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GuildWiki
(I guess it shoudl be deleted from here too....)
m (another puny update)
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|A 0...15 attribute level progression range is used for skills in the update notes. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.
 
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[[Category:ArenaNet]] [[Category:Game updates|*]]
 
[[Category:ArenaNet]] [[Category:Game updates|*]]

Revision as of 20:47, 12 February 2010


The content of game update notes, except for sections headed "GuildWiki notes," is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

The following is a list of the most recent updates to Guild Wars, as listed on the official updates info page, with GuildWiki comments.

Check the month by month archives on the right for older updates.

Warning A 0...15 attribute level progression range is used for skills in the update notes. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.

Update - Friday, February 12, 2010

Bug Fixes

  • Made minor fixes to festival preparations in hopes of pleasing the Celestial Tiger.


Update - Thursday, February 11, 2010

Automated Tournaments

Canthan New Year


Update - Monday, February 1, 2010

Bug Fixes


Update - Friday, January 29, 2010

Bug Fixes

  • Solved global warming issues, and recovered Wintersday decorations from the Grentches.


Update #2 - Thursday, January 28, 2010

Bug Fixes

  • Fixed a bug that prevented access to Guild Wars.

Update - Thursday, January 28, 2010

Guild Battles

Eased the restrictions for participating in Guild Battles:

  • Ladder Play
    • Requires 2 guild members.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.


  • Daily Automated Tournaments
    • Requires 2 guild members who have been in your guild for at least 7 days.
    • A guild member must be the party leader, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 4.
    • All party members must be registered with Tolkano.


  • Monthly Automated Tournaments
    • Requires 4 guild members who have been in your guild for at least 7 days.
    • All players in the party must be members of your guild, and at least one guild officer must be in the party.
    • Henchmen are restricted to a maximum of 2.
    • All party members must be registered with Tolkano.


  • Miscellaneous
    • Removed Balthazar faction penalty for new guild members.
    • Improved error messaging to reflect changes to GvG restrictions.

Codex Arena

For more information on these changes, please see the Developer Updates page.

  • General Changes
    • Codex rotation has been reduced to 6 hours.
    • In the Skill Panel (K), a new sorting option allows players to toggle between viewing all available Codex skills and only skills available to their profession.
    • Priests in Codex Arena no longer have Heal Area and have had their health increased to 800.


  • Codex Balance Changes
    • Assassins, Dervish, Warriors and Paragons will receive 17 normal skills and 3 elites.
    • Elementalists, Necromancers and Mesmers will receive 20 normal skills and 5 elites.
    • Monks and Ritualists will receive 16 normal skills and 4 elites.
    • Rangers will receive 19 normal skills and 4 elites.


  • Skill Selection Changes
    • Protector's Defense has been added to the list of restricted Codex skills.
    • Assassin skills are guaranteed to include one randomly selected lead attack and one randomly selected off-hand attack. Neither will be elite, and the off-hand attack will require a lead attack.
    • Ritualist skills are guaranteed to include one randomly selected, non-elite binding ritual.
    • Necromancer skills are guaranteed to include one randomly selected, non-elite minion-summoning skill.

Skill Balance

For more information on these changes, please see the Developer Updates page.

