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These are the permanent links to the updates on this page.
 
These are the permanent links to the updates on this page.
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Revision as of 15:01, 3 April 2010


The content of game update notes, except for sections headed "GuildWiki notes," is copyrighted to ArenaNet - it is not released under a creative commons license and is used by GuildWiki by fair use only.

The following is a list of the most recent updates to Guild Wars, as listed on the official updates info page, with GuildWiki comments.

Check the month by month archives on the right for older updates.

Warning Until recently, a 0...15 attribute level progression range was used for skills in the update notes. Now, a 0...12...15 system is used. GuildWiki uses the same 0...12 attribute level progression range as the tooltips when displaying skill information. Title-based skills are also listed with progression ranges different from those used in the tooltips.


Update - Friday, April 2, 2010

Automated Tournaments

  • Updated the 2010 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

Miscellaneous

GuildWiki notes


Update - Thursday, April 1, 2010

Skill Updates & Additions

Assassin

  • No changes for Assassins.

Dervish

Elementalist

Mesmer

  • Blackout Blackout: now a ranged skill; doesn't blackout the caster.
  • Distortion Distortion: added the following functionality: "You have +10 to your Politics and Reporting attributes."
  • Diversion Diversion: spell duration is now infinite; effect on target foe is increased to 120 seconds.
  • Price of Pride Price of Pride: now deals 5...40 damage for each title track the target foe has maxed.
  • Sympathetic Visage Sympathetic Visage: changed functionality to: "While you have this skill equipped, pick-up groups must let you join."

Monk

  • Amity Amity (PvP): increased casting time to 60 seconds. If this spell completes, the match ends in a draw.
  • Banish Banish: changed functionality to: "Target foe may not return to this map for 1...8...10 years."
  • Pacifism Pacifism: changed functionality to: "For 8...18...20 seconds, target foe cannot play Guild Wars. It has 'war' in the name."
  • Smiter's Boon (PvP) Smiter's Boon (PvP): increased casting time to 5 seconds.
  • Spirit Bond Spirit Bond: removed restriction on the maximum number of hits.
  • Supportive Spirit Supportive Spirit: changed functionality to: "Create a level 1...12...15 Supportive Spirit. Whenever an ally in range has a skill fail, the Supportive Spirit casts Words of Comfort on that ally."
  • Words of Comfort Words of Comfort: now heals for 15...51...60, and removes Anguish.

Necromancer

  • All vampiric skills, when equipped, now cause your character to sparkle in sunlight.
  • Rigor Mortis Rigor Mortis: added the following functionality: "Must target a dead foe."
  • Rising Bile Rising Bile: added the following functionality: "Any effects from consumables are negated."

Paragon

  • Chants and Shouts can now be activated by voice command.
  • Echoes can now be cast on Ritualist spirits.

Ranger

  • When using a pet skill, your character will now shout out what skill the pet should use. For example, if your pet is named Moachu, and you use Bestial Pounce, your character will shout, "Moachu! Use Bestial Pounce!"
  • Apply Poison Apply Poison: this skill no longer works on bow attacks.
  • Fertile Season Fertile Season: changed functionality to: "If two or more animals of the same type, level 5 or higher, are adjacent to each other, a level 1 animal of that type is created."
  • Nature's Renewal Nature's Renewal: this skill can now be used only when standing near flowers.
  • Otyugh's Cry Otyugh's Cry: added the following functionality: "All nearby neutral pets attack the target foe."
  • Point Blank Shot Point Blank Shot: reduced to touch range.
  • Sloth Hunter's Shot Sloth Hunter's Shot: added the following functionality: "+10...25 damage vs. sloths."

Ritualist

  • Weapon spells can now be cast on spirits.
  • Disenchantment Disenchantment: all skills used by players in its area of effect automatically fail.
  • Mighty Was Vorizun Mighty Was Vorizun: changed functionality to: "While you hold the Ashes of Vorizun, you have 50% more 3G coverage, but you cannot use the item you really want to."
  • Vengeful Was Khanhei Vengeful Was Khanhei: changed functionality to: "While you hold Khanhei's ashes, skills used on you are interrupted, but are allowed to finish when you drop his ashes. This skill is the best item spell of all time. OF ALL TIME."

