Game updates/2006 September

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Update - Monday September 25, 2006[edit | edit source]

GuildWiki notes[edit | edit source]

  • Free accounts created for the Nightfall World Preview Event were disabled.
  • Existing Guild Wars Nightfall Characters were locked.
  • The temporary changes to Contemplation of Purity and earshot range have not been reverted.
  • Skill icons show a generic hourglass icon briefly before the actual icon shows up in the Skill Bar or in the Effects or Skill Monitor. (The effect was added with the Nightfall preview, but it persists after this update. This is not intended and will be fixed later on.)

Update - Sunday September 24, 2006[edit | edit source]

  • Fixed a skill bug that was being exploited in PvP matches.

GuildWiki notes[edit | edit source]

  • The skill in question was Signet of Might. It was able to target allies and enemies while in the range of an allied spirit. Using the skill caused the target to die after 10 seconds, during which the target had a moderate attack damage boost.
  • Signet of Might now can be used while targetting allies and enemies, but the effect defaults to the nearest spirit, in a way similar to Consume Soul.

Update - Saturday September 23, 2006[edit | edit source]

Update 2 - Friday September 22, 2006[edit | edit source]

  • Changed default positions of Dialogue, Mission Goals, and Unlock boxes.
  • Fixed miscellaneous preview event bugs.

Skill Updates:[edit | edit source]

  • Arcane Zeal: Changed the maximum amount of energy gained from 5..7 to 1..7.
  • Trapper's Speed: Fixed a bug that caused this skill to decrease the time to place traps more than intended.
  • Spirit of Weariness: Fixed a bug that caused this spirit to remove more energy than intended.

Update - Friday September 22, 2006[edit | edit source]

Note: This update was listed on the site as two separate updates, Thursday 21st and Friday 22nd

We had difficulty distributing the Live build using our normal distribution process, so we have been distributing it manually to file servers around the world, one server at a time. Therefore, players on some servers will receive the update sooner than players on other servers.
We expect to complete distributing the build to all servers within the next 15 minutes, and when the distribution is complete, we will open access to Elona and start the preview event.

Update - Thursday September 21[edit | edit source]

Please join us for the Guild Wars Nightfall Preview Event, starting this Friday, September 22 at 12:01 AM PDT (07:01 GMT). For three days only, players can get a sneak peak of Guild Wars Nightfall, create Paragon and Dervish characters, use Nightfall skills, and play through a portion of the Nightfall roleplaying campaign.

All active Guild Wars accounts will automatically have access to the Preview Event. Players without a Guild Wars account can download the client from and then create a free account for the weekend by using one of the following access keys.

America: 2BBQF-MG981-PRQD7-KDM6Q-C78H3
Europe: 944NC-B1LJ4-MD6L9-718L6-1HM38

Please note that all Nightfall content and features are being presented in beta form, and are subject to change and improvement before the final release.

Campaign Overview

  • As a newly inducted member of the legendary Order of the Sunspears, you will be able to explore all of Istan, the great island province of the nation of Elona.
  • While playing in Elona, you will have the opportunity to meet and recruit Heroes into your party. Heroes are party members that follow your orders and use skills and equipment of your choosing.
  • During this preview event, any new characters you create in the nation of Elona are temporary and will be reset prior to the release of Guild Wars Nightfall. These beta characters cannot travel outside of Elona, cannot access account storage, and cannot sell items to traders.


  • You can recruit new Heroes by completing certain quests. After recruiting a Hero, you can choose to bring him along in any mission or explorable area by adding him to your party using the party formation interface. Regardless of how many Heroes you recruit, you can invite a maximum of three Heroes into your party at any given time.
  • Other players in your party can also bring along Heroes. If the maximum party size of a mission is eight, you and another player can play together and each bring three Heroes.
  • Heroes have skills, attributes, weapons, and armor just like players do. You can use the Skills and Attributes panel to select their skills and attributes, and the Inventory panel to select their equipment. (During this preview event, you cannot yet customize your Heroes' armor.)
  • When a Hero is in your party, you will see a button next to that Hero's name, which you can use to bring up the Hero Control panel. Within that panel, you will see that Hero's portrait, current Health and Energy, Skill Bar, and combat mode (aggressive, defensive, passive). The Hero Control panel is an advanced interface that you don't need to use, but if you would like to change a Hero's combat mode or force him to cast a specific skill, you can do it there.
  • While playing the game with one or more Heroes in your party, you will also see flag buttons next to the Compass, which you can use to give them orders. To order a Hero to move to a certain spot on the map, click the flag button and then place the flag on the map. To undo that order, double-click the flag button.
  • Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
  • Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.

User Interface Changes

For the duration of the World Preview Event, the game will use certain elements of the Guild Wars Nightfall user interface.

  • The new Skills and Attributes panel centralizes management of skills and attributes, both for player characters and Heroes. It replaces both the old Skill panel and the Attributes page from the Hero panel.
  • The updated Inventory panel contains a character selector, so it can be used to manage equipped weapons and armor for both player characters and Heroes.
  • The Compass includes new controls that allow the player to issue orders to both henchmen and Heroes.

All of these user interface changes are being presented in beta form. After the conclusion of the weekend event, they will be removed from the game again until the release of Guild Wars Nightfall.

Nightfall World Preview Event Limitations

The following features will be part of the release of Guild Wars Nightfall, but are not available during this preview event.

  • Skill Templates - In Nightfall, you will be able to save and load skill and attribute builds to disk, enabling you to quickly switch strategies and outfit your Heroes.
  • Hero Battles - After the release of Nightfall you will be able to unlock Heroes for your use with your PvP characters, and you will be able to bring Heroes into a new type of PvP where players can compete head-to-head for the first time.

