skill; removed casting time; decreased recharge to 10 seconds; changed functionality to: "For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 40...50% of that damage to all other nearby foes."

Warrior Skills

  • Body Blow: decreased Deep Wound duration to 0...15.

General PvE Skills

  • Asuran Scan: changed functionality to: "For 9...12 seconds your attacks cannot miss target foe. Killing a foe hexed with Asuran scan removes 5% death penalty."
  • "By Ural's Hammer!": increased recharge to 60 seconds; changed functionality to: "For 30 seconds, all dead party members in earshot are resurrected with full Health and Energy. Resurrected party members deal 25...33% more damage. When this effect ends, affected party members die. This skill does not incur a death penalty."

Creature Skill Updates

Rebalanced skill bars for the following creatures:

NPCs

Monsters

Bosses

Undocumented by Arena Net

  • Creatures summoned with Summoning Stones now appear as allies in the party window.
  • The /death command now lists experience gained since last death.
  • This update removed the dervish henchmen Alsacien, and Uto Wrotki from all guild halls.
  • Nagozi's dialogue was changed to describe flash enchantments and teardown skills.

These skills were also changed:

  • Mystic Sweep (PvP) Mystic Sweep (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Reaper's Sweep Reaper's Sweep: removed Energy cost; added adrenaline cost of 8 strikes; removed recharge; changed functionality to: "If this attack hits, you Cripple your target for 3..15 seconds. You lose 1 Dervish enchantment. If an enchantment was removed, this attack knocks down for 2..3 seconds."
  • Signet of Mystic Speed Signet of Mystic Speed: added activation time of 1 second; changed functionality to: "For 30 seconds, your next 1..3 self-targeting enchantments cast instantly. Flash enchantments do not consume uses of this skill."

The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Thursday, December 1, 2011

Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Update - Thursday, December 8, 2011

Feature Update

Update - Thursday, December 15, 2011

Wintersday

The Season of the Colossus is loosening its grip,
But there are still the icy patches. Careful or you'll slip!
Perhaps you are the type to frolic in the frosty glow.
Perhaps you wear a fuzzy scarf until the Zephyrs blow.
Whichever type of reveler you know yourself to be,
One thing is true: this is a time for sweet festivity.
So wrap your hand around a ball of snow or mug of cheer.
Pelt your foes! Hug your friends! Wintersday is here!


Wintersday Events

Costumes

  • The Augur of Kormir and Vision of Lyssa costumes are now available for purchase from the Guild Wars In-Game Store and the NCsoft Store.
  • The Limited Edition Pantheon Pack of costumes is also available for purchase from from the Guild Wars In-Game Store and the NCsoft Store.

General Updates

  • Kurzick architects have been dispatched to build a ramp in Urgoz's Warren to facilitate exploration without teleportation.

The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Tuesday, August 30, 2011

PvP Updates

  • Added support for the September Flux.

Update - Thursday, August 25, 2011

Bug Fixes

Update - Thursday, August 11, 2011

Bug Fixes

  • Fixed a bug that caused Zaishen Vanquish signposts to not update correctly.
  • Fixed a bug that caused Shadow Form (PvP) to make hostile spells fail after being cast.
  • Fixed a bug that caused Lamentation to deal damage inconsistently.
  • Fixed a bug that caused Ja Wen to display an incorrect name in Hard Mode.

Update - Thursday, August 4, 2011

Automated Tournaments


The content of this page, news item, image or update note is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

Update - Friday, April 29, 2011

Anniversary Updates

  • Elite Xunlai Bakery Agents have delivered supplies of Birthday Cupcakes to Zaishen Supply Masters for distribution.
  • Added localized text for various anniversary features.

Update #3 - Thursday, April 28, 2011

Bug Fixes

  • Fixed a bug that prevented players from carrying Flags.

Update #2 - Thursday, April 28, 2011

Features

  • Added back-end support necessary for displaying locations of mutual friends on the Friends List.

Update - Thursday, April 28, 2011

For more information on these changes, please see the Developer Updates.

Features

Bug Fixes

Guild Wiki notes

  • The new Friends List changes were not implemented in the original update.
    • When both accounts have included each other on the Friends List, both players will be able to see which outpost or explorable area (if any) the other is in.
  • 6th year Birthday Presents drop everlasting tonics instead of miniatures.
  • Some users may have to switch outposts or restart the game for the high-resolution character textures option to enable/disable. Current textures on screen may stay the same, but new textures generated will have the selection option.


Update #2 - Thursday, April 21, 2011

Anniversary Preparations

Update - Thursday, April 21, 2011

Skill Changes

For more information on these changes, please see the Developer Updates page.

Dervish

Elementalist

Mesmer

Monk


Update - Monday, April 4, 2011

Bug Fixes

  • Removed all things that can't be processed with a normal brain:

Automated Tournaments

Update - Friday, April 1, 2011

Skill Additions

Assassin

  • Dual Sun Strike: "Deals 10...60 damage. Deals +10 damage to Sand creatures and recharges 33% faster if you are under effects of blue milk."
  • Way of the I: "For each dead foe, you gain 10 seconds of +12...42 damage, but everyone makes fun of your build."