PvE and PvP Changes

Dervish
  • Ebon Dust Aura: functionality changed to: "For 5...29...35 seconds, if you are wielding an earth weapon, your melee attack Skills also cause Blindness for 4...9...10 seconds."
Elementalist
Mesmer
  • Illusion of Pain: increased casting time to 2 seconds; decreased duration to 8 seconds; decreased recharge to 5 seconds; decreased healing to 36...103...120.
Monk
  • Life Sheath: functionality changed to: "Elite Enchantment Spell. Remove 0...2...2 conditions from target ally. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead (maximum 20...84...100)."
  • Reversal of Fortune: functionality changed to: "Enchantment Spell. For 8 seconds, the next time target ally would take damage or life steal, that ally gains that amount of Health instead, maximum 15...67...80."
  • Shielding Hands: functionality changed to: "Enchantment Spell. For 8 seconds, damage and life steal received by target ally is reduced by 3...15...18. When Shielding Hands ends, that ally is healed for 5...41...50 Health."
Necromancer
  • Cultist's Fervor: decreased Energy gain to 1...5...6; increased recharge to 25 seconds; changed duration to "5 seconds plus 3 seconds for every rank of Soul Reaping."
  • Lifebane Strike: increased recharge to 15 seconds.
  • Shadow Strike: increased recharge to 15 seconds.
  • Vampiric Swarm: functionality changed to: "Spell. Steal up to 15...51...60 Health from target foe and up to two other foes in the area."
Paragon
  • Soldier's Fury: added the following functionality: "Whenever a shout or chant ends on you, you suffer from Cracked Armor (10 seconds)."
Ranger
  • Crippling Shot: added the following functionality: "This arrow moves twice as fast as normal."
  • Hunter's Shot: decreased activation time to 1 second and added aftercast.
  • Marauder's Shot: increased disable time to 10 seconds.
  • Melandru's Shot: added aftercast.
  • Needling Shot: reduced activation time to 3/4 second; added the following functionality: "Your other attack skills are disabled for 2 seconds."
  • Quick Shot: added aftercast.
  • Power Shot: removed activation time, now uses normal bow attack speed; reduced recharge to 3 seconds; functionality changed to "Power Shot deals 25...50 damage if it hits."
  • Precision Shot: added aftercast; reduced bonus damage to 3...10.
Ritualist
  • Union: functionality changed to: "Binding Ritual. Create a level 1...10...12 Spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds."
  • Vengeful Weapon: functionality changed to: "Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe."
  • Weapon of Remedy: functionality changed to: "Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 Condition."

PvE Only Changes

Ranger

PvP Only Changes

Paragon
  • "Stand Your Ground!" (PvP): functionality changed to: "Shout. For 5...17...20 seconds, all party members within earshot receive +24 armor when not moving. Ends on a party member if that party member attacks."
  • Anthem of Envy (PvP): added a recharge of 6 seconds; reduced damage bonus to 10...20.
  • Mending Refrain (PvP): changed functionality to: "Echo. For 15 seconds, you have +2...3...3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on you."
Ranger
Ritualist
  • Recuperation (PvP): functionality changed to: "Binding Ritual. Create a level 1...8...10 Spirit. Non-spirit allies within its range under 75% maximum health gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds."

Wintersday

  • Preparations have been made for the brief return of Wintersday.

Bug Fixes

  • Fixed a text bug in Tennaros' French dialog.
  • Fixed a bug that prevented reconnection with some answers to the Security Question.

Miscellaneous

  • Changed description on Vampiric weapon modifiers to refer to effect as "Life Draining."

GuildWiki notes

  • The initial update introduced a bug that prevented users from logging in normally. (It was still possible to log in using the command line switches, however.) A second update was quickly released to correct this bug.


Update 2 - Monday, January 18, 2010

Bug Fixes

  • Fixed a crash bug related to the pet panel.

Update - Monday, January 18, 2010

Bug Fixes

  • Fixed a bug that caused Battle Priest Calibos in Zos Shivros Channel to path incorrectly.
  • Fixed a bug that caused the Doppelganger to use Vampirism.
  • Fixed a bug that prevented costumes from being hidden in some PvP outposts.
  • Fixed a bug that prevented costumes from displaying on the inventory panel in some PvP outposts.
  • Fixed a bug that prevented heroes from receiving experience from Zaishen Challenge Quests.
  • Fixed the in-game link to manage NCsoft master accounts.
  • Fixed a bug that prevented in-game password reset requests for @plaync accounts.

Miscellaneous

  • Clarified the password-reset confirmation message.

GuildWiki notes

  • The Doppelganger also seems to no longer use Winds.
  • Introduced a bug where opening the pet control panel crashed the game. This was fixed in a subsequent update.


Update - Thursday, January 7, 2010

Automated Tournaments

Bug Fixes


Update - Friday, January 1, 2010

Bug Fixes

  • Fixed a bug that prevented some players from receiving festival hats.

GuildWiki notes

  • The American and International districts of Kamadan, Jewel of Istan and the American districts of Eye of the North became inaccessible. Attempting to travel to them locked the game into an infinite reconnection loop and returned the message "Reattempting connection to server (Code=50)" every few seconds. Map-traveling to any other outpost ended the loop.
    • According to Regina, this was being caused by too many AFK characters in those outposts who were still running the old build. A game-wide disconnect (Code=007) was triggered at approximately 11:50 AM PST to resolve the issue and restore access to those outposts.


Update - Thursday, December 31, 2009

Server Reset

  • Reset servers in preparation for Wintersday finale.


Update - Tuesday, December 22, 2009

UI

  • Added support for "-character" command line argument, allowing players to automatically fill the security question field in the client.