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Skill details
Hex Breaker
Hex Breaker
Campaign Core Mesmer
Profession Mesmer
Attribute Domination Magic
Type Stance
    5 Energy     15 Recharge

Full: For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage.

Concise: (5...65...80 seconds.) The next hex against you fails and the caster takes 10...39...46 damage.

Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 10 12 15 17 20 22 24 27 29 32 34 36 39 41 44 46 48 51 53 56 58 60
Duration 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes

  • Since this stance lasts so long, it is easy not to notice that a Hex may have ended it, leaving you unprotected.
  • Activate this about 15 seconds before going to battle against mesmers and necromancers and you can effectively block two hexes even at 1 Domination Magic.
  • This skill does not cause the hex spell to "fail" in the same sense that other fail skills do. Instead the hex is cast and will recharge normally, except the caster will take damage and the hex is never applied.

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