Commando

  • Bludgeon: "You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds."
  • Club Strike: "You strike for +25 damage. If target foe is suffering from one or more condition, you strike for an additional +25 damage and your target is knocked down."
  • Fragmentation Grenade: "Target and adjacent foes take 150 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 100 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 50 damage and begin bleeding for 5 seconds."
  • Land Mine: "When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted."
  • Riot Shield: "For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move."
  • Stun Grenade: "Deals 50 Blunt damage to target and adjacent foes. Target and nearby foes are Dazed for 5 seconds. Target and foes in the area are Blinded for 10 seconds."
  • "Tango Down!": "You lose all hexes and conditions. For each dead foe in the area, you gain 5 seconds of +6 Health regeneration, 5 seconds of +25% attack speed, and 5 seconds of +1 Energy regeneration."
  • Tear Gas: "Your Tear Gas explodes at target foe's location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and have their spells interrupted."

Dervish

  • Scythe attack speed increased by 50%.
  • Avatar of Kormir: "Elite Form. Your are permanently Blinded. Any time one of your allies finishes a quest, you get credit for completing it instead. Whenever a Dervish enchantment ends on you, you steal all enchantments, shouts, and weapon spells from all party members."

Elementalist

  • Mind Craft: "For the next 4...15 seconds, your attacks deal Earth damage. Deals +40 bonus damage and knocks down if you have a pickaxe equipped."
  • Thunder Cat: "For the next 5...19 seconds, your attacks deal Lightning damage. Deals +35 bonus damage against mummies."

Mesmer

  • Apathy: "For the next 10 seconds, target foe moves 80% slower, attacks 90% slower, and spams /bored."
  • Mind Over Matter: "The next damage you would receive is negated if you successfully make a Will save."
  • Power Slide: "If target foe is using a stance, that stance ends, all other stances are disabled for 5 seconds, and your rotation speed is +25% for 30 seconds."

Monk

  • Generous Spirit: "Create a level 1...18 Generous Spirit. Whenever a foe nearby the spirit uses a skill, that foe and all foes in the area donate 250 gold to your party."

Necromancer

  • Signet of Distress: "While equipped, Signet of Distress repeatedly pings your position on the minimap."

Paragon

  • Catchy Chorus: "For 8 bars, this skill makes up for an otherwise mediocre Song."
  • "Don't Daze Me, Bro!": "Shout. All your shouts recharge 100% faster, but you're knocked down by any skill that Dazes."

Ranger

  • Piercing Shot: "Your shot causes Bleeding, Deep Wound, and Death. Also hits foes behind your target."
  • Revive as One: "Elite Skill. You and your pet are resurrected with 75% Health and 75% Energy. Can only be cast if both you and your pet are dead."
  • Charm Monster: "Charm target hostile, non-human creature. Once charmed, your monster companion will travel with you whenever you have Charm Monster equipped. You can only charm monsters your level or higher."

Core

  • "By Ural's Hammer!": this skill now resurrects all creatures in all missions and explorable areas across all servers.

Monster Skills

You can now buy the following monster skills from the Guild Wars In-Game Store:

  • Juggernaut Toss
  • Keiran's Sniper Shot
  • Impossible Odds
  • Isaiah's Balance
  • Siege Turtle Attack
  • "There's Not Enough Time!"
  • Wurm Siege

Creature Changes

  • The Black Beast of Arrgh now appears only on Friday when the next day is Saturday and Sunday comes afterwards.
  • Siege Turtle animations have been updated with more ninja moves.

General Changes

  • Collectors who accept Jade Wind Orbs have been added to Lion's Arch, Kamadan, and Kaineng Center.
  • All minipets are required to have licenses and be kept on leashes when within outpost limits. Players will be fined 500 gold for every pet in violation of the leash laws. Licenses are available from the Guild Wars In-Game Store.
  • Players with Mercenary Heroes can now use their heroes in Shing Jea Boardwalk when playing Nine Rings.
  • Zaishen signposts have been added to every outpost and camp, as well as being distributed every twenty steps along major city thoroughfares.

Chat Command Additions

  • /pc <item>: send a message to all chat channels asking for a price check on the item indicated; message automatically repeats every 15 seconds until player types "/pc cancel".
  • /recruit: send a message to all chat channels announcing that your guild is recruiting; announcement includes the name of your guild, its Luxon/Kurzick affiliation, the average age of your guild members, the time zone for the majority of your guild members, and a declaration of your friendliness; message automatically repeats every 30 seconds until player types "/recruit cancel".
  • /sell <item> <price>: send a message to all chat channels listing the item you're selling and your asking price; message automatically repeats every 10 seconds until player types "/sell cancel"; every fifth message is in all-caps.

Guild Wars 2 Preview

  • Players can now preview the jumping mechanic from Guild Wars 2 by typing "/jump" in the chat panel.
  • Players can also preview the Commando class from Guild Wars 2 by locating Corporal Bane in Embark Beach.

Title Changes & Additions

  • Added the Patience title track. A player's progress toward this title is based entirely on the length of time since the player last sought information about the Guild Wars 2 release date. Elapsed time can be checked by typing "/gw2" which prints, "You have inquired about the release date <x> time(s) and have lasted <x> minutes since your last inquiry."
  • Unlucky and Lucky titles are now mutually exclusive and behave like the Survivor title: each track resets to zero when an event of the opposite luck occurs.