Also, the following issues are known to exist with the features being previewed during this weekend event.

  • Hero AI for using skills is still under development.
  • Heroes cannot capture skills using Signet of Capture, nor can they control pets using Charm Animal.
  • Hero armor cannot yet be upgraded using runes.
  • The visual appearance of Hero armor in the Inventory panel, and the text descriptions of the Hero's attributes and items, do not take into account the sex of the Hero.
  • The tutorials in Prophecies and Factions have not been updated to reflect the Nightfall user interface changes.

GuildWiki notes[edit | edit source]

  • Clicking on the skill bar in-town now shows the new Skills and Attributes panel.
  • Re-enabled the ability to call your health and energy in team chat which was probably mistakenly broken in the previous update.
  • The game no longer automatically loads all skill icons. Instead, it loads icons as soon when they are needed, displaying a dark grey hourglass icon as a placeholder while they load.

Update - Wednesday September 20, 2006[edit | edit source]

Preparation for the World Preview Event

GuildWiki notes[edit | edit source]

  • The "icon" for the store has been changed to an Elonian design but there appears to be no new content inside.
  • The amount of health gain provided by Contemplation of Purity was also slightly adjusted.
  • The wording of the modifier "while enchanted" was changed to "while under the effects of an Enchantment"
  • Henchmen (other than Talon Silverwing) now mimic most of your emotes but react to some. When you dance, they will provide you with a band. When you play an instrument, they will provide accompaniment. When you play rock-paper-scissors, they will play against you. They will also perform random emotes when idle.
  • The formation in which henchmen position themselves around the player has been changed. While not moving or fighting henchmen will try to maintain a 3x3 square formation with the player in the middle or front row, depending if they are wielding a ranged or melee attack weapon. Monks will always take the back row while the front row will be occupied by warriors, then assassins, then rangers. Other casters will fill the middle spots in a seemingly random pattern.
  • Nightfall campaign skills are now visible on the PvP character creation screen, however they are locked and their descriptions cannot be seen.
  • Players are unable to call their health or energy.
  • The "foley" sound effect mentioned in the update description indicates the type of armor the character is wearing. Metal armor produces a low clanking noise, while cloth armor produces a rustling and jingling noise.
  • The "random" option in the Observer Mode window selects the game only from the list of observable games.
  • The interface in Observer Mode can be turned off as usual using the UI suppression keybinding (by default Ctrl+Shift+H). Selecting the "hide" check box in Observer Mode starts a 15 second timer after which the UI is hidden.

Update - Monday September 18[edit | edit source]

Update - Friday September 15[edit | edit source]

GuildWiki notes[edit | edit source]

  • The updated graphics for existing character faces is to prepare for animated facial expressions due to appear in Nightfall.

Update - Thursday September 14[edit | edit source]

GUILD BATTLE UPDATES[edit | edit source]

SKILL UPDATES[edit | edit source]

Assassin[edit | edit source]

Elementalist[edit | edit source]

  • Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
  • Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
  • Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
  • Ether Prodigy: increased damage per Energy to 3.

Mesmer[edit | edit source]

Monk[edit | edit source]

Necromancer[edit | edit source]

Ranger[edit | edit source]

Ritualist[edit | edit source]

Warrior[edit | edit source]

GuildWiki notes[edit | edit source]

  • This is a typical skill balance update. ArenaNet has done it a few times before, usually between GvG ladder seasons, when the ladder has been frozen but not yet reset.
  • Updated the character selection screen to show Elonian scenery.
  • The Catacombs' mini map had already been added in a previous update.
  • The increased amount of healing from Wielder's Boon is the conditional heal.
  • Some character faces/hairstyles are more detailed or are different shades of color.
  • Sometimes Emotes and Skill auras fail to show.
  • New Shader graphics options were added.
  • Updated the art used for ritualists' spirits. Now, all non-attacking spirits except for the Spirit of Life resemble the spirit of Destruction with the arms chained to the shoulders. Attacking spirits like Bloodsong still have the look of a Banshee.
  • The gamma has been decreased.
  • The names of locked elite skills in PvP character creation screens are now gold.
  • Players leaving a guild are now listed in the Guild Status.
  • Some unsupported characters in chat are now shown as spaces, instead red square. Sending of this message is now possible. (Works for Czech and Polish chars for instance, but not for Russian or Arabic chars)
  • Currently, many players are experiencing sound issues, such as no ping when calling targets, no sound when swapping inventory items (ie. equipping armor), and many battle effects such as attacks and spells are silenced. This is similar to the bug caused by setting the sound quality too high.
  • Updated the Target Monitor so that now when an ally/foe uses a skill you see what the energy cost/casting time/recharge time of the skill is.
  • After the update a character's inventory will open on the first occasion that they pick up a dropped item from a foe.
  • Although it is not stated in the update notes or the skill description, the Spirit of Pain created by Anguished Was Lingwah also does increased damage.
  • The "Please take a break" timer now shows total time the client has been open.
  • The Upkeep Monitor is now re-sizable.
  • The green quest exclamation point shown above quest involved NPCs will not show on occasion.
  • Longbows with the feathered skin are now known as Feathered Longbows.
  • Soul Vortex graphic is now a more visible purple sphere instead of a flashing light.

Update - Friday September 8[edit | edit source]

  • Fixed a flaw in the online store that prevented some users from purchasing account upgrades.

Update - Wednesday September 6[edit | edit source]

  • Fixed a bug that prevented some players from making purchases in the online store.

Update - Tuesday September 5[edit | edit source]

  • Completed the weekend event and restored the Heroes' Ascent party size to 8.

GuildWiki notes[edit | edit source]

Update - Friday September 1[edit | edit source]