Warrior

  • Changed base armor to be 100, but -60 against lightning damage.
  • "For Great Justice!" "For Great Justice!": added the following functionality: "Every zig takes off."
  • Disarm Disarm: now causes target foe to drop any currently equipped weapon to the ground.
  • Griffon's Sweep Griffon's Sweep: changed functionality to: "Summons a Griffon ally to your location. This ally fights for you for 30 seconds. You may have more than one Griffon ally at one time."
  • Healing Signet Healing Signet: now usable by all professions.
  • Leviathan's Sweep Leviathan's Sweep: changed functionality to: "Summons a Leviathan ally to your location. This ally fights for you for 30 seconds. You may have more than one Leviathan ally at one time."

Classic Skills

By popular demand, the Guild Wars Classic Skill Pack has been added to the Guild Wars In-Game Store. Now, players can relive the days of yore with this exciting selection of skills that function as they did when they were released. The Classic Skill Pack includes the following:

Heroes

  • The Great Betrayer Shiro Tagachi now joins your party as the third Assassin hero. He's been killed twice already, but he got better!

Durability

  • Weapons and armor now have durability. Durability decreases whenever you take damage or use a skill. When the durability for an item reaches 0, that item is destroyed. Repair Kits (100 uses) are available from the Guild Wars In-Game Store.

PvP

Added support in the PvP character-creation process for the following playable races:

Hard Mode Adjustments

  • Now called Hard-Core Mode.
  • All player deaths in Hard-Core Mode are permanent.
  • Permanently dead characters can still log in, but they may only visit the Underworld map and cannot trade, access account storage, or interact with merchants.

Creature AI Updates

A number of refinements have been made to more closely simulate PvP play:

  • Monsters now intelligently pre-kite opponents.
  • Monsters now retreat when hurt.
  • Monsters with shields will now swap shields based on player damage type.
  • Monsters sometimes cancel spells when fighting Mesmers and Rangers to draw out interrupts.
  • Many monsters now copy their builds from a wiki.
  • Monsters now have a chance to resign if they do not have a monk.
  • Several new monster-only shouts have been added.
    • "Lolwut!?": used after an ally dies.
    • "Noob!": used after killing any foe.
    • "That's imba!": used after dying at the hands of any foe.

Miscellaneous

  • Enlarged the world to provide greater opportunity for exploration.
  • Playable characters can now swim.
  • Reset all players' Cartographer titles due to new world size and accessibility.
  • Updated Alliance Battles in Factions so the battle line is now affected by a third supportable faction: Ninjas.
  • Integrated some features of the Guild Wars 2 graphics engine to enhance gameplay experience:
    • Updated grass texture.
    • Tightened up the graphics on level 3.
    • Added support to the Hall of Monuments to teleport Guild Wars characters into Guild Wars 2.


Update - Friday, March 26, 2010

Bug Fixes

  • Fixed a timing issue with the upcoming weekend event.


Update - Thursday, March 25, 2010

Automated Tournaments

  • Updated the 2009 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Added the 2010 Automated Tournament Series Trophy to the Great Temple of Balthazar.

AI Updates

Bug Fixes

  • Fixed a bug that prevented Smiter's Boon from providing the correct amount of healing.

GuildWiki notes

Added additional dialogue for Gwen and Lieutenant Thackeray in Hall of Monuments.


Update #2 - Thursday, March 11, 2010

Bug Fixes

  • Fixed a crash bug.

Update - Thursday, March 11, 2010

Creature Skill Bars

Creature skill bars affected by the February 25th update have been updated.

