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Game updates/2007 June

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Update - Friday June 01, 2007[edit | edit source]

Bug Fixes[edit | edit source]

  • Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
  • Fixed a bug that prevented players from upgrading certain tournament reward items.

Miscellaneous[edit | edit source]

GuildWiki notes[edit | edit source]


Update 2 - Thursday June 7, 2007[edit | edit source]

Bug Fixes[edit | edit source]

  • Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
  • Removed inaccurate changes to several skill and attribute descriptions.

Miscellaneous[edit | edit source]

Guildwiki notes[edit | edit source]

Update - Thursday June 7, 2007[edit | edit source]

Bug Fixes[edit | edit source]

  • Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.

Miscellaneous[edit | edit source]

GuildWiki notes[edit | edit source]

  • For a while, players could not activate Hard Mode from Challenge Mission outposts. This was fixed with a subsequent update.
  • All "health/energy degeneration of x" skills now state "-x health/energy degeneration."
  • A few changes were made to in-game text, but actual game mechanics were not changed. These text changes were reverted with a subsequent update. These changes were:


Update 2 - Friday June 15, 2007[edit | edit source]

Skill Updates[edit | edit source]

Elementalist[edit | edit source]

Mesmer[edit | edit source]

Warrior[edit | edit source]

  • Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds.
  • Applied the casting time to the proper skill, Agonizing Chop.

Bug Fixes[edit | edit source]

GuildWiki notes[edit | edit source]

  • This update lowered the damage for the skill Necrosis.
  • Also fixed a bug that caused animated minion deaths to count towards Kurzick/Luxon faction points while under the effect of a blessing.
  • Only level 20+ enemies grant faction under Kurzick/Luxon blessings. It is not known whether this is a bug or by design.

Update - Friday June 15, 2007[edit | edit source]

Skill Updates[edit | edit source]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit | edit source]

  • Beguiling Haze: increased the Dazed duration to 3..9 seconds.
  • Expose Defenses: increased recharge time to 15 seconds.
  • Expunge Enchantments: now removes an additional Enchantment.
  • Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
  • Recall: now ends if the target moves out of Compass range.
  • Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
  • Siphon Strength: decreased Energy cost to 10.

Elementalist[edit | edit source]

Mesmer[edit | edit source]

Monk[edit | edit source]

Necromancer[edit | edit source]

  • Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
  • Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
  • Spiteful Spirit: increased Energy cost to 15.
  • Well of Blood: decreased casting time to 1 second.
  • Well of Darkness: decreased casting time to 1 second.
  • Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
  • Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Weariness: decreased Energy cost to 5.

Paragon[edit | edit source]

Ranger[edit | edit source]

  • Barrage: fixed a bug that caused it to remove Glyphs.
  • Crippling Shot: decreased Energy cost to 10.
  • Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
  • Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Ritualist[edit | edit source]

Warrior[edit | edit source]

PvE Skills[edit | edit source]

We will be evaluating these new skills over the course of the next week. It is likely that we will make playbalance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

  • To acquire a Sunspear skill, talk to a Sunspear Hero skill trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
  • Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
  • To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

Title Updates[edit | edit source]

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxons titles have been modified:

  • The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
  • The Faction Transfer and Faction Rewards NPCs have been combined.
  • Exchanging faction points for amber, jade or scrolls now gives progress toward these titles.
  • The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
  • Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

Targeting Refinements[edit | edit source]

  • Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
  • Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
  • The Target Display now has a button that clears your target.

Miscellaneous[edit | edit source]

  • Victory or Death is now a Skill instead of a Shout.
  • Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
  • The Jade Isle map has been updated.
  • Heroes now receive the Victory or Death buff.
  • Reduced the rate in which the shrines increase the morale meter in Hero battles.
  • The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
  • Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
  • Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
  • Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
  • Additional Storage Vaults have been added to several outposts.
  • Storage Vaults and Xunlai Agents have been moved in major cities.

Bug Fixes[edit | edit source]

  • Heroes can no longer walk through pets in PvP.
  • Heroes' skills now correctly disable when their pet dies.
  • The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.

GuildWiki notes[edit | edit source]


Update - Monday June 18, 2007[edit | edit source]

Skill Updates[edit | edit source]

As a part of this playbalance test week, we’ve made the following skill changes:

Assassin[edit | edit source]

Elementalist[edit | edit source]

  • Elemental Lord: decreased the bonus to Elemental attributes to 1.
  • Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer[edit | edit source]

Paragon[edit | edit source]

Ritualist[edit | edit source]

  • Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs[edit | edit source]

  • Characters must now be level 20 to learn Kurzick or Luxon skills.
  • Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous[edit | edit source]

  • Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
  • Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
  • Updated the Korean game ratings icons.

GuildWiki notes[edit | edit source]

  • Critical Agility is currently bugged, and the bonus seconds provided by Critical Strikes do not apply when the skill reapplies itself.
  • This update fixed a bug which caused the skill trainer and skill monitor tooltips for "There's Nothing to Fear!" to erroneously display the skill's healing range as 20...51 rather than 20...52.


Update - Tuesday June 19, 2007[edit | edit source]

Skill Updates[edit | edit source]

Assassin[edit | edit source]

  • Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

Elementalist[edit | edit source]

Mesmer[edit | edit source]

Monk[edit | edit source]

Necromancer[edit | edit source]

Ranger[edit | edit source]

Warrior[edit | edit source]


Update - Friday June 22, 2007[edit | edit source]

Alliance Battles[edit | edit source]

To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

  • During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
  • After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.

Competitive Missions[edit | edit source]

To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

The Jade Quarry[edit | edit source]

  • After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.

Fort Aspenwood[edit | edit source]

After the mission, players will now receive the following rewards:

  • Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
  • Luxon players will receive 40 faction points for each unique gate destroyed during the mission.

Players on the winning team will be awarded a further bonus of 600 faction points.

Auto Targeting[edit | edit source]

Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11). Auto Targeting will no longer select an item that is reserved for another player.

Miscellaneous[edit | edit source]

Made preparations for the Monthly Automated Tournament Playoff Event.

GuildWiki notes[edit | edit source]


Update - Thursday June 28, 2007[edit | edit source]

Miscellaneous[edit | edit source]

  • Updated the map rotation for GvG and HvH tournaments.
  • Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.

Bug Fixes[edit | edit source]

  • Fixed an exploit in Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.

GuildWiki notes[edit | edit source]

  • The exploit in question involved killing the enemy guards at the nearest caravan guard point and then using Consume Corpse or Necrotic Traversal. The exploit was fixed by giving the Kurzicks initial control of the southern Caravan Guard point and giving the Luxons initial control of the eastern Caravan Guard point.