GuildWiki notes

Actual updates

Update - Tuesday, December 21, 2010

Undocumented by Arena Net

Update - Thursday, December 16, 2010

Wintersday 2010

As the days grow short, Tyria prepares for the new year. Decorations pop up around town, and holiday vendors sell seasonal treats. The crisp air carries the scent of gingerbread and peppermintand[sic] the occasional flying snowball! Not everything is nog and joy. Again, the gods Dwayna and Grenth clash over who will control the weather during the coming months. This year, however, Balthazar has pledged his support to the followers of Grenth. Their united purpose: a chilly period of mortal reflection. In response, Melandru has joined foreces with Dwayna to preserve the seasonal gaiety and bring on an early spring. Pick a side, and celebrate the season. Wintersday is here!

Wintersday Events

  • Preparations have been made for Wintersday 2010.
  • Holiday quests are now available throughout the land.
  • Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
  • 8v8 ATS-style Snowball Tournaments are accessible through guild halls.

Snowball Fight Updates

Costumes

  • Melandru and Balthazar costumes are available for purchase from the In-Game Store and the NCsoft Store.

Bug Fixes

  • Fixed a text bu for Patient Spirit that displayed the Healing amount as 0 in the French concise description.

Update - Tuesday, December 14, 2010

Wintersday 2010


Update - Thursday, December 9, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

  • Assault Enchantments: increased recharge to 8 seconds.
  • Fox Fangs: split for PvP; retains original functionality.
  • Fox Fangs (PvP): increased recharge to 6 seconds.
  • Shadow Walk: removed existing restriction on enchantments; added the following functionality: "Your stances and enchantments are disabled for 10 seconds."
  • Wild Strike: split for PvP; retains original functionality.
  • Wild Strike (PvP): increased recharge to 6 seconds.

Elementalist

  • Chain Lightning: decreased recharge to 6 seconds.
  • Freezing Gust: decreased duration to 1...5 seconds; increased recharge to 7 seconds.
  • Invoke Lightning: decreased activation time to 1 second; decreased recharge to 8 seconds.

Monk

  • Aegis (PvP): removed existing failure effect for spells; added the following functionality: "Target other party member cannot be the target of hostile spells."
  • Draw Conditions: increased recharge to 4 seconds.
  • Healing Burst: increased target healing to 10...160.
  • Patient Spirit: added the following functionality: "No effect if ends early."

Necromancer

  • Angorodon's Gaze: changed attribute to Soul Reaping; increased Energy gain to 5...15; increased Health stealing to 10...50.
  • Foul Feast: decreased Energy gain to 0...2 per condition; decreased recharge to 4; added the following functionality: "This skill recharges twice as fast if you remove Disease from your target."
  • Strip Enchantment: decreased number of enchantments removed to 0...2; increased recharge to 20 seconds.

Ranger

  • Crippling Shot: increased recharge to 4 seconds; increased Cripple duration to 1...11 seconds.
  • Melandru's Shot: decreased recharge to 10 seconds.

Ritualist

  • Weapon of Shadow: added the following functionality: "The next 0...3 times that ally hits with an attack, his target is Blinded for 5 seconds."

NPC Updates

  • Fuu Rin [Assassin Henchman] no longer uses Fox Fangs; she now use Fox Fangs (PvP).

Bug Fixes

Automated Tournaments

GuildWiki notes


Update - Tuesday, November 23, 2010

Bug Fixes


Update - Friday, November 19, 2010

Bug Fixes

  • Fixed a bug that prevented players from progressing in the Keiran missions.
  • Fixed a bug that prevented some players from progressing in the War in Kryta missions.


Update - Thursday, November 18, 2010

Guild Wars Beyond

  • Added quests to guide players through the War in Kryta.
  • Adjusted the difficulty of "The Battle for Lion's Arch."
  • Added quests to discover the whereabouts of some soldiers who went missing in action.
  • Added support for wedding party costumes.

Bug Fixes

GuildWiki notes


Update 3 - Friday, November 12, 2010

Bug Fixes

Update 2 - Friday, November 12, 2010

Bug Fixes

  • Fixed a bug that caused Zealous Vow to behave incorrectly.

Update - Friday, November 12, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

Elementalist

Mesmer

Monk

  • Heal Party: split for PvP; retains original functionality.
  • Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
  • Healing Burst: changed functionality to: "Target ally is healed for 5...130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds."

Necromancer

  • Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
  • Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."
  • Faintheartedness: decreased duration to 3...16.
  • Spoil Victor: split for PvP; retains original functionality.
  • Spoil Victor (PvP): decreased Health loss to 15...75.

Ritualist

  • Gaze of Fury (PvP): this skill now targets only allied spirits.
  • Recuperation (PvP): removed the 75% Health cap.
  • Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: "50% failure chance with Spawning Power 4 or less."

Warrior

  • "Coward!": added recharge of 2 seconds.
  • Enraging Charge: changed functionality to: "For 5...15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0...3 strikes of adrenaline if you hit with a melee attack."
  • Overbearing Smash: removed unblockable property.

NPC Updates

Bug Fixes


Update - Thursday, November 4, 2010

Automated Tournaments


Update - Tuesday, November 2, 2010

Build Update


Update - Thursday, October 28, 2010

Halloween Events

Bug Fixes


Update - Monday, October 25, 2010

Bug Fixes


Update 2 - Friday, October 22, 2010

Bug Fix

  • Fixed a bug that blocked projectiles being shot through the blue doorways in Deepway Ruins.

Update - Friday, October 22, 2010

Halloween Events


Update 2 - Thursday, October 21, 2010

Bug Fix

  • Fixed a bug that prevented players from receiving the correct amount of Gamer points in Costume Brawl.

Update - Thursday, October 21, 2010

Halloween 2010

This time of year, when fear holds sway
And Mad King Thorn comes out to play,
His trusty servants hope and pray
That Halloween is here to stay.
You’ll get a strange thing from the king
And stranger still from candy,
Beware the pain that bad jokes bring,
And keep your weapons handy.
An ancient evil stains the land,
It reaches from the interior,
The grasp of doom's cold, clammy hand:
Could Tyria get any eerier?

Halloween Events

  • Preparations have been made for Halloween 2010.
  • A number of new quests will become available throughout the course of the events.
  • Some NPCs in GvG are showing their Halloween spirit by wearing costumes.
  • Costume Brawl:
  • Added new hero and villain costumes.
  • Costumes and teams will be randomly assigned for each match.
  • Game rewards have been changed to 15 Gamer points per win.
  • Players no longer receive Gamer point bonuses for consecutive wins.


Update - Tuesday, October 19, 2010

Halloween Events


Update 2 - Friday, October 15, 2010

Bug Fixes

  • Fixed a bug that prevented the description for Mysticism from displaying properly.
  • Fixed a bug that prevented access to Lion's Arch Keep.

Information

  • The pink-dye vendor is scheduled to appear on Saturday, 10/16, at 11:00 a.m. (PDT).

Update - Friday, October 15, 2010

Tyrian Events

GuildWiki notes

  • The inclusion of Pink Dye is part of the Pink Day in LA promotion, to raise awareness and funds for breast cancer research.


Update - Friday, October 8, 2010

Hall of Monuments

  • For the Monument to Honor [sic], reduced the display requirement for the Hero statue from tier eight to tier six.


Update - Tuesday, October 5, 2010

Automated Tournaments

Hall of Monuments


Update - Thursday, September 16, 2010

Tyrian Happenings

Timbers are shivered,
Chumbuckets dumped,
Threats are delivered,
Bilgewater pumped,
Grog has been drunk,
Hulls have been tarred,
Treasure's now sunk
By the northern—aaarrrr!

GuildWiki notes


Update - Wednesday, September 15, 2010

Bug Fixes


Update - Thursday, September 9, 2010

Automated Tournaments

Bug Fixes

  • Fixed a bug that prevented Holy Wrath, when recast, from resetting the number of times attack damage can be dealt back to the source.


Update - Thursday, August 12, 2010

Skill Changes

  • Overload: reduced recharge to 5 seconds; changed functionality to: "Hex Spell. For 5 seconds, target foe suffers -1...3 Health degeneration. If target foe is using a skill, then Overload deals 15...75 damage to that foe and all adjacent foes.”
  • Unnatural Signet (PvP): reduced initial damage to 10...60; increased damage to adjacent foes to 10...60; changed disable effect to: “All non-Mesmer skills except signets are disabled for 10 seconds."
  • Wastrel's Demise: reduced recharge to 3 seconds; changed functionality to: "Hex Spell. For 5 seconds target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...10 damage and an additional 1...10 damage for each second this spell is in effect. This hex ends prematurely if the target foe uses a skill."
  • Wastrel's Demise (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.

Bug Fixes

Miscellaneous


Update - Thursday, August 5, 2010

Automated Tournaments


Update - Thursday, July 29, 2010

Skill Changes

  • Spiritual Pain (PvP): reduced damage taken by target foe to 5...40; reduced recharge to 12 seconds.
  • Unnatural Signet (PvP): add the following functionality: "All of your non-Mesmer spells are disabled for 10 seconds."

Bug Fixes


Update - Tuesday, July 20, 2010

Guild Battle Mechanics

For more information on these changes, please see the Developer Updates page.

  • The Bodyguard no longer uses Oath of Protection.
  • The Guild Lord now uses Entourage: "For 15 seconds, the Guild Lord is shielded by his guards. He takes no more than 30 damage from each attack or skill and takes 30 less damage each second. This skill can only be used if there are more defending NPCs than attackers."
  • Aggressiveness calculations now account for Entourage and effects that cause missed attacks. As always, stacking defensive effects on a Guild Lord is viewed as a sign that your opponent is being aggressive. In Guild Battles where neither Guild Lord is killed, the team displaying more aggressiveness wins.

PvP Skills

Codex Arena Skills

Bug Fixes


Update - Thursday, July 15, 2010

Bug Fixes

  • Moved the location of the resurrection shrine in the Asuran Lab in postwar Kryta.
  • Fixed a bug that left Franklin and Karriya speechless after the War in Kryta.
  • Fixed a bug that caused some NPCs to unnecessarily use their skills in postwar Kryta.
  • Fixed a bug that prevented some Oppressor Weapons from being dyed.
  • Fixed a bug that improperly displayed Queen Salma's name as Princess Salma in postwar Kryta.
  • Fixed a bug that improperly shielded characters from attacks when standing in certain locations within the Hall of Judgment.


Update - Thursday, July 8, 2010

Krytan Events

Each war has a defining moment. The combined forces of the White Mantle, intent on finally quelling this rebellion and reclaiming the land for their gods, sweep toward Lion's Arch. The Lionguard, Shining Blade, and Ebon Falcons stand side-by-side with common Krytans, ready to give their final breath to ensure their way of life outlives subjugation and tyranny. The nation of Kryta holds its breath, waiting for waves of its oppressors to break upon the last stronghold of hope. The moment is now.

Automated Tournaments


Update - Monday, July 5, 2010

Bug Fixes


Update - Thursday, July 1, 2010

Dragon Festival

Unmelting jade waves
the relentless solstice rays
can't kill the dragon

Bug Fixes

  • Fixed a bug that caused portions of the female Paragon's double-braid hairstyle to be translucent.


Update - Thursday, June 24, 2010

Guild Hall Changes

  • Druid's Isle: corrected line-of-sight discrepancies that gave an unfair positional advantage, allowing the red Guild Lord and Bodyguard to be attacked from a close-by ledge.
  • Isle of Meditation: corrected spacing discrepancies by moving the blue Bodyguard out of nearby range of the Guild Lord.


Update - Thursday, June 17, 2010

Krytan Events

Success against Aily the Innocent lends much hope to the people of Kryta, but it comes with the realization of how much difficulty remains. With each battle, the Shining Blade and its allies face tougher foes and see the war edge ever closer to the seat of power. Princess Salma asks that everyone remain vigilant and resolute, as the worst is surely yet to come.

PvP

For more information on these changes, please see the Developer Updates page.

Bug Fixes


Update - Friday, June 11, 2010

Bug Fixes


Update - Thursday, June 10, 2010

Krytan Events

The Shining Blade, pleased with adventurers' performance against Willem the Demeaning, are now searching for other Mursaat in Kryta. Despite the difficulty in obtaining infused armor, many soldiers-for-hire are acquiring these pieces to better serve their clientele. Now those who fight for a free Kryta can field a group, in outposts across the land, that will be better protected from the Mursaat's most vile magic.

Bug Fixes


Update - Tuesday, June 8, 2010

Bug Fixes


Update - Friday, June 4, 2010

Bug Fixes


Update - Thursday, June 3, 2010

Krytan Happenings

News has reached Lion's Arch that the Mursaat themselves are now exerting some measure of control over White Mantle operations. Based on this information, Princess Salma is seeking the assistance of those who've earned the gift of True Sight. The chance to take direct action against the White Mantle's false gods is one the Shining Blade cannot let pass.

Automated Tournaments

Bug Fixes


Update - Thursday, May 27, 2010

Krytan Happenings

Emboldened by public response to the royal bounties, Princess Salma is moving forward with attacks on the White Mantle, stepping up the profile of the targets. Adventurers are urged to do their part in freeing Kryta from the grip of the Unseen Ones' agents.

Skill Changes

Miscellaneous


Update - Wednesday, May 26, 2010

Bug Fixes

GuildWiki notes

  • Each time you log in to a character, a golden chat message appears which reads:
"We recently terminated over 3,700 accounts for botting and match manipulation - see http://guildwars.com/support/bannings for details. Violations of the User Agreement will not be tolerated and will result in account termination. Please report game abuse to support@guildwars.com."


Update - Tuesday, May 25, 2010

Bug Fixes

  • Restored previously altered War in Kryta unique weapons to their intended stats.


Update - Monday, May 24, 2010

Bug Fixes


Update 2 - Friday, May 21, 2010

Bug Fixes

Update - Friday, May 21, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Fast Casting

  • Fast Casting: functionality of this attribute changed to: "Fast Casting decreases the activation time of your Spells and Signets. (No effect for non-Mesmer skills with an activation time less than 2 seconds.) In PvE, each rank of Fast Casting decreases the recharge time for your Mesmer Spells by 3%."

Activation Time Cap

  • Items and skills that improve skill activation time can no longer stack higher than 25%. Single effects that improve skill activation over 25% can exceed this cap. (Fast Casting is not included in this cap.)

PvE and PvP Changes

Assassin

  • Seeping Wound: increased Energy cost to 15; increased recharge to 12 seconds; reduced movement-speed decrease to 33%.

Elementalist

  • Blinding Flash: increased recharge to 6 seconds.
  • Blinding Surge: increased recharge to 6 seconds; increased blind duration to 3...7...8.
  • Mirror of Ice: changed duration to 36...55...60 seconds; duration is no longer affected by Energy Storage.