Elementalist Skills

Glimmering Mark Glimmering Mark

Obsidian Flesh Obsidian Flesh

Necromancer Skills

Barbed Signet Barbed Signet

Jaundiced Gaze Jaundiced Gaze

Ritualist Skills

Renewing Surge Renewing Surge

Warrior Skills

Dwarven Battle Stance Dwarven Battle Stance

Fierce Blow Fierce Blow

Overbearing Smash Overbearing Smash

Renewing Smash Renewing Smash

Shove Shove

Yeti Smash Yeti Smash

  • The AI now uses Yeti Smash more intelligently.
  • Abyssal (Domain of Anguish) now uses Overbearing Smash instead of Yeti Smash.
  • Arrahhsh Mountainclub (Jade Sea) now also uses Staggering Blow.
  • Crystal Ettin now uses Crude Swing instead of Yeti Smash.
  • Devona (Factions) still uses Yeti Smash, but now uses Staggering Blow instead of Mighty Blow.
  • Eldritch Ettin now uses Crude Swing instead of Yeti Smash.
  • First Inscribed now also uses Belly Smash.
  • Paranoia Ettin now uses Crude Swing instead of Yeti Smash.
  • Yeti (Jade Sea) now also uses Staggering Blow.

Additional Skill Bar Updates

Bug Fixes


Update - Tuesday, March 2, 2010

Automated Tournaments

Bug Fixes

  • Fixed a minor crash bug related to the recent skill balance.
  • Promised the purple squad's Siege Turtle a carrot so it would stay on the path.


Update - Friday, February 26, 2010

Skill Balance

Bug Fixes

GuildWiki notes

  • This update introduced a bug in Fort Aspenwood (mission). The Luxon's Purple Commander will often not send out the turtle from the spawn point, and even if the turtle is sent out, it will often glitch and not be able to move at the first gate. This bug was fixed in a subsequent update.


Update - Thursday, February 25, 2010

Skill Balance

For more information on these changes, please see the Developer Updates page.

Assassin

  • Fox's Promise: changed attribute dependence to Dagger Mastery.
  • Seeping Wound: fixed a bug that caused damage from Seeping Wound to be affected by armor; decreased casting time to 1/4 second; decreased to half range; changed functionality to: "Elite Hex Spell. For 1...6...7 seconds, target foe moves 50% slower. That foe takes 10...30...35 damage each second while suffering from a condition. This spell has half the normal range."
  • Shadow Form: decreased Energy cost to 5; decreased recharge to 30; changed functionality to: "Elite Enchantment Spell. For 5...18...21 seconds, you cannot be the target of enemy spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5...21...25 damage with a single skill or attack."
  • Shattering Assault: changed attribute dependence to Critical Strikes; increased recharge to 6 seconds.

Dervish

Elementalist

  • Glimmering Mark: decreased damage to 5...21...25 damage per second; damage is no longer lighting damage; damage now ignores armor.
  • Obsidian Flesh: increased Energy cost to 25; removed the movement penalty; changed functionality to: "Elite Enchantment Spell. For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 Energy degeneration."

Mesmer

  • Power Block: decreased disabling time to 1...8...12 seconds.

Monk

  • Holy Wrath: removed upkeep cost; reduced casting time to 1 second; changed functionality to: "Enchantment Spell. (10...26...30 seconds). The next 1...8...10 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 5...41...50 damage)."
  • Light of Deliverance (PvP): added the following functionality: "All your Smiting Prayers are disabled for 20 seconds."
  • Spell Breaker: changed functionality to: "Elite Enchantment Spell. For 5...15...17 seconds, target ally cannot be the target of enemy spells."

