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Game updates/20071108

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Update - Thursday, November 08, 2007[edit | edit source]

Skill Updates[edit | edit source]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit | edit source]

  • Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

Dervish[edit | edit source]

Elementalist[edit | edit source]

  • Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer[edit | edit source]

Monk[edit | edit source]

  • Blessed Light: increased heal amount to 10..140.
  • Cure Hex: now affected by Healer's Boon.
  • Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10..115.
  • Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10..55 seconds and no longer ends after a number of Spells are cast.
  • Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4..9.
  • Healing Ribbon: now affected by Healer's Boon.
  • Heal Party: increased heal amount to 30..90.
  • Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5..70; now affects all party members regardless of Health.
  • Restful Breeze: increased duration to 8..18 seconds.
  • Vigorous Spirit: decreased casting time to .25 seconds.
  • Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25..150; decreased recharge time to 3 seconds.

Necromancer[edit | edit source]

  • Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
  • Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5..20 second[s]."

Ranger[edit | edit source]

  • Energizing Wind: increased Energy cost to 15; decreased duration to 30..90 seconds; decreased Spirit's level to 1..6.
  • Fertile Season: increased Energy cost to 15; decreased Health bonus to 50..150; decreased armor bonus to 8.
  • Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist[edit | edit source]

Warrior[edit | edit source]

PvE-Only Skills[edit | edit source]

  • Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous[edit | edit source]

GuildWiki notes[edit | edit source]

  • Hero Battle maps appear to have been removed from Random Arena rotations with this update.
  • In Random Arena, D'Alessio Arena appears to be repeating disproportionately often.