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Update 2 - Thursday, May 14, 2009[ | ]

Bug Fix[ | ]

  • Fixed a crash bug.

Update - Thursday, May 14, 2009[ | ]

Skill Updates[ | ]

PvE and PvP[ | ]

Assassin

Elementalist

  • Mirror of Ice: functionality changed to: "For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 5..35 cold damage whenever you cast a Water Magic hex."
  • Steam: functionality changed to: "Target foe is struck for 5..50 cold damage. If target foe is on fire, Steam Blinds that foe for 5..10 seconds."

Mesmer

Monk

Necromancer

Ranger

  • Hunter's Shot: functionality changed to: "If this attack hits, your target bleeds for 3..25 seconds."
  • Melandru's Shot: functionality change to: "If this attack hits, your target bleeds for 5..25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10..25 damage and is crippled for +5..15 seconds."
  • Keen Arrow: decreased conditional damage to 5..25.

Ritualist

PvP[ | ]

Monk

  • Strength of Honor (PvP): decreased damage to 1..5.
  • Aegis (PvP): reduced casting time to .25. Functionality changed to: "For 1..3 seconds, hostile spells and attacks against 'target other ally' fail."

Warrior

PvE[ | ]

Dwarf

  • Low Blow: functionality changed to: "Strike target foe for 45..70 damage. If target foe is knocked down, that foe takes an additional 30..50 damage and suffers from Cracked Armor for 14..20 seconds."

Faction Skills

  • Elemental Lord: functionality changed to: "For 40..60 seconds, your elemental attributes are boosted by 1, you gain 1 Energy for every 10 ranks of Energy Storage, and you are healed for 100..300% of the Energy cost each time you cast a spell."
  • Summon Spirits: decreased recharge time to 5 seconds.

Mesmer

  • Fragility: this skill now also affects adjacent foes.

Monk

Vanguard

Bug Fixes[ | ]

  • Fixed a bug that prevented pet names from displaying properly in some languages.

Miscellaneous[ | ]

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