Necromancer

  • Barbed Signet: increased Health sacrifice to 15%; decreased casting time to 1 second; decreased recharge to 10 seconds; changed functionality to: "Signet. (1...16...20 seconds.) Whenever you cast a Necromancer spell on a foe, that foe suffers from Bleeding for 2...13...16 seconds."
  • Blood Bond: increased recharge time to 8 seconds; changed functionality to: "Hex Spell. Also hexes foes adjacent to your target (3...10...12 seconds). Allies hitting these foes gain 5...17...20 Health. If any of these foes dies while hexed, adjacent allies are healed for 20...84...100."
  • Blood of the Aggressor: removed Health sacrifice; increased recharge to 5 seconds; changed functionality to: "Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds."
  • Blood Renewal: decreased Health sacrifice to 15%; decreased recharge to 7 seconds; decreased duration to 7 seconds.
  • Demonic Flesh: removed Health sacrifice; increased Energy cost to 5; decreased recharge to 30 seconds; changed functionality to: "Enchantment Spell. (30...54...60 seconds.) Whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you."
  • Jaundiced Gaze: removed Health sacrifice; increased recharge time to 15 seconds; changed functionality to: "Enchantment Spell. Remove an enchantment from target foe. If an enchantment was removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy."
  • Life Siphon: decreased casting time to 1 second; increased recharge to 5 seconds.
  • Mark of Fury: decreased casting time to 3/4 second; changed functionality to: "Hex Spell. (5 seconds.) Allies hitting target foe gain 0...2...2 strikes of adrenaline. End effect: inflicts Cracked Armor (1...12...15 seconds)."
  • Necrosis: changed skill type to "Skill."
  • Oppressive Gaze: decreased Energy cost to 10; decreased casting time to 1 second; increased recharge to 10 seconds; changed functionality to: "Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 5...17...20 seconds."
  • Ravenous Gaze: added Health sacrifice of 8%; decreased Energy cost to 1; increased recharge time to 10 seconds; changed functionality to: "Elite Spell. Deals 15...27...30 damage and steals 15...27...30 Health from target and nearby foes."

Paragon

  • Aggressive Refrain: removed application of Cracked Armor; added the following functionality: "You have -20 armor."
  • Soldier's Fury: removed application of Cracked Armor; added the following functionality: "You have -20 armor."

Ranger

  • Crippling Shot: increased Cripple duration to 1...8...10. removed the following functionality: "This arrow moves twice as fast."
  • Heal as One: decreased recharge time to 5 seconds; changed functionality to: "Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you."
  • Heal as One (PvP): split for PvP; no change from current functionality.

Ritualist

  • Ancestor's Rage: increased recharge to 10 seconds; damage now ignores armor.
  • Anguished Was Lingwah: decreased Energy cost to 5; decreased casting time to 2 seconds; changed attribute dependence to Spawning Power; changed functionality to: "Item Spell. (10...54...60 seconds). Your Ritualist Hexes cost 1...4...5 less Energy and last 33% longer. Drop effect: Your Ritualist Hexes are all recharged."
  • Binding Chains: reduced Energy cost to 10; reduced activation to 1 second; reduced recharge to 15 seconds; changed functionality to: "Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving."
  • Cruel Was Daoshen: increased activation time to 2 seconds; increased recharge time to 30 seconds; decreased damage dealt to 10...82...100; added the functionality: "Your Ritualist skills have 10% armor penetration."
  • Destruction: increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 5...21...25 damage (maximum: 150) for each second the Spirit was alive.
  • Destruction (PvP): increased Energy cost to 10; increased recharge time to 20 seconds; increased damage to 1...8...10 damage (maximum: 150) for each second the Spirit was alive.
  • Destructive Was Glaive: decreased Energy cost to 5; decreased casting time to 3/4 second; decreased recharge time to 5 seconds; increased armor penetration to 20%.
  • Destructive Was Glaive (PvP): split for PvP; no change from current functionality.
  • Dulled Weapon: decreased duration to 5...13...15 seconds; increased Energy cost to 15; increased recharge to 20 seconds; changed functionality to: "Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage."
  • Gaze From Beyond: decreased casting time to 1 second; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage. That foe is Blinded for 2...5...6 seconds if you are within earshot of a spirit."
  • Lamentation: increased Energy cost to 10; decreased recharge to 15 seconds; changed functionality to: "Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer 0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse."
  • Renewing Surge: increased recharge to 15 seconds; changed functionality to: "Hex Spell. (8 seconds.) Deals 2...10...12 damage each second. End effect: You gain 1...7...8 Energy."
  • Resilient Weapon: reduced duration to 3...10...12; increased recharge to 6.
  • Ritual Lord: removed Energy cost; added Health sacrifice of 2%; increased recharge time to 45 seconds; changed functionality to: "Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...51...60% faster and Ritual Lord recharges instantly."
  • Ritual Lord (PvP): removed from play; functionality for Ritual Lord is now the same in both PvE and PvP.
  • Signet of Creation: decreased recharge time to 20 seconds; changed functionality to: "Signet. You gain 4 Energy for every summoned creature you control within earshot, maximum 3...10...12 Energy."
  • Signet of Creation (PvP): removed from play; functionality for Signet of Creation is now the same in both PvE and PvP.
  • Signet of Spirits: decreased damage to 5...21...25; increased recharge time to 30 seconds.
  • Soul Twisting: changed attribute dependence to Spawning Power; changed functionality to "Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals."
  • Spirit Boon Strike: decreased healing and damage dealt to 20...56...65; decreased Energy cost to 5; decreased activation time to 1 second; decreased recharge time to 3 seconds; changed functionality to: "Spell. Target foe is struck for 20...56...65 lightning damage, and all Spirits you control within earshot gain 20...56...65 Health."
  • Spirit Burn: increased Burning duration to 1...4...5 seconds.
  • Spirit Channeling: increased duration to 12 seconds; changed functionality to: "Elite Enchantment Spell. (12 seconds.) You have + 1...5...6 Energy regeneration. Initial effect: you gain 3...10...12 Energy if you are within earshot of a spirit."
  • Spirit Rift: changed functionality to: "Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...113...135 lightning damage and suffer from Cracked Armor for 1...16...20 seconds."