Mesmer

  • Arcane Conundrum: added the following functionality: "When this hex ends, you gain 1...6...7 Energy."
  • Aneurysm: added the following functionality: for each point of Energy gained by the target foe, all adjacent foes lose 1 Energy (maximum 1...24...30).
  • Chaos Storm: changed functionality to: "Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy."
  • Clumsiness: reduced recharge to 8 seconds.
  • Complicate: changed functionality to: "Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds."
  • Cry of Frustration: increased damage to 15...63...75.
  • Energy Surge: reduced Energy cost to 5; reduced recharge to 15 seconds.
  • Fevered Dreams: increased recharge to 10 seconds; the Dazed condition is now applied both at the time this hex is cast—if the target has 2 or more conditions—and whenever the target receives 2 or more conditions.
  • Hypochondria: reduced recharge to 7 seconds; updated description to reflect its actual behavior.
  • Ineptitude: reduced recharge to 15 seconds; now also hexes adjacent foes.
  • Keystone Signet: changed attribute to Fast Casting; reduced recharge to 15 seconds; changed functionality to: "Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target are interrupted and take 15...51...60 damage."
  • Leech Signet: reduced recharge to 20 seconds.
  • Mantra of Inscriptions: reduced duration to 5...21...25 seconds; reduced recharge improvement to 10...34...40%.
  • Mantra of Persistence: reduced duration to 5...21...25 seconds, reduced Energy cost to 5; reduced hex duration increase to 10...34...40%.
  • Mantra of Recall: increased recharge to 30 seconds.
  • Mantra of Recovery: reduced recharge to 15 seconds.
  • Mind Wrack: changed duration to 5...33...40 seconds; increased damage to target at 0 energy to 15...83...100; added the following functionality: "Whenever that foe is the target of one of your Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost."
  • Overload: increased recharge to 4 seconds; changed functionality to: "Spell. Target foe takes 5...33...40 damage. If that foe is using a skill, you deal +5...41...50 damage to that foe and all adjacent foes."
  • Panic: reduced Energy cost to 10; increased recharge to 15 seconds; changed functionality to "Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted."
  • Phantom Pain: reduced Energy cost to 5; increased Health degeneration to 1...3...4.
  • Power Lock: reduced Energy cost to 5.
  • Power Return: increased recharge to 7 seconds.
  • Shatter Enchantment: reduced recharge to 20 seconds.
  • Signet of Disruption: reduced recharge to 15 seconds.
  • Signet of Distraction: reduced recharge to 15 seconds.
  • Signet of Weariness: changed functionality to: "Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...8...10 seconds."
  • Soothing Images: increased recharge to 8 seconds.
  • Spirit Shackles: increased recharge to 8 seconds.
  • Sum of All Fears: reduced duration to 1...8...10; increased speed reduction to 33%.
  • Symbolic Celerity: increased duration to 36...55...60; increased Energy cost to 15; increased recharge to 30; changed functionality to: "Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes."
  • Tease: changed functionality to: "Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area."
  • Wastrel's Worry: now also deals its damage to all adjacent foes.
  • Web of Disruption: reduced Energy cost to 5.

Necromancer

PvE-Only Changes

Mesmer

  • Accumulated Pain: reduced Energy cost to 5; reduced recharge to 12 seconds; increased damage to 15...63...75.
  • Calculated Risk: increased duration to 3...20...24 seconds; reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: "Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...100 damage.)"
  • Crippling Anguish: reduced Energy cost to 5; reduced recharge to 12 seconds; increased Health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.
  • Cry of Pain: increased recharge to 15 seconds.
  • Empathy: added the following functionality: target foe deals 1...12...15 less damage with attacks.
  • Enchanter's Conundrum: reduced recharge to 10 seconds; increased casting penalty for enchantments to 100...180...200%; changed functionality to: "Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage."
  • Energy Drain: increased recharge to 30 seconds.
  • Energy Tap: increased recharge to 30 seconds.
  • Ether Nightmare: increased recharge to 25 seconds.
  • Frustration: reduced recharge to 7 seconds; this skill now deals double damage whenever a skill is interrupted.
  • Illusionary Weaponry: added the following functionality: you have +5 armor for each Illusion Magic skill you have equipped.
  • Mantra of Signets: reduced cost to 5 Energy; reduced recharge to 20 seconds; changed functionality to: "Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, 5...49...60 Health."
  • Migraine: increased Health degeneration to 1...7...8; reduced recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills."
  • Mirror of Disenchantment: reduced Energy cost to 5; reduced recharge to 15 seconds.
  • Mistrust: reduced recharge to 12 seconds; increased damage to 30...114...135.
  • Psychic Instability: increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.)"
  • Shared Burden: reduced Energy cost to 5; reduced recharge to 15 seconds; increased slow percentage to 50%.
  • Shatter Delusions: reduced recharge to 6 seconds; now deals damage to adjacent foes.
  • Signet of Clumsiness: reduced recharge to 8 seconds; changed functionality to: "Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down."
  • Spiritual Pain: reduced Energy cost to 5; reduced recharge to 7 seconds; changed functionality to: "Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage."
  • Stolen Speed: increased recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast."
  • Unnatural Signet: reduced recharge to 10 seconds; changed functionality to: "Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage."
  • Wandering Eye: reduced Energy cost to 5; increased recharge time to 12 seconds; increased damage dealt to 30...94...110.

Common Skills

  • Mindbender: reduced spell activation time decrease to 20%.

