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Game updates/2006 November

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Update - Thursday November 30[edit | edit source]

  • Made preparations for the Domain of Anguish event.
  • Added 2 new quests in Istan and 6 new quests in the Realm of Torment.
  • Modified monster |behavior so that they now prefer targets within their guard ranges.
  • Fixed several reported bugs with follower NPCs in order to improve their combat performance.
  • Removed the "kiting" behavior of henchmen in the first round of basic training in order to give new players an easier introduction to PvP.

Skill Updates:[edit | edit source]

GuildWiki notes[edit | edit source]

  • Razah is now available for unlocking at the Priests of Balthazar, for 50,000 faction. (According to Gaile Gray, Razah's cost will be reduced to around 6,000 faction in an update on December 1st.)
  • The Miniature Varesh is now bigger and wields a scythe.
  • The Xunlai Tournament Agents are now walking around Kamadan, Lion's Arch and Kaineng Center telling world about the Winterfest 2006 Tournament.
  • When an NPC has a quest reward to offer, or is part of a quest and you need to talk to them to move on, they now display a downward-pointing green arrow instead of the green exclamation point.
  • Torment creatures created by Call to the Torment no longer award Lightbringer points. It is also suspected that this is the update which prevented resurrected monsters from counting multiple times for bounties.
  • Freezing Gust now correctly causes damage instead of the slow effect when the target is affected by any Water Magic hex. Previously, some hexes, such as Shard Storm and Shatterstone were not recognized and caused the slow effect instead.
  • Archivist Zisthus and Commander Thurnis in the Gate of Torment now have dialogue, and Churrazek has been re-added there.
  • Keeper Millzesh has been added to Abaddon's Gate.
  • The And a Hero Shall Lead Them quest was changed. Only Elonian born characters now require the rank of Sunspear General in order to complete it, whereas foreign characters may continue without this requirement.
  • The following bugs were introduced
  • It appears that international districts may have a bug which prevents characters from some regions accessing the same instance. This is demonstrated by the lesser number of people in Droknar's Forge International and Ascalon City International.
  • Description of Razah in a language other than English reads only "Ritualist of unknown origin."
  • Good Demon Hunting is now fixed and can be completed.


Update - Wednesday November 29[edit | edit source]

This update was undocumented and no update notes appear on www.guildwars.com.

GuildWiki notes[edit | edit source]

  • Fixed the bug introduced in the previous update that disallowed players from equipping bonus weapons.


Update - Tuesday November 28[edit | edit source]

  • Made preparations for the Chinese closed beta test.
  • Fixed several infrequent client crash bugs.

GuildWiki notes[edit | edit source]

  • This update seems to have introduced a new bug where your bonus items cannot be equipped. (This bug has now been fixed)
  • A drop box for choosing your region upon login has been added. Available regions are: China\CT, Taiwan, Japan, Korea, and Default. [Note: This option does not change your region, it is most likely part of the closed Chinese betas]
  • A login button has replaced the helm icon.
  • This update fixed a long standing issue with the game in which certain firewalls and other Internet security programs to recommend blocking the game's access when it was first installed or when it is updated. Now the default recommendation is to allow the game access to the internet.


Update - Wednesday November 22[edit | edit source]


Update - Tuesday November 21[edit | edit source]

GuildWiki notes[edit | edit source]


Update - Monday November 20[edit | edit source]

GuildWiki notes[edit | edit source]

  • The experience gained from duplicated creatures has been removed.


Update - Friday November 10[edit | edit source]

GuildWiki notes[edit | edit source]


Update - Tuesday November 7[edit | edit source]

GuildWiki notes[edit | edit source]


Update - Friday November 3[edit | edit source]

GuildWiki notes[edit | edit source]


Update - Thursday November 2[edit | edit source]

End of Halloween Event[edit | edit source]

Now sadly, the madness is ended
Laughs abounded and no tears were shed
King Thorn has returned to the Underworld
Pumpkin still very much on his head.


No more scares for Elona and Tyria
No more transformations or spooky décor
Peace comes at last, though we can’t help but ask:
Will the Mad King return once more?!

Game Updates:[edit | edit source]

  • Modified damage text so that its size scales based on the distance from the viewer.
  • Fixed various quest NPCs that were inappropriately body-blocking players.
  • Added an option to adjust the damage text size.
  • Fixed a bug that allowed Heroes to equip more than one elite skill.
  • Fixed a bug that prevented some dyes from stacking.
  • Fixed a bug that caused skills requiring upkeep to be removed whenever cinematics began.
  • Fixed a bug that allowed the Lightbringer Title bonus to be used during PVP matches.
  • Modified the Trade panel to report offered trades in units of gold, not platinum.
  • Removed the previously enforced time delay between fighting and salvaging or identifying an item.
  • Increased duration on the skill "Exposed Defenses" (sic) to 5..20 seconds. (This update was missing in the previous skill update.)

GuildWiki notes[edit | edit source]

  • Total size of this update is about 70 MB.
  • There is one 25g Dye that you may get from the quest "To Dye For". It still doesn't stack, and is not intended to, with the normal 1g Dyes.
  • The icon for resurrection shrines in the Mission Map has changed to a circle with an ankh inside.
  • Air, Earth, Fire, and Water Attunements now give the proper amount for all skills (energy cost * 30% + 1). There was a previous bug that caused 10 energy skills to only give back the 30%, which has now been fixed.
  • The condition runes for all professions have been changed to major runes and are now non-stacking; before, equipping 5 runes made the player immune to 2 conditions NOTE: This is not totally true, before having 5 of them made you immune to some condition sources - The effectiveness of having 5 runes seemed to depend on the source of the condition (IE: Where as standing in the Student of Bleedings circle might not give you bleeding, using Signet of Agony would still make you bleed for about 5 seconds)
  • Weapon modifers to conditions (example: crippling) now note that they are stackable. Stackable with what is unclear, but it is assumed to be skills that increase the duration of these effects.
  • The option to adjust damage text size is found in the options general panel.
  • The Character Select Screen now seems to remember your sorting option.
  • Some xp scrolls still don't stack.