Warrior

  • "Charge!": added the following functionality: "Initial effect: allies in earshot lose the Crippled condition."
  • "Fear Me!": added the following functionality: "For 1...12...15 seconds, your melee attacks gain +5...25...30% chance of a critical hit against stationary foes."
  • "None Shall Pass!": decreased Energy cost to 5; changed functionality to: "Shout. All nearby foes that are moving are knocked down. Recharges 1...7...8 seconds faster for each affected foe. (Maximum 25 seconds faster.)"
  • "To the Limit!": decreased recharge time to 15 seconds; changed functionality to: "Shout. For each foe within earshot (maximum 1...5...6), you gain one strike of adrenaline. For 10...18...20 seconds, you have +10...50...60 health."
  • Auspicious Blow: decreased adrenaline cost to 5; changed functionality to: "Hammer Attack. Deals +5...17...20 damage and you gain 3...7...8 Energy. Unblockable if target foe is Weakened."
  • Auspicious Parry: changed functionality to: "Elite Stance. For 8 seconds, the next attack against you is blocked. When this stance ends, you gain 1...3...4 strikes of adrenaline."
  • Backbreaker: decreased adrenaline cost to 9; changed functionality to: "Elite Hammer Attack. If Backbreaker hits, you strike for +1...16...20 damage and your target is knocked down. This knockdown lasts 4 seconds if you have at least 8 Strength."
  • Belly Smash: decreased recharge time to 10 seconds; decreased duration of Blindness to 3...6...7 seconds.
  • Crude Swing: removed the following functionality: "You have -40 armor while using this skill."
  • Dwarven Battle Stance: decreased Energy cost to 5; changed functionality to: "Elite Stance. For 5...10...11 seconds, if you are wielding a hammer, you attack 33% faster, you gain +40 armor, and your attack skills interrupt foes when they hit."
  • Defensive Stance: removed Energy cost; added adrenaline cost of 5; decreased recharge to 8 seconds; changed functionality to: "Stance. For 1...4...5 seconds, you have a 75% chance to block. When this stance ends, gain 1 strike of adrenaline for each melee attack skill you have. (Maximum 0...3...4)"
  • Deflect Arrows: removed Energy cost; added adrenaline cost of 5; increased recharge to 12 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block. Whenever you block a projectile, adjacent foes suffer from Bleeding for 5...13...15 seconds."
  • Earth Shaker: all players less than a stone's throw away will see the effect of your mighty swing.
  • Fierce Blow: changed functionality to: "Hammer Attack. If this attack hits, you strike for +5...17...20 damage. If you hit a foe suffering from Weakness, you inflict a Deep Wound for 1...7...8 seconds."
  • Forceful Blow: decreased adrenaline cost to 4; changed functionality to: "Elite Hammer Attack. Unblockable. If Forceful Blow hits, target foe's stance ends, you strike for +10...34...40 damage, and your target foe is Weakened for 5...17...20 seconds."
  • Grapple: changed the order of effects to knock down before ending your stance.
  • Overbearing Smash: removed adrenaline cost; added Energy cost of 5; added recharge time of 20 seconds; changed functionality to: "Hammer Attack. Deals +1...16...20 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 1...7...8 seconds."
  • Primal Rage: removed Energy cost; decreased recharge time to 10 seconds; added adrenaline cost of 4.
  • Renewing Smash: decreased Energy cost to 5; decreased activation time to 1 second; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +10...34...40 damage. If you hit a knocked-down foe, you gain 3 Energy, and this skill instantly recharges."
  • Renewing Smash (PvP): split for PvP; decreased Energy cost to 5; increased recharge time to 30 seconds; changed functionality to: "Hammer Attack. If it hits, Renewing Smash deals +5...17...20 damage. If you hit a knocked-down foe, you gain 3 Energy and this skill instantly recharges."
  • Shield Stance: changed functionality to: "Stance. For 1...5...6 seconds, while using a shield, you have a 75% chance to block and have two points of damage reduction for each rank of Strength (maximum 15)."
  • Shove: reduced recharge to 15 seconds; changed functionality to: "Elite Skill. Target touched foe is knocked down. If that foe was moving, that foe's stance ends and that foe takes 15...63...75 damage before being knocked down."
  • Soldier's Defense: increased recharge to 15 seconds; changed functionality to: "Stance. For 1...5...6 seconds, you have a 75% chance to block attacks while under the effects of a shout or chant. You gain 1 strike of adrenaline for each blocked attack."
  • Soldier's Speed: reduced recharge to 12 seconds; changed functionality to: "Stance. For 3...15...18 seconds you move 15% faster. You move an additional 15% faster while affected by a chant or shout."
  • Soldier's Stance: increased recharge to 15 seconds; changed functionality to: "Elite Stance. For 5...13...15 seconds, you have a 75% chance to block. You attack 33% faster when under the effects of a chant or shout."
  • Soldier's Stance (PvP): split for PvP; no change from current functionality.
  • Staggering Blow: decreased adrenaline cost to 4; decreased activation time to 1 second.
  • Thrill of Victory: changed functionality to: "Melee Attack. If this blow hits, you deal +20...36...40 damage. If you have more health than target foe, you gain 1...2...2 strikes of adrenaline."
  • Yeti Smash: increased adrenaline cost to 7; decreased activation time to 1 second; changed functionality to: "Hammer Attack. Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)"