Consumable Items

PvP-Only Changes

Elementalist

Mesmer

  • Accumulated Pain (PvP): reduced energy cost to 5; reduced recharge to 15 seconds.
  • Calculated Risk (PvP): increased duration to 3...10...12 seconds; increased recharge to 12 seconds, changed functionality to: "Hex spell. (3...10...12 seconds.) Target foe deals +10 damage. Whenever target foe hits with an attack, there is a 50% chance the damage will be redirected to that foe (maximum 10...60)."
  • Crippling Anguish (PvP): increased health degeneration to 1...7...8; changed duration to 5...17...20; added the following functionality: target foe attacks 50% slower.
  • Enchanter's Conundrum (PvP): increased casting penalty for enchantments to 100...180...200%; changed functionality to: "Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...100 damage."
  • Empathy (PvP): split for PvP; retains original functionality.
  • Energy Drain (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Energy Tap (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Frustration (PvP): split for PvP; retains original functionality.
  • Illusionary Weaponry (PvP): split for PvP; retains original functionality.
  • Mantra of Inscriptions (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Mantra of Signets (PvP): reduced cost to 5 energy; reduced recharge to 20 seconds; changed functionality to: "Stance. For 10...34...40 seconds, whenever you use a signet, you gain 5...49...60 Health."
  • Migraine (PvP): reduced recharge to 12; increased health degeneration to 1...7...8; reduced duration to 3...10...12 seconds; changed functionality to: "Elite Hex Spell. For 3...10...12 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills."
  • Mirror of Disenchantment (PvP): split for PvP; retains original functionality.
  • Mistrust (PvP): increased damage to 10...90...110.
  • Psychic Instability (PvP): increased recharge to 12 seconds; changed functionality to: "Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all adjacent foes are knocked down for 2...3...3 seconds. (50% failure chance with Fast Casting 4 or less.)"
  • Shared Burden (PvP): split for PvP; retains original functionality.
  • Shatter Delusions (PvP): now deals damage to adjacent foes.
  • Signet of Clumsiness (PvP): reduced recharge to 12 seconds; changed functionality to: "Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down."
  • Spiritual Pain (PvP): reduced Energy cost to 5; reduced recharge to 20 seconds; changed functionality to: "Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage."
  • Stolen Speed (PvP): increased recharge to 12 seconds; changed functionality to: "Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells you cast that target these foes take 50% less time to cast."
  • Unnatural Signet (PvP): reduced recharge to 20 seconds; changed functionality to: "Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage."
  • Wandering Eye (PvP): increased recharge to 12 seconds.

Skill-Related Changes

Bug Fixes

  • Fixed a bug that caused Ebon Vanguard Assassin Support (NPC) to summon an incorrectly named Assassin.
  • Fixed a bug that allowed characters with Shadow Form to exceed its damage cap with some skills.
  • Fixed a bug that caused Sliver Armor to always deal damage to the same foe.
  • Fixed a bug in the description for Symbol of Wrath by removing the reference to double damage.
  • Fixed a bug that prevented Lawrence Crafton from using his custom skill.
  • Fixed a bug that caused Shining Blade allies to occasionally use incorrect dialogue.


Update 2 - Thursday, May 13, 2010

Bug Fixes

  • Fixed a bug that caused multiple scenes to play simultaneously in the Talmark Wilderness.
  • Fixed the incorrect description of the Fast Casting attribute.

Update - Thursday, May 13, 2010

Krytan Happenings

Lion's Arch was the site of excitement this past week as Princess Salma arrived to claim the throne. With the Lionguard now committed to the aid of the restored royal line, the people of Kryta wait to see what forces the Ebon Vanguard will contribute and whether it will be enough to secure victory in this civil war.

Bug Fixes

  • Fixed a bug that caused Shining Blade allies to appear from odd locations.
  • Fixed a bug that prevented Lieutenant Thackeray from warning players about their full inventory.
  • Fixed a bug that prevented Necromancer Munne from warning players about their full inventory.

GuildWiki notes


Update - Thursday, May 6, 2010

Tyrian Events

The Shining Blade grows in strength daily, gathering allies and extending aid to travelers troubled by the White Mantle and their Peacekeepers. Krytans wait anxiously to hear the outcome of Princess Salma's appeals to the Ebon Vanguard. Meanwhile, the whole of Tyria waits to see when and where this conflict will reach its climax.

Automated Tournaments

Bug Fixes


Update - Monday, May 3, 2010

Bug Fixes


Update 2 - Friday, April 30, 2010

Bug Fixes

Update - Friday, April 30, 2010

Bug Fixes


Update 2 - Thursday, April 29, 2010

Bug Fixes

  • Fixed several incorrect skill descriptions.

Update - Thursday, April 29, 2010

Tyrian Events

With the recent declaration of war, there's been an upsurge of activity on both sides. Incidents with White Mantle Inquisitors have been reported from Scoundrel's Rise to Nebo Terrace. These interrogations and acts of oppression are likely a response to increased support among the populace for Princess Salma and the Shining Blade.

Automated Tournaments

Bug Fixes


Update - Friday, April 23, 2010

Party Maintenance


Update - Wednesday, April 21, 2010

Party Decorations

  • Preparations have been made for the week-long anniversary celebration.

Bug Fixes


Update - Friday, April 16, 2010

Bug Fixes


Update 2 - Thursday, April 15, 2010

Tyrian Whispers

As hostilities escalate, speculation on coming events can be heard on every corner. Those loyal to Princess Salma speak of bold measures being conceived in the Talmark Wilderness.

Bug Fixes

Update - Thursday, April 15, 2010

Uniforms

During these times of conflict, the Shining Blade invites all recruits to proudly display their affiliation by purchasing an official uniform. Thanks to some brave members, the brotherhood has also recently acquired a number of White Mantle uniforms. Both are available through the official uniform supply outlets. For more details about these garments, read this leaflet.


