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Update - Thursday, September 29, 2005[ | ]

Balance Changes[ | ]

  • Capped attack speed adjustments at 133% of normal attack speed, down from 150% previously.
  • Changed Enchantments so that if you cast an Enchantment with an upkeep cost and you already have -10 Energy regeneration, you will now lose the last maintained Enchantment you cast.

Mesmer[ | ]

  • Epidemic - Decreased casting time to .25 seconds.
  • Guilt - Decreased Energy cost to 5.
  • Hex Breaker - Increased recharge time to 15 seconds.
  • Soothing Images - Increased Energy cost to 15.
  • Energy Drain - Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
  • Energy Tap - Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
  • Diversion - Increased casting time to 3; Increased recharge to 10 seconds.
  • Ether Feast - Decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
  • Signet of Weariness - Increased casting time to 2.
  • Fragility - Decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
  • Mantra of Persistence - Decreased duration to 30 seconds. Decreased recharge to 15 seconds.

Necromancer[ | ]

Elementalist[ | ]

Monk[ | ]

  • Smite - Increased conditional damage to 5..35.
  • Divine Intervention - Decreased Energy cost to 5.
  • Shield of Deflection - Decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
  • Pacifism - Decreased casting time to 2 seconds.
  • Amity - Decreased recharge time to 45 seconds.
  • Mark of Protection - Decreased Energy to 10.
  • Divine Healing - Decreased recharge to 30 seconds.
  • Vital Blessing - Decreased casting time to .75 seconds; increased recharge to 2.
  • Live Vicariously - Decreased Energy cost to 5.
  • Divine Spirit - Increased duration to 1..14 seconds.
  • Holy Strike - Increased conditional damage to 10..55.
  • Draw Conditions - Increased recharge to 2 seconds.
  • Aegis - Increased casting time to 2 seconds.
  • Holy Veil - Decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
  • Balthazar's Aura - Increased casting time to 2 seconds; increased recharge to 25.
  • Zealot's Fire - Decreased damage to 5..35.

Warrior[ | ]

Ranger[ | ]

Changes to Ladders and Matchmaking[ | ]

  • Removed option for rated challenges with selected (named) opponent.
  • Removed the boost that previously caused guild ratings to rise and fall more quickly during the first 30 rated games played.
  • Updated guild matchmaking so that the system attempts to match guilds that are close in rankings for a longer period of time before falling back to matching two guilds farther apart in ranking.

Skill Monitor Improvements[ | ]

  • The skill monitor now displays skill warm-up using a progress bar.
  • The skill monitor can now display two skills being cast simultaneously, such as a Stance or Shout plus a normal skill.
  • The skill monitor now uses animations to indicate when a skill completes successfully or is interrupted during casting.
  • When you select a new character, you now immediately see which skill that character is currently casting.
  • You can now control+click on the skill monitor to announce the skill being cast to your team.

Display Improvements[ | ]

  • When you cast a Hex or Enchantment that stays on a character and deals damage or performs healing, you can now see floating numbers showing the result of that damage or healing.
  • When your pet damages another character, you can now see floating numbers showing that damage.
  • When you cast a spell that boosts or drains the Energy of another character, you can now see floating numbers showing the Energy change.
  • The "Drop Item" button and the skill warm-up progress bar are now customizable UI elements.
  • The regional groups in the Quest Log will now remember their open/closed state between viewings of the Quest Log.
  • The "(Completed)" tag in the Quest Log now displays correctly when viewed in French, Italian, German, and Spanish.

Miscellaneous[ | ]

  • You can now remove your pet's name by typing "/petname" and not providing a name.
  • Shift now disables click-to-walk, making it easier to select targets without accidentally running.
  • Clicking on the ground while auto-running now works properly.
  • Removed old-style chests from Riverside Province and Gates of Kryta.
  • Healer henchmen now prioritize healing party allies whose death would result in mission failure.
  • Fixed a problem with the "Wrenches in the Gears" quest in Sorrow's Furnace where the Spirit Keepers could be killed prior to the player arriving.
  • Fixed problems with the "Wisdom of the Druids" and "Trouble in the Woods" quests.
  • Fixed pathing problems in Grenth's Footprint, D'Alessio Arena, and the Warrior's Isle guild hall.
  • Fixed display glitch in Score window that appeared when first opening the window.
  • Fixed orphaned scrollbar buttons that would appear on the login screen while changing languages.
  • Updated skill descriptions to more accurately describe their effects.
  • Fixed miscellaneous rare crash bugs.
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