Improved automatic Guild matchmaking to better match guilds with those of nearby rating levels.
Fixed sacrifice skills so that a player who sacrifices all of his remaining Health will die. Previously a bug allowed the player to stay alive if he had positive Health regeneration when he sacrificed all of his remaining Health.
Fixed Whirling Defense so that it deals the correct amount of damage as shown in the skill description. Previously the amount of damage shown in the skill description updated according to the player's attribute level, but the actual damage dealt did not.
Fixed Spiteful Spirit so that it correctly triggers on any skill use, as specified in the skill description. Previously it was failing to trigger on Stances, Shouts, and other instant-cast skills.
Fixed Scourge Sacrifice so that it affects the target foe and his adjacent foes, as specified in the skill description. Previously it was incorrectly affecting foes adjacent to the caster.
This page was last edited on 13 July 2008, at 12:17.
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