Update - Thursday, April 8, 2010

Tyrian Events

To better serve the Krytan people and maintain order, the White Mantle has formed the Peacekeepers. You'll find these friendly and polite volunteers all through Kryta, offering assistance to common folk and searching for rebel sympathizers. Say hello to a Peacekeeper today!

Bear witness to the trial of the century! The renowned asuran artificer Zinn will stand before the judgment of the Arcane Council for orchestrating an assassination scheme using golems of his design. Speak with Chark outside of Vlox's Falls to attend the trial.

Bug Fixes


Update - Monday, April 5, 2010

Bug Fixes

Fixed a bug that prevented players from being able to vanquish Talmark Wilderness.


Update - Friday, April 2, 2010

Automated Tournaments

  • Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Miscellaneous

GuildWiki notes


Update - Thursday, April 1, 2010

Skill Updates & Additions

Assassin

  • No changes for Assassins.

Dervish

Elementalist

Mesmer

  • Blackout Blackout: now a ranged skill; doesn't blackout the caster.
  • Distortion Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes."
  • Diversion Diversion: spell duration is now infinite; effect on target foe is increased to 120 seconds.
  • Price of Pride Price of Pride: now deals 5...40 damage for each title track the target foe has maxed.
  • Sympathetic Visage Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join."

Monk

  • Amity Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw.
  • Banish Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years."
  • Pacifism Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name."
  • Smiter's Boon (PvP) Smiter's Boon (PvP): increased casting time to 5 seconds.
  • Spirit Bond Spirit Bond: removed restriction on the maximum number of hits.
  • Supportive Spirit Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
  • Words of Comfort Words of Comfort: now heals for 15...51...60, and removes Anguish.

Necromancer

  • All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
  • Rigor Mortis Rigor Mortis: added the following functionality: "Must target a dead foe."
  • Rising Bile Rising Bile: added the following functionality: "Any effects from consumables are negated."

Paragon

  • Chants and Shouts can now be activated by voice command.
  • Echoes can now be cast on Ritualist spirits.

Ranger

  • When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
  • Apply Poison Apply Poison: this skill no longer works on bow attacks.
  • Fertile Season Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created."
  • Nature's Renewal Nature's Renewal: this skill can now be used only when standing near flowers.
  • Otyugh's Cry Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe."
  • Point Blank Shot Point Blank Shot: reduced to touch range.
  • Sloth Hunter's Shot Sloth Hunter's Shot: added the following functionality: "+10...25 damage vs. sloths."

Ritualist

  • Weapon spells can now be cast on spirits.
  • Disenchantment Disenchantment: all skills used by players in its area of effect automatically fail.
  • Mighty Was Vorizun Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."
  • Vengeful Was Khanhei Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."

Warrior

  • Changed base armor to be 100, but -60 against lightning damage.
  • Error creating thumbnail: File missing
    "For Great Justice!": added the following functionality: "Every zig takes off."
  • Disarm Disarm: now causes target foe to drop any currently equipped weapon to the ground.
  • Griffon's Sweep Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
  • Healing Signet Healing Signet: now usable by all professions.
  • Leviathan's Sweep Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."

Classic Skills

By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:

Heroes

  • The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!

Durability

  • Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store.

PvP

Added support in the PvP character-creation process for the following playable races:

Hard Mode Adjustments

  • Now called Hard-Core Mode.
  • All player deaths in Hard-Core Mode are permanent.
  • Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants.

Creature AI Updates

A number of refinements have been made to more closely simulate PvP play:

  • Monsters now intelligently pre-kite opponents.
  • Monsters now retreat when hurt.
  • Monsters with shields will now swap shields based on player damage type.
  • Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts.
  • Many monsters now copy their builds from a wiki.
  • Monsters now have a chance to resign if they do not have a monk.
  • Several new monster-only shouts have been added.
    • "Lolwut!?": used after an ally dies.
    • "Noob!": used after killing any foe.
    • "That's imba!": used after dying at the hands of any foe.

Miscellaneous

  • Enlarged the world to provide greater opportunity for exploration.
  • Playable characters can now swim.
  • Reset all players' Cartographer titles due to new world size and accessibility.
  • Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas.
  • Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
    • Updated grass texture.
    • Tightened up the graphics on level 3.
    • Added support to the Hall of Monuments to teleport Guild Wars characters into Guild Wars 2.


Update - Friday, March 26, 2010

Bug Fixes

  • Fixed a timing issue with the upcoming weekend event.


Update - Thursday, March 25, 2010

Automated Tournaments

  • Updated the 2009 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Added the 2010 Automated Tournament Series Trophy to the Great Temple of Balthazar.

AI Updates

Bug Fixes

  • Fixed a bug that prevented Smiter's Boon from providing the correct amount of healing.

GuildWiki notes

Added additional dialogue for Gwen and Lieutenant Thackeray in Hall of Monuments.


Update #2 - Thursday, March 11, 2010

Bug Fixes

  • Fixed a crash bug.

Update - Thursday, March 11, 2010

Creature Skill Bars

Creature skill bars affected by the February 25th update have been updated.

Elementalist Skills

Glimmering Mark Glimmering Mark

Obsidian Flesh Obsidian Flesh

Necromancer Skills

Barbed Signet Barbed Signet

Jaundiced Gaze Jaundiced Gaze

Ritualist Skills

Renewing Surge Renewing Surge

Warrior Skills

Dwarven Battle Stance Dwarven Battle Stance

Fierce Blow Fierce Blow