NPC Updates

  • Blenkeh [Motivation Henchman] no longer uses Mending Refrain, she now uses Mending Refrain (PvP).
  • Lulu Xan [Magebane Henchman] no longer uses Lightning Reflexes, she now uses Lightning Reflexes (PvP).
  • Luxon Warriors in Fort Aspenwood no longer use Renewing Smash, they now use Renewing Smash (PvP).
  • Nuno [Spirit Henchman] no longer uses Death Pact Signet, she now uses Death Pact Signet (PvP).

Bug Fixes

GuildWiki notes

  • Earth Shaker now hits foes in "adjacent" to the target, rather than the slightly-smaller "adjacent to foe", and causes the screen to shake when it hits.
  • The name of "It's Just a Flesh Wound." was title-cased to be consistent with all other skill names (was: "It's just a flesh wound.").
  • The descriptions for Reversal of Damage, Vampiric Swarm, and "Save Yourselves!" have not been changed.
  • The descriptions for Illusionary Weaponry, Phoenix, Reverse Hex, and Impossible Odds were updated to better reflect the functionality of the skills.
  • The descriptions for Savage Slash and Victorious Sweep had minor text changes.
Bug Bug! The description for Symbol of Wrath was changed, but the actual functionality of the skill was not changed.


Update - Friday, February 19, 2010

Miscellaneous

GuildWiki notes


Update - Friday, February 12, 2010

Bug Fixes

  • Made minor fixes to festival preparations in hopes of pleasing the Celestial Tiger.


Update - Thursday, February 11, 2010

Automated Tournaments

